sebastienlagarde
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18f8c46b
|
HDRenderPipeline: Move remove tessellation option to a debug submenu
to avoid artist mistake
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8 年前 |
sebastienlagarde
|
0bb0aa64
|
HDRenderPipeline: Add a debug option to remove tessellation on materials (Lit and LayeredLit only)
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8 年前 |
sebastienlagarde
|
0628ecc1
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
runes
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e8f45e5f
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
|
f7b462a1
|
Merge pull request #197 from Unity-Technologies/Branch_FixCascadedScene
Fixed material bindings on Cascaded test scene.
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8 年前 |
sebastienlagarde
|
9ecfcedf
|
HDRenderPipeline: fix compilation issue
|
8 年前 |
sebastienlagarde
|
7ae52cc4
|
HDRednerPipeline: Update tessellation test
|
8 年前 |
sebastienlagarde
|
9a196aa2
|
HDRenderPipeline: Add material definition for research scientist
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8 年前 |
sebastienlagarde
|
6f9ae514
|
HDRenderPipeline: Change area light data to public so they can be access by external class
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8 年前 |
runes
|
12d98082
|
fixed tile debugging dropdown
added tile classification with indirect dispatch (feature variant shaders)
added debugging mode for feature variants
|
8 年前 |
GitHub
|
e547a0db
|
Merge pull request #196 from Unity-Technologies/Branch_FreeCamInScenes
Put a free camera in all the test scenes.
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8 年前 |
Julien Ignace
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f13c2c98
|
Fixed material bindings on Cascaded test scene.
|
8 年前 |
GitHub
|
ea39b5ac
|
Merge pull request #195 from Unity-Technologies/Branch_ComputeBufferSmallRefacto
Small refactor of ComputeBuffer handling for lighting
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8 年前 |
Julien Ignace
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7a3ff433
|
Put a free camera in all the test scenes.
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8 年前 |
Rune Stubbe
|
e210fc3a
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Torbjorn Laedre
|
99f55b34
|
Bugfix: Don't try to use editor API when compiling for standalone target.
|
8 年前 |
sebastienlagarde
|
10132594
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Torbjorn Laedre
|
18149668
|
MaterialUpdater: Updated to work with current state of affairs. Added options for converting keywords to properties, configurable input/output shaders on standard type upgraders, finalizer delegate option for material post-processing (like setting keywords etc).
|
8 年前 |
sebastienlagarde
|
59346f03
|
HDRenderPipeline: Fix one missing modification for relative path
|
8 年前 |
Torbjorn Laedre
|
3f2bccf6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
|
83d580f4
|
Merge pull request #193 from Unity-Technologies/Update-abstraction-of-cubemap-array
HDRenderPipeline: Update abstraction of cubemap array for mobile
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8 年前 |
sebastienlagarde
|
f4696e8d
|
HDRenderPipeline: Update abstraction of cubemap array for mobile
|
8 年前 |
Torbjorn Laedre
|
90252d1d
|
Moved common classes into UnityEngine.Experimental.Rendering namespace.
|
8 年前 |
GitHub
|
86dbe5d8
|
Merge pull request #192 from Unity-Technologies/Update-To-relative-path
HDRenderPipeline: Change all include shader absolute path to relative path
|
8 年前 |
sebastienlagarde
|
ddd7d5d5
|
HDRenderPipeline: Change all include shader absolute path to relative path
|
8 年前 |
sebastienlagarde
|
54e58bd8
|
HDRenderPipeline: Missing fix in common.hlsl for LOD cross fade
|
8 年前 |
Julien Ignace
|
0c28f619
|
- PushGlobalXXX methods in TilePass.cs now use command buffer (all but Int version which does not exist yet)
- Moved setup of various compute buffers for lighting so that they are compliant with double buffering when it's in.
|
8 年前 |
GitHub
|
464f63e0
|
Merge pull request #191 from Unity-Technologies/add-LOD-cross-fade
Add lod cross fade
|
8 年前 |
Rune Stubbe
|
6f5f9da4
|
Fixed UI for Tile Debug Modes
Added compute shader for clearing indirect arguments
Added feature flags to UI, and LightVolumeData
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8 年前 |
sebastienlagarde
|
046b6d98
|
Merge remote-tracking branch 'refs/remotes/origin/master' into add-LOD-cross-fade
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8 年前 |
Torbjorn Laedre
|
e84f6bea
|
Fixed compiler warning.
|
8 年前 |
Torbjorn Laedre
|
8ff47ffa
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
|
05d5c60c
|
Merge pull request #190 from EvgeniiG/master
Specify SSS profiles as assets in the material UI
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8 年前 |
Evgenii Golubev
|
589e1b1d
|
Remove the getter of SubsurfaceScatteringSettings
|
8 年前 |
Evgenii Golubev
|
e6b3dce9
|
Replace the hard-coded constant with SSS_UNIT_CONVERSION
|
8 年前 |
Evgenii Golubev
|
92012aec
|
Fix serialization issues
|
8 年前 |
Evgenii Golubev
|
8add767a
|
Turn SSS profiles into assets (2)
|
8 年前 |
sebastienlagarde
|
4f43da2d
|
HDRenderPipeline: Add LOD cross fade (need C++ update)
|
8 年前 |
Evgenii Golubev
|
d8bae2f5
|
Reduce the maximal SSS radius
|
8 年前 |
sebastienlagarde
|
f16a65f7
|
HDRenderPipeline: revert recent change on structure buffer for shader for PS4 as it was not the problem
|
8 年前 |
Evgenii Golubev
|
1cbcdabc
|
Turn SSS profiles into assets
|
8 年前 |
sebastienlagarde
|
c878c834
|
HDRenderPipeline: Update ProjectVersion.txt file
|
8 年前 |
Torbjorn Laedre
|
4a41f355
|
SRP PostProcess renaming.
|
8 年前 |
Evgenii Golubev
|
21c9c877
|
Restore the previous test of the HDRenderLoopTest scene
|
8 年前 |
sebastienlagarde
|
214a4202
|
HDRenderPipeline: Update test scene that was broken recently
|
8 年前 |
Torbjorn Laedre
|
851a4dbe
|
Renamed local postprocessing effect files.
|
8 年前 |
GitHub
|
8488f9ad
|
Merge pull request #188 from Unity-Technologies/metal-ios
metal-ios
|
8 年前 |
Antti Tapaninen
|
5764f6b9
|
remove lightlistbuild compute shader warnings, unify few things between fptl/HD renderloop versions
|
8 年前 |
Antti Tapaninen
|
18f72301
|
fix shader compiler warning
|
8 年前 |
Antti Tapaninen
|
5c4ab708
|
remove pow warning
|
8 年前 |