Peter Bay Bastian
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a76aadd7
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Remove a few todos in code
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7 年前 |
Peter Bay Bastian
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ff2d3ef8
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Change namespace of GraphInspector{Presenter,View}
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7 年前 |
Peter Bay Bastian
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1f174bad
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Move GraphEditorPresenter creation into method
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7 年前 |
Peter Bay Bastian
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2b96084b
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Move GraphInspector{Presenter,View} into Inspector folder
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7 年前 |
Peter Bay Bastian
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ac0a8cfe
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Frame all when graph "restarts"
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7 年前 |
Peter Bay Bastian
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62f36e79
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Frame all after opening window (#52)
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7 年前 |
Peter Bay Bastian
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fbc6eeac
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Fix node compatibility check (#58)
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7 年前 |
Peter Bay Bastian
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9fb6ad45
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Temporary fix to open sub graphs in correct window class
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7 年前 |
Peter Bay Bastian
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af51e8ac
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Better labels for combine node
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7 年前 |
Peter Bay Bastian
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fb537d2b
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Update test scene
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7 年前 |
Peter Bay Bastian
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2dacb47d
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Update shader templates
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7 年前 |
Peter Bay Bastian
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d5cf9250
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Add missing subgraph
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7 年前 |
Peter Bay Bastian
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d32b390a
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Shader templates for big and splitcombine
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7 年前 |
Peter Bay Bastian
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817240b1
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Fix preview rendering (#48)
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7 年前 |
Peter Bay Bastian
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ce4b9371
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Fix combine node and update split test to also use combine node
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7 年前 |
Peter Bay Bastian
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4cf36072
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Enabling pretty printing of shader graph JSON
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7 年前 |
Peter Bay Bastian
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10cced5d
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Log error instead of warning when failing to instantiate node instance
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7 年前 |
Peter Bay Bastian
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dbebb5a9
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Fix null reference exception
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7 年前 |
Peter Bay Bastian
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8dc11b9a
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Fix split node and add test for it (#62)
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7 年前 |
Peter Bay Bastian
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65d3639a
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Add pre-split to TextureSamplerNode (#60)
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7 年前 |
Peter Bay Bastian
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3c039bfd
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Add save dialog when closing window
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7 年前 |
Peter Bay Bastian
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931a7f8b
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Re-create presenter if it's null during update (#37, #39)
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7 年前 |
Peter Bay Bastian
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f32d2e24
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Add DictionaryPool
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7 年前 |
Peter Bay Bastian
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262456fb
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Remove legacy code from MaterialGraphView, which was causing the selection to be cleared when zooming/panning (#45)
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7 年前 |
Peter Bay Bastian
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d69d3c1d
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Move IMayRequireNormal into own file
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7 年前 |
Peter Bay Bastian
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14564f1e
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Removed (now) unneeded OnInspectorGUI for shader graph assets
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7 年前 |
Peter Bay Bastian
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c0b10e8f
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Update to work with latest graphics/shadergraph
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7 年前 |
Peter Bay Bastian
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8e1d62b6
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Add presenter for GraphEditorView, such that the presenter hierarchy makes more sense (also, pass through asset name to graph inspector #31)
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7 年前 |
Peter Bay Bastian
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a92b64bb
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#31 UIElements-based graph inspector
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7 年前 |
Peter Bay Bastian
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d465f37d
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#43 Handle keyboard shortcuts in window rather than GraphView
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7 年前 |
Peter Bay Bastian
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985a8c21
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Add formatting instructions to README
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7 年前 |
Peter Bay Bastian
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7e160ce8
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Run `hg format` on repository
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7 年前 |
Peter Bay Bastian
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cb4c7948
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Add editorconfig
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7 年前 |
Peter Bay Bastian
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8568c86c
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#28 Set window title to asset name when window is created
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7 年前 |
Peter Bay Bastian
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f9acfdc0
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Missing change for previous commit
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7 年前 |
Peter Bay Bastian
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178cb981
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Extension method for `INode.RequiresTime`
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7 年前 |
Peter Bay Bastian
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f516d811
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Merge remote-tracking branch 'origin/subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
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7 年前 |
Peter Bay Bastian
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4b24135e
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#29 Window now tells `MaterialGraphPresenter` to update previews, rather than using schedulers per node
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7 年前 |
Peter Bay Bastian
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a3cbf332
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#29 Propagate `requiresTime` in `MaterialGraphPresenter.UpdateData` rather than computing it on-the-fly (+ rename a bunch of variables in said method to match new conventions)
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7 年前 |
Peter Bay Bastian
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d969dce9
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Update to work with graphics/srp/prepare-filtering
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7 年前 |
mmikk
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8c27de69
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simplify expression for linear depth <--> cluster Idx
simplify expression for linear depth <--> cluster Idx.
Distribution still identical.
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7 年前 |
GitHub
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a05784e8
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Update a comment
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7 年前 |
GitHub
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dcd07ceb
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Merge pull request #372 from EvgeniiG/master
Add transmission support for area lights
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7 年前 |
Evgenii Golubev
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a449e3ad
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Merge branch 'master' (area light clear coat code is disabled for now)
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7 年前 |
sebastienlagarde
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28a704bc
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HDRenderPipeline: SkyManager - convert call of GenerateMips to command buffer call
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7 年前 |
Evgenii Golubev
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470cff8e
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Add Fresnel back to line lights
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7 年前 |
sebastienlagarde
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7f832617
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HDRenderPipeline: Update sky editor
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7 年前 |
GitHub
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1619b028
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Merge pull request #371 from Unity-Technologies/clean-sky-environment-update
Clean sky environment update
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7 年前 |
sebastienlagarde
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bef8557a
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Fix compilation
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7 年前 |
sebastienlagarde
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7893ff23
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HDRenderPipeline: enable hash code on render target for dirty GI + do generate mipmaps manually
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7 年前 |