2611 次代码提交 (17a5050c-7bc9-4e18-ac3d-09a6a839fad8)

作者 SHA1 备注 提交日期
Filip Iliescu 3b67314b use texLod for texcture lookup 8 年前
Filip Iliescu e078e5c8 update test scene with transparent ojects 8 年前
Filip Iliescu 48eea183 add a copy of shadow setup files so i dont rely on fptl 8 年前
Filip Iliescu 6d43471b rough in single pass forward reflections using compute buffers 8 年前
Filip Iliescu 490fb1b8 add support file for texture cube arrays and stub in commented out cookie support for later 8 年前
Filip Iliescu 3cca95fb working spotlight cookies in transperencies 8 年前
Filip Iliescu 104059c8 working spot and point for single pass forward transparencies 8 年前
Filip Iliescu ddc56ae3 stub in point and sphere lights 8 年前
Filip Iliescu 0e033abd directional lights for single pass forward 8 年前
Filip Iliescu 8028c167 base forward GI 8 年前
David Rogers c564d3bd Revert "Add more GLES3 and Vulkan shader libraries." 8 年前
Filip Iliescu 9839802f script side buffer setup and stub single pass shader 8 年前
David Rogers 36baac01 Revert "Local merge" 8 年前
Filip Iliescu 0e8fa502 begin adding single pass forward to standard shader replica for composing transparencies on top of opaques 8 年前
David Rogers 85744e59 Local merge 8 年前
Filip Iliescu 3b50be5f stub in basic transparencys 8 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 8 年前
David Rogers c29dfe78 Add more GLES3 and Vulkan shader libraries. 8 年前
Peter Bay Bastian 696062ae #35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing 7 年前
Peter Bay Bastian ecb231e6 #35 Pull AbstractGraphInspector into AbstractMaterialGraphInspector 7 年前
Peter Bay Bastian f59ddd5e #35 Remove meta file that got away 7 年前
Peter Bay Bastian f2510f42 #35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones) 7 年前
Peter Bay Bastian d470f1f1 Unify {Abstract,Serializable,Material}GraphEditWindow, {Abstract,Serializable,Material}GraphPresenter and {Serializable,Material}GraphView 7 年前
Peter Bay Bastian f589fb80 Preview rendering works again for non-time-dependent nodes 7 年前
Peter Bay Bastian 72c6ad7a Push NodeDrawer members down into MaterialNodeDrawer 7 年前
Peter Bay Bastian dfe9bbae Enable pixel caching for nodes (should yield better performance) 7 年前
Peter Bay Bastian 8fd68583 Preview is now actually hidden when inactive or hidden 7 年前
Tim Cooper b1e5c75f Update shader generation tests. 7 年前
Tim Cooper e3f06249 Shader name is now the name of the file. 7 年前
Tim Cooper 8f5cab45 [fixes]Fix broken unit tests. 7 年前
GitHub ea281f24 Merge pull request #41 from stramit/crash-fixes 7 年前
Yuanxing Cai a1e42ea7 Fixed the shortcut problem in a proper way. 7 年前
Yuanxing Cai f0b691e4 * Fixed keyboard shortcuts. 7 年前
GitHub 34657a4b Update Unity branch in README.md 7 年前
Yuanxing Cai 77e26863 Merge branch 'master' into crash-fixes 7 年前
Tim Cooper f9b09347 remove testable suffix (not needed) 7 年前
Tim Cooper 28cf7cb6 Upgrade to trunk based graph view. 7 年前
Tim Cooper 870f055f Remove graph view. 7 年前
Tim Cooper 3ff875cf minor tidy of files 7 年前
Yuanxing Cai daa21fd3 Fixed a crash when deleting nodes from the graph. 7 年前
Tim Cooper c54ee0eb String compare for generated shader tests should not care about whitespace (we use platform native when generating so there can be differences between windows / mac) 7 年前
Tim Cooper 761baa4b Reuse editor window for a graph if the window is already open. 7 年前
Tim Cooper d2627032 Start work on 'unit testing' each node. 7 年前
Mads Ronnow 3ecf6537 Cleaned up MaterialGraphPreviewGenerator 7 年前
Mads Ronnow 87be495a Getting rid of PreviewRenderUtility 7 年前
Peter Bay Bastian bdd1ae34 Make MaterialGraphPreviewGenerator disposable 7 年前
Mads Ronnow edd8c41d Now using RMS for texture compare 7 年前
Mads Ronnow f4f2a2f8 Fixed graph image comparison test and added graph shader text comparison in test 7 年前
Tim Cooper defd6784 [fix]Partial fix to rendering not being updated. Not complete but getting there. 7 年前
Tim Cooper 16043416 update graph view. 7 年前