Remy
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901f41aa
|
Finish test result window. Accessible in "Internal / Graphic Tests / Test Result Window"
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7 年前 |
sebastienlagarde
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7323bbbc
|
Correct rounding
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7 年前 |
sebastienlagarde
|
950eb920
|
Update naming based on feedback
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7 年前 |
GitHub
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f3a96513
|
Merge pull request #885 from Unity-Technologies/prototype/decals_gpu_optimization
Prototype/decals gpu optimization
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7 年前 |
Remy
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bba59d17
|
Working (still some errors to fix) test result window.
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7 年前 |
Sebastien Lagarde
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3cdc6c4e
|
Pack normal on 1212bit in 888
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7 年前 |
Sebastien Lagarde
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aadc4b09
|
Update menu item location and label
Based on discussion with Shawn MacClelland
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7 年前 |
Peter Bay Bastian
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80df0805
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Update package files
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7 年前 |
Remy
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2136ed15
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
Sebastien Lagarde
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a28733e8
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HDRenderPipeline: Update all materials
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7 年前 |
Paul Melamed
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3441b497
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Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
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7 年前 |
GitHub
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c0bd137f
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Merge pull request #882 from Unity-Technologies/Updating-UI-for-material-feature-ID
Updating UI for clear coat and transmission
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7 年前 |
Sebastien Lagarde
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a71a2bfd
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Add script for update of this PR
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7 年前 |
Sebastien Lagarde
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c4aa55e3
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Update assert
|
7 年前 |
Sebastien Lagarde
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0697b83f
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Fix another issue with coatmask not apply on fresnel0
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7 年前 |
Sebastien Lagarde
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1947a858
|
Fix clear coat coarse energy conservation
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7 年前 |
Sebastien Lagarde
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3c196d9b
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Add missing subsurfaceMask > 0 test in case of transmission only
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7 年前 |
Sebastien Lagarde
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06cc94c3
|
Update comment
|
7 年前 |
uygar
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a6b4b937
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Set the default depth bias to 0.
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7 年前 |
sebastienlagarde
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98adeabc
|
Fix UI
|
7 年前 |
uygar
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a8084c53
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Silenced warning about loop iterations if optimize register usage is enabled.
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7 年前 |
sebastienlagarde
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a762caad
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Remove transmission mode, now there is only two (and no none mode)
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7 年前 |
uygar
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74b782e2
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Added new parameters to control the edge leak fixup.
Agreessiveness of the fixup can be controled, and the reference vector can either be set to the normal if available or the view vector.
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7 年前 |
sebastienlagarde
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abfe6dcf
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Fix shader compilation
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7 年前 |
uygar
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f5518a7e
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Limited per face information to matrices and atlas offsets to cut down on register usage.
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7 年前 |
sebastienlagarde
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5d53f892
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fix end of line issue
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7 年前 |
sebastienlagarde
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ff116711
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Merge branch 'shadows-biasing' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into shadows-biasing
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7 年前 |
sebastienlagarde
|
8f73bb93
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Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
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7 年前 |
GitHub
|
655420d5
|
Merge pull request #881 from EvgeniiG/master
Use an improved (generalized) depth distribution
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7 年前 |
sebastienlagarde
|
a4930170
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
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7 年前 |
sebastienlagarde
|
69ae5cb4
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
|
7 年前 |
GitHub
|
9f95e73a
|
Merge pull request #880 from Unity-Technologies/feature/ReflectionRefraction
Fixed test for planar probes
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7 年前 |
uygar
|
c278421b
|
Added new helper function to calculate a guard angle for spot and point lights that gets added to the given fov so that biasing and filtering cannot access the shadowmap outside the valid range.
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7 年前 |
sebastienlagarde
|
e74963fd
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push fix
|
7 年前 |
sebastienlagarde
|
48efe04c
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
|
7 年前 |
sebastienlagarde
|
a2c27894
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
|
7 年前 |
GitHub
|
68eebf2f
|
Merge pull request #879 from Unity-Technologies/feature/PlanarReflection2
Planar Reflection
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7 年前 |
GitHub
|
2654231e
|
Merge pull request #872 from Unity-Technologies/hdrp-msaa
HDRP + MSAA: Initial infrastructure
|
7 年前 |
sebastienlagarde
|
c3198024
|
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
|
7 年前 |
Frédéric Vauchelles
|
e2c6eb6e
|
[ReflectionProbe] Added sphere offset in UI
|
7 年前 |
Remy
|
56120f1c
|
Add context menu item to allow to show test results more quickly... Hope so.
|
7 年前 |
GitHub
|
60d0a1a7
|
Merge pull request #877 from Unity-Technologies/HDRP_GraphicTests
Fix cornel box materials
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7 年前 |
Frédéric Vauchelles
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ed247f18
|
[PlanarReflection] Added probe tests
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7 年前 |
Remy
|
eafa077e
|
Fix cornel box materials
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7 年前 |
Paul Melamed
|
afb8df01
|
Cleanup PR, add decal HTile mask defines
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7 年前 |
sebastienlagarde
|
22b5d138
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Add support of clearcoat mask map and change coat mask as material feature
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7 年前 |
Frédéric Vauchelles
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9db916f8
|
Merge branch 'master' into feature/PlanarReflection2
|
7 年前 |
GitHub
|
65fe370a
|
Merge pull request #868 from Unity-Technologies/lw-srgb-ldr_fix
In LW the color target should be created in SRGB
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7 年前 |
Paul Melamed
|
19876ed2
|
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
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7 年前 |
sebastienlagarde
|
6feb2d00
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
|
7 年前 |