Julien Ignace
3a51e665
Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization.
8 年前
Julien Ignace
62fe15a4
Refactored current debug structures to be consistent with how Shadow Debug worked and correctly split Settings and Debug Parameters
8 年前
GitHub
c66d98c1
Merge pull request #135 from Unity-Technologies/Branch_DebugLighting
Branch debuglighting
8 年前
sebastienlagarde
64b996ea
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
8 年前
Julien Ignace
e39df9e7
Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders.
8 年前
GitHub
ee6a8dfe
Merge pull request #139 from Unity-Technologies/Branch_DebugLighting
Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders.
8 年前
Evgenii Golubev
c13b75bb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
66d474dd
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-Blend-Mask-Tiling-param
8 年前
Chman
1d022582
Merge remote-tracking branch 'refs/remotes/origin/master' into postfx-temp
8 年前
Evgenii Golubev
37c3566f
Update material files with the definition of '_StenclRef'
{ material.SetInt("_StencilRef", x); } relies on serialization. Therefore, if the property is not declared in the *.mat file, attempting to set this property in C# has no effect.
8 年前
runes
2ce17b6c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
ff92221a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
2a8e9ce0
Renamed all XXXParametrers class to XXXSettings for consistency.
8 年前
GitHub
29e588a8
Merge pull request #156 from EvgeniiG/master
Implement painted-thickness-based transmittance for SSS
8 年前
Julien Ignace
7b4ab969
Merge branch 'master' into Branch_SceneSettings
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
8 年前
GitHub
207a9a78
Merge pull request #161 from Unity-Technologies/Branch_SceneSettings
Added Scene Setting manager for better handling of scene settings for users.
8 年前
Evgenii Golubev
672495ee
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
uygar
77102a68
Merge branch 'master' into shadows
8 年前
sebastienlagarde
88adb5fc
HDRenderPipeline: Minor reformat
8 年前
Evgenii Golubev
a5c5f339
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Arnaud Carre
3c290788
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/TestScenes/Big
# Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Lit_Emissive_Blue.mat
8 年前
runes
cb7bce50
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
3dbbcbeb
Update Cascaded Shadow test with new scene settings.
8 年前
GitHub
da56ca63
Merge pull request #169 from Unity-Technologies/Branch_SssSettings
Moved SSS Settings to HDRenderpipeline asset
8 年前
Evgenii Golubev
9470df9a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
runes
84860a17
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Arnaud Carre
b38bced1
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
8 年前
uygar
cefe8b15
Merge branch 'master' into shadows
8 年前
Felipe Lira
557acdfd
Merge branch 'master' into lowendmobile
# Conflicts:
# Assets/LowEndMobilePipeline/TestScenes/Materials.meta
# Assets/ScriptableRenderPipeline/Editor/MaterialUpgrader.cs
# Assets/TestScenes/HDTest/GraphicTest/LayeredTessellation/Material.meta
# Assets/TestScenes/HDTest/LayeredLitTest/Mesh/Materials.meta
8 年前
vlad-andreev
3a5b105e
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
e9449d38
Update Shadow Scene
7 年前
GitHub
1df4fb35
Merge pull request #389 from Unity-Technologies/Branch_UpdateShadowScene
Branch updateshadowscene
7 年前
Peter Andreasen
a2e029a1
merge with master + a few samplegame fixes
7 年前
Felipe Lira
e56800ee
Merge branch 'master' into LightweightPipeline
# Conflicts:
7 年前