115 次代码提交 (1b4d99b7-afce-4554-bbf8-2e302ef12d78)

作者 SHA1 备注 提交日期
GitHub 21a5d864 Merge pull request #694 from Unity-Technologies/Update-motion-vector-behavior 7 年前
Sebastien Lagarde 7d085503 Fix wrong interpretation of forceNoMotion 7 年前
sebastienlagarde d032f5a2 Update all shader with correct stencil write mask 7 年前
sebastienlagarde 06922d8a minor update 7 年前
sebastienlagarde 1b4d99b7 ShaderLibrary: Fix typo for XBone header 7 年前
sebastienlagarde f10a2a97 Add stencil test + split object and camera velocity 7 年前
sebastienlagarde 675720b0 HDRenderPipeline: Fix compilation on PS4 (error with INTRINSIC_BITFIELD_INSERT) 7 年前
sebastienlagarde f02ec4ee Merge branch 'Update-motion-vector-behavior' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Update-motion-vector-behavior 7 年前
GitHub b8b228d9 Merge pull request #693 from EvgeniiG/master 7 年前
sebastienlagarde 4cfb32d8 Merge branch 'master' into Update-motion-vector-behavior 7 年前
sebastienlagarde 10b356c3 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-motion-vector-behavior 7 年前
GitHub e97ba4d0 Merge pull request #691 from Unity-Technologies/Update-FrameSettings 7 年前
sebastienlagarde d093aa76 Add EnableMotionVectorForVertexAnimation option on Lit shader 7 年前
sebastienlagarde 519339f6 Rename to serializedFrameSettings 7 年前
GitHub 25d37881 Merge pull request #690 from Unity-Technologies/volume-fix 7 年前
Sebastien Lagarde 901de376 Fix compil issue after last merge 7 年前
sebastienlagarde f3665ff6 Remove code for Motion vectors in GBuffer as it don't fit our need (and don't work) 7 年前
Thomas 5d3c6472 Fixed more serialization & domain reload issues 7 年前
sebastienlagarde 2c5f3036 Update frame settings - adress various feedback 7 年前
Sebastien Lagarde 5f2183f6 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/ReflectionProbeEditor 7 年前
GitHub 83d3ba23 Add a comment 7 年前
Frédéric Vauchelles 603661ad [ReflectionProbeEditor] fixed sphere influence radius dragging 7 年前
Sebastien Lagarde 9fe83875 Update various meta that seems to not be uptodate 7 年前
Frédéric Vauchelles 50a43207 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
GitHub 821950ca Merge pull request #689 from Unity-Technologies/Add-support-of-transparent-depth-prepass 7 年前
Frédéric Vauchelles 6d1fb5d7 [ReflectionProbeEditor] Disabled fit button 7 年前
Frédéric Vauchelles 291d6a77 Fit test 7 年前
Sebastien Lagarde d657b39c Add support of transparent depth prepass 7 年前
Frédéric Vauchelles 58a48687 [ReflectionProbeEditor] Use handle with fixed blend distance 7 年前
GitHub 77ea5426 Merge pull request #688 from Unity-Technologies/Refactor-frameSettings 7 年前
Frédéric Vauchelles a65b08a6 [ReflectionPRobeEditor] fixed sphere shape radius 7 年前
Sebastien Lagarde 1a9ca4e7 Added block of comment to explain the system 7 年前
Frédéric Vauchelles b9ccb852 [ReflectionProbeEditor] Small fixes 7 年前
Evgenii Golubev 87d573e5 Optimize loop: 1x FR & 2x QR => 4x FR 7 年前
Sebastien Lagarde 9bf2a15f Add a static function to register framesettings to debug windows 7 年前
Frédéric Vauchelles af7f7a25 Added box projection field 7 年前
Evgenii Golubev 5da18693 Add temporal integration support to the Disney SSS 7 年前
Sebastien Lagarde 13eb066f Fixed various issue and follow the deisng done with Julien. Working version 7 年前
Frédéric Vauchelles 3e59504a [ReflectionProbeEditor] Several fixes 7 年前
Evgenii Golubev fbfbcd6c Add the BitFieldInsert() intrinsic 7 年前
Sebastien Lagarde 657828b3 Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-frameSettings 7 年前
GitHub ab1a6cff Merge pull request #685 from EvgeniiG/master 7 年前
Frédéric Vauchelles cd1edff6 Refactor and fixes for reflection probe editor 7 年前
Evgenii Golubev effdbb9c Merge branch 'master' 7 年前
Peter Bay Bastian 10c0414f Put use of `UnityEditor` in `UNITY_EDITOR` so that builds don't fail 7 年前
Frédéric Vauchelles 0875921f Fixed move origin 7 年前
GitHub a5aef4e0 Merge pull request #684 from Unity-Technologies/TestRunner-SetPipelineOnce 7 年前
Frédéric Vauchelles 38bd2d92 fixes 7 年前
Remy 8a563a64 Modify graphic test to set the pipeline asset once for a batch of tests. Can gain time when running tests. 7 年前
Frédéric Vauchelles 60688864 Added gizmos 7 年前