GitHub
|
1ab5c8d6
|
Merge pull request #1411 from Unity-Technologies/StackLit2
Add support of texture normal filtering to stacklit
|
7 年前 |
Sebastien Lagarde
|
079ea329
|
Add support of Texture filtering (seems to not work yet)
|
7 年前 |
Sebastien Lagarde
|
0dae4051
|
Add various comment on filtering + change from _variance to _NA for suffix
|
7 年前 |
GitHub
|
bdf1aae0
|
Merge pull request #1409 from Unity-Technologies/StackLit2
Add proper specularAA to stacklit
|
7 年前 |
Sebastien Lagarde
|
fc4da057
|
Clean UI for specularAA
|
7 年前 |
Sebastien Lagarde
|
2871eb29
|
Update specularAA handling in stacklit
|
7 年前 |
GitHub
|
7914a34a
|
Merge pull request #1407 from Unity-Technologies/remove-UNITY_2018_2_OR_NEWER
Remove UNITY_2018_2_OR_NEWER define (as we are on 2018.2)
|
7 年前 |
sebastienlagarde
|
67c1ca49
|
Remove UNITY_2018_2_OR_NEWER define (as we are on 2018.2)
|
7 年前 |
sebastienlagarde
|
d542c30b
|
HDRP: Remove m_IsCameraRendering fix as it don't work with planar reflection in HD
|
7 年前 |
Felipe Lira
|
8aaf8f60
|
Updated LWRP test project gitignore.
|
7 年前 |
GitHub
|
fdc0cd77
|
Merge pull request #1404 from Unity-Technologies/fix-camera-nested-code
Fix LWRP camera nested code
|
7 年前 |
GitHub
|
b0d2599c
|
Merge pull request #1403 from Unity-Technologies/Remove-SRPMARKER
Remove SRPMARKER reference as it doesn't exist anymore
|
7 年前 |
Peter Bay Bastian
|
59064a96
|
Bump major version to 3 for all packages
|
7 年前 |
Peter Bay Bastian
|
5c889234
|
Bump major version to 2 for all packages
|
7 年前 |
sebastienlagarde
|
d6b439fd
|
Remove SRPMARKER reference as it doesn't exist anymore
|
7 年前 |
Peter Bay Bastian
|
32d37777
|
Move PostProcessing submodule to com.unity.postprocessing
|
7 年前 |
sebastienlagarde
|
9076bb0f
|
Update changelog
|
7 年前 |
GitHub
|
29b369e0
|
Merge pull request #1399 from Unity-Technologies/sg/remove-2018.1-ifdefs
Remove 2018.1 compatibility code from Shader Graph
|
7 年前 |
GitHub
|
9c056f50
|
Merge pull request #1402 from Unity-Technologies/Don't-clear-Gbuffer-in-player
Optimization: Don't clear Gbuffer (but clear in debug mode)
|
7 年前 |
sebastienlagarde
|
356dc884
|
optimization: Don't clear Gbuffer in player (but clear in debug mode)
|
7 年前 |
GitHub
|
f3b0f60d
|
Merge pull request #1401 from Unity-Technologies/Fix-reset-material-Keyword
Fix reset material Keyword
|
7 年前 |
sebastienlagarde
|
92cf2cc6
|
Fix reset material Keyword
|
7 年前 |
Peter Bay Bastian
|
f9b16024
|
Remove 2018.1 compatibility code from Shader Graph
|
7 年前 |
Felipe Lira
|
47f6f703
|
Fix LWRP camera nested code
|
7 年前 |
GitHub
|
c6380cb4
|
Merge pull request #1400 from Unity-Technologies/Fix-issue-with-SetViewmporAndClear
Update changelog
|
7 年前 |
Peter Bay Bastian
|
804a560f
|
Fix Shader Graph toolbar not showing up
|
7 年前 |
sebastienlagarde
|
0c47d8d1
|
Update changelog
|
7 年前 |
GitHub
|
eee022ec
|
Merge pull request #1398 from Unity-Technologies/Fix-issue-with-SetViewmporAndClear
Fix issue with SetViewPortAndClear not call correctly
|
7 年前 |
sebastienlagarde
|
6e2b0b74
|
Fix issue with SetViewPortAndClear not call correctly
This was causing issue when resizing the windows in the editor
|
7 年前 |
GitHub
|
49b6bb90
|
Merge pull request #1397 from Unity-Technologies/feature/SSR
Feature/ssr
|
7 年前 |
Frédéric Vauchelles
|
4e5b95cd
|
Added comment
|
7 年前 |
Frédéric Vauchelles
|
656011bc
|
Fixed invalid sampler id
|
7 年前 |
Frédéric Vauchelles
|
d7e670a6
|
Merge branch 'master' into feature/SSR
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/HDRenderPipeline.cs
|
7 年前 |
GitHub
|
6938b288
|
Merge pull request #1396 from Unity-Technologies/Fix-issue-with-camera-motion-vector
Fix issue with camera motion vector
|
7 年前 |
Frédéric Vauchelles
|
d85096e8
|
Refactored RTHandle global push
|
7 年前 |
sebastienlagarde
|
e5cd80fe
|
Fix issue with camera motion vector
|
7 年前 |
Frédéric Vauchelles
|
015d1750
|
Fixed velocity buffers
|
7 年前 |
sebastienlagarde
|
f1530d2a
|
Remove useless meta
|
7 年前 |
Frédéric Vauchelles
|
cf68f546
|
Merge fixes
|
7 年前 |
Tim Cooper
|
8daa91e8
|
remove bad submodules
|
7 年前 |
Frédéric Vauchelles
|
4d7f78f1
|
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
|
7 年前 |
Peter Bay Bastian
|
4fdfd2c8
|
Add display names for HD, LW and Core, and update Unity version req
|
7 年前 |
Peter Bay Bastian
|
d94fc511
|
Make HD Shader Graph sub-shader specify RenderPipeline so that it doesn't break LW support
|
7 年前 |
GitHub
|
4e5fc617
|
Merge pull request #1394 from Unity-Technologies/lw/move-test-folder
Lw/move test folder
|
7 年前 |
Felipe Lira
|
d76f186e
|
Updated project settings
|
7 年前 |
Felipe Lira
|
9526b0d2
|
Moved LWRP test folder
|
7 年前 |
Peter Bay Bastian
|
ae9d787a
|
Add display name to Shader Graph package
|
7 年前 |
Frédéric Vauchelles
|
1d69a04c
|
fixed HDRP warnings
|
7 年前 |
Tim Cooper
|
956a9392
|
Remove marker that should not be there
|
7 年前 |
Tim Cooper
|
fafb59af
|
Run code formatter.
|
7 年前 |