132 次代码提交 (1d0daac6-213d-4ad0-a52c-0f8b9b5f6382)

作者 SHA1 备注 提交日期
Remy 972c7922 Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Remy 327d893f Graphic Tests for Unlit with Distortion 7 年前
Remy f1183b3e Start making the first graphic test scene. 7 年前
Evgenii Golubev 1d0daac6 Disable Lambert 7 年前
Frédéric Vauchelles 2f7a0934 Fixed distortion test scene 7 年前
Remy 790a526f Material Array Builder WIP 7 年前
Evgenii Golubev 0559a949 Remove IntegrateGgxWithoutFresnel() 7 年前
GitHub 11796663 Merge pull request #514 from Unity-Technologies/Branch_FixDebugWindow 7 年前
Remy 988d63bc Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Julien Ignace 36a22fff Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FixDebugWindow 7 年前
Evgenii Golubev 7ddb7cdc Switch to Emmanuel's version of MS energy compensation 7 年前
sebastienlagarde 1f11c962 HDRenderPipeline: Fix detail smoothness 7 年前
Evgenii Golubev 00426d96 Change the formulation of the FGD term 7 年前
GitHub 7b132868 Merge pull request #511 from Unity-Technologies/feature/refractionthickness 7 年前
Remy 1c153ebd Cleanup for new HDRP Tests 7 年前
Evgenii Golubev 5447c95b Clean up multi-bounce GGX code 7 年前
GitHub 41219331 Merge pull request #513 from Unity-Technologies/Branch_FixLayeredWind 7 年前
GitHub 0b8dfa09 Update LitData.hlsl 7 年前
Evgenii Golubev 76f9d00f Implement Emmanuel's energy compensation method 7 年前
Frédéric Vauchelles 1e05f581 Merge Unity-2017.3 7 年前
Julien Ignace b3f07a9b Fixed DebugWindow Item states initialization to avoid serialization problems on start up. 7 年前
Julien Ignace 7b039c34 Hardcoded vertex color alpha values for layered shader vertex blend mask when using wind so that main layer is visible without affecting wind behavior for the object. 7 年前
Evgenii Golubev d610a7cf Implement multi-bounce GGX for direct lighting (no Fresnel yet) 7 年前
sebastienlagarde fed282ba HDRenderPipeline: Fix UI with transparent 7 年前
GitHub 8acab88d Merge pull request #510 from EvgeniiG/new_aniso_hack 7 年前
Evgenii Golubev 733171ce Merge branch 'Unity-2017.3' 7 年前
GitHub 735db2ae Merge pull request #509 from Unity-Technologies/Add-SSS-support-to-LayeredLit 7 年前
sebastienlagarde 2fcb9553 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-SSS-support-to-LayeredLit 7 年前
Frédéric Vauchelles 1303cd7c Keep only 2 refraction models: Plane and Sphere 7 年前
Remy 76bf4f2f Fix HDRP Graphic tests Camera prefab. 7 年前
Sebastien Lagarde e435361c HDRenderPipeline: Add support of SSS to LayeredLit 7 年前
Sebastien Lagarde b9ac3611 HDRenderPipeline: Fix GUI issue with layeredLit 7 年前
Sebastien Lagarde 941020fc HDrenderPipeline: Update test scene with no blend mode preserve specular lighting case 7 年前
sebastienlagarde 60296408 HDRenderPipeline: Update all material Keywords 7 年前
sebastienlagarde 2d7cd1a1 HDRenderPipeline: Add comment on anisotropy to say it is eye-balled done 7 年前
GitHub f766c712 Merge pull request #507 from EvgeniiG/new_aniso_hack 7 年前
GitHub f86a150a Merge pull request #508 from Unity-Technologies/Fix-blend-mode 7 年前
sebastienlagarde 27b99b20 Update blend mode and fix issue with UI 7 年前
sebastienlagarde 5e418eb0 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Fix-blend-mode 7 年前
GitHub 78752582 Merge pull request #506 from Unity-Technologies/Update-Transparent-code 7 年前
sebastienlagarde af7905e4 Update test scene and UI 7 年前
sebastienlagarde 3a330e0f Remove dead code 7 年前
sebastienlagarde d33ee23f more renaming 7 年前
sebastienlagarde 36c0ec18 Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG 7 年前
GitHub c7d467a6 Merge pull request #505 from Unity-Technologies/Fix-fog-rough-refraction 7 年前
sebastienlagarde 7e7d8661 HDRenderPipeline: Update UI and fog test scene 7 年前
Sebastien Lagarde 55284317 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Fix-fog-rough-refraction 7 年前
Sebastien Lagarde d5855c4e Move _surface_type_transparent definition to BaseUnlitUI.cs 7 年前
Sebastien Lagarde cd755f87 Add _SURFACE_TYPE_TRANSPARENT keyword (so fog work with rough refraction) 7 年前
Sebastien Lagarde 7bd23e07 HDRenderPipeline: Fix fog after merge issue 7 年前