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Update number of SSS profile to 16

/Yibing-Project-2
Sebastien Lagarde 7 年前
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d1b50e11
共有 2 个文件被更改,包括 3 次插入3 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringSettings.cs
  2. 4
      ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringSettings.cs.hlsl

2
ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringSettings.cs


[GenerateHLSL]
public class SssConstants
{
public const int SSS_N_PROFILES = 8; // Max. number of profiles, including the slot taken by the neutral profile
public const int SSS_N_PROFILES = 16; // Max. number of profiles, including the slot taken by the neutral profile
public const int SSS_NEUTRAL_PROFILE_ID = SSS_N_PROFILES - 1; // Does not result in blurring
public const int SSS_N_SAMPLES_NEAR_FIELD = 55; // Used for extreme close ups; must be a Fibonacci number
public const int SSS_N_SAMPLES_FAR_FIELD = 21; // Used at a regular distance; must be a Fibonacci number

4
ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringSettings.cs.hlsl


//
// UnityEngine.Experimental.Rendering.HDPipeline.SssConstants: static fields
//
#define SSS_N_PROFILES (8)
#define SSS_NEUTRAL_PROFILE_ID (7)
#define SSS_N_PROFILES (16)
#define SSS_NEUTRAL_PROFILE_ID (15)
#define SSS_N_SAMPLES_NEAR_FIELD (55)
#define SSS_N_SAMPLES_FAR_FIELD (21)
#define SSS_LOD_THRESHOLD (4)

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