Frédéric Vauchelles
c755942b
Fixed Lit/Distortion debug
7 年前
Frédéric Vauchelles
1e32285e
Renamed PreTransparent to PreRefraction
7 年前
Frédéric Vauchelles
bb7f87de
Added debug display for pyramids
7 年前
Frédéric Vauchelles
88f2193b
Added test for pretransparent distortion
7 年前
Frédéric Vauchelles
4ea18fae
Disable refraction for pre-transparents
7 年前
Frédéric Vauchelles
b8ecf3ad
Updated keywords for pretransparent and transparent materials
7 年前
Frédéric Vauchelles
4fed7caf
Restrict absorption distance to a positive value
7 年前
Frédéric Vauchelles
791c45f8
Moved keyword setup in BaseLitUI.cs
7 年前
Frédéric Vauchelles
722dee63
(wip) Prepass for transparent
7 年前
Remy
f0e1f940
Continued conversion of graphic tests form LTRP to HDRP
7 年前
sebastienlagarde
e2c140f5
HDRenderPipeline: Fix issue with influence Mask not setup to the correct value
7 年前
GitHub
21c95ebc
Merge pull request #491 from Unity-Technologies/Fix-distortion-UI-issue
HDRenderPipeline: Fix Distortion UI (Correctly replicate attribute on shader)
7 年前
GitHub
394fa9e3
Merge pull request #495 from Unity-Technologies/Remove-useless-code
Remove useless code
7 年前
sebastienlagarde
920a155a
Remove useless code
7 年前
sebastienlagarde
8d6acfbc
HDRenderPipeline: Update Layered test scene
7 年前
GitHub
105fa740
Merge pull request #494 from Unity-Technologies/Update-SSAO
Update ssao
7 年前
Sebastien Lagarde
6c0c95bd
Add support for AOColor
- This need few test to found the correct formula compare to
GTAOMultiBounce
7 年前
Sebastien Lagarde
a0915eb9
Move ambient occlusion code from LightingLoopContext to lit.hlsl
- rename ltc_linear_clamp_sampler and ltc_trilinear_clamp_sampler to
s_linear_clamp_sampler and s_trilinear_clamp_sampler
- remove ambient occlusion from LightingLoopContext as it should not be
here, and move it to EvalutePostBSDF
7 年前
Sebastien Lagarde
87019308
Remove old SSAO code
- Remove old SSAO
- SSAO now work with forward (as only require depth buffer)
7 年前
Sebastien Lagarde
6e2479fd
HDRenderPipeline: Update order of light (for future usage)
7 年前
GitHub
e3daac5b
Merge pull request #492 from Unity-Technologies/Improve-reflection-probe
Improve reflection probe
7 年前
Sebastien Lagarde
ec73e7bd
Make evalue punctual bsdf prototype match area and env
7 年前
Sebastien Lagarde
281e0be9
Optimize Sky case and setup new rules for projection and influence shape of reflection probe
- Add light type to evaluateBSDF_env prototype. This allow the compiler
to optimize the sky case.
- Clean unused code
- Put the constrain that shape influence and shape projection match and
that shape projection can be setup at infitinte to simulate no shape
projection (but keep influence)
7 年前
Sebastien Lagarde
f3fffa10
HDRenderPipeline: Fix Distortion UI (Correctly replicate attribute on shader)
- Lit/LitTessellation have distortion
- LayeredLit/LayeredLitTessellation haven't
7 年前
Sebastien Lagarde
ff69034b
HDRenderPipeline: PRovide correct default value for Amplitude property of displacement
7 年前
Sebastien Lagarde
913bffab
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Change-SSS-profile-to-16
7 年前
Sebastien Lagarde
9f87b816
Remove file path header from shader generator generated files as it depends on users folder and cause conflict
7 年前
Sebastien Lagarde
d1b50e11
Update number of SSS profile to 16
7 年前
Sebastien Lagarde
93ccd48f
Update constantly updating meta fille of LT
7 年前
GitHub
c36512a1
Merge pull request #489 from Unity-Technologies/Clean-and-fix-SSS
Clean unused file, generate correct file and fix editor issue for SSS
7 年前
Sebastien Lagarde
6cc90b39
Clean unused file, generate correct file and fix editor issue for SSS
7 年前
GitHub
aa0bbbbe
Merge pull request #488 from EvgeniiG/Unity-2017.3
Introduce an improved method of IBL prefiltering
7 年前