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// UnityEngine.Experimental.Rendering.HDPipeline.GPULightType: static fields |
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// |
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#define GPULIGHTTYPE_DIRECTIONAL (0) |
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#define GPULIGHTTYPE_PROJECTOR_BOX (1) |
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#define GPULIGHTTYPE_POINT (1) |
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#define GPULIGHTTYPE_POINT (3) |
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#define GPULIGHTTYPE_PROJECTOR_PYRAMID (4) |
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#define GPULIGHTTYPE_PROJECTOR_PYRAMID (3) |
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#define GPULIGHTTYPE_PROJECTOR_BOX (4) |
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#define GPULIGHTTYPE_LINE (5) |
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#define GPULIGHTTYPE_RECTANGLE (6) |
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