Tim Cooper
|
b1c4e62a
|
Post merge tidy.
|
7 年前 |
Tim Cooper
|
90ca6558
|
remove old meta data files.
|
7 年前 |
Tim Cooper
|
b37655bd
|
Update to latest version of graph view.
|
7 年前 |
Tim Cooper
|
d88535a5
|
tidy up new nodes for upgrading.
|
7 年前 |
Tim Cooper
|
0e769105
|
Merge branch 'hackweek2017' into tidying
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/AbstractGraphEditWindow.cs
# MaterialGraphProject/Assets/_MingWai/GeneratedTextureDemo/0-UnityLogo-Texture.asset.meta
# MaterialGraphProject/Assets/_MingWai/Gradient.asset.meta
|
7 年前 |
Peter Bay Bastian
|
0dccf931
|
Added medium-ish shader graph for performance testing
|
8 年前 |
Tim Cooper
|
b44a8aea
|
Fix some bugs in new nodes (bad conversion to HLSLSnippet node) + Add ability to hide slots at the slot level (i.e. hide implicit inputs for function node)
|
7 年前 |
Peter Bay Bastian
|
f52ba9a6
|
Minor changes to MaterialNodeDrawer
|
8 年前 |
Tim Cooper
|
0d9b1e6a
|
Remove things added during hack week that should not be in the repo (next step is scan + tidy new nodes)
|
7 年前 |
Peter Bay Bastian
|
6e2d612e
|
Update to latest GraphView
|
8 年前 |
Tim Cooper
|
06b7010b
|
Remove "AnyNode"
|
7 年前 |
Peter Bay Bastian
|
3457c49b
|
Updated to work after merge with trunk
|
8 年前 |
Tim Cooper
|
d0d60781
|
Texture asset is now a real asset type...
|
8 年前 |
Tim Cooper
|
eac70c08
|
Graph edit window now survives serialization.
|
8 年前 |
Tim Cooper
|
5e3b99fe
|
working on better workflow (double click shader to open in edit window)
|
8 年前 |
Tim Cooper
|
5e6630fb
|
Porting more nodes to not be function nodes
|
8 年前 |
Tim Cooper
|
8df91eb4
|
Remove function 1 input and function 4 input
|
8 年前 |
Tim Cooper
|
4b1458e8
|
Remove Function3Input (use code node) :)
|
8 年前 |
Tim Cooper
|
3198bd43
|
Remove Function2Input node as it is no longer needed.
|
8 年前 |
Tim Cooper
|
08ce57cd
|
Fix bugs in blend node after port.
|
8 年前 |
Tim Cooper
|
eb2f7590
|
fix error in uv rotate node.
|
8 年前 |
Tim Cooper
|
77179d91
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Tim Cooper
|
0336445f
|
fix node adaption so casting works as expected
|
8 年前 |
RinaldoTjan
|
180cba0c
|
Threshold Blending material Sample.
Threshold Blending material Sample.
|
8 年前 |
Tim Cooper
|
e8c71321
|
converting nodes to new system.
|
8 年前 |
Tim Cooper
|
96cdde05
|
Add node that 'just does' HLSL and can convert to shader node based on API.
|
8 年前 |
Filip Iliescu
|
4372896e
|
post merge lighting asset fixup
|
8 年前 |
Filip Iliescu
|
8eef028b
|
merged master
|
8 年前 |
Filip Iliescu
|
536346ae
|
remove color from sun becuase its annoying me
|
8 年前 |
Filip Iliescu
|
a61789c1
|
fix flickering on shadows
|
8 年前 |
Filip Iliescu
|
3a85e5cb
|
fix shadows after updating to latest shadow code. was not using Additonal Lighting Data script on lights in project and indexing wrong in script.
|
8 年前 |
Filip Iliescu
|
04889593
|
attempt to update to new shadows code. no luck yet but save progress
|
8 年前 |
Filip Iliescu
|
9b8aef9b
|
Added postfx submodule
|
8 年前 |
Filip Iliescu
|
3a226917
|
merged master
|
8 年前 |
sebastienlagarde
|
06d113d6
|
HDRenderPipeline: Update version
|
8 年前 |
sebastienlagarde
|
30c5de4c
|
Missing file from merge
|
8 年前 |
sebastienlagarde
|
0ded8f98
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/TestScenes/HDTest/GraphicTest/SSS/head.OBJ.meta
|
8 年前 |
Sebastien Lagarde
|
b8eb29db
|
HDRenderPipeline: Fixing end of line with LF
|
8 年前 |
Sebastien Lagarde
|
eeb19b1c
|
Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
|
8 年前 |
Sebastien Lagarde
|
ad3ed427
|
HDRenderPipeline: Adding missing files / meta / directory
|
8 年前 |
Sebastien Lagarde
|
5769cd84
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
|
8 年前 |
Sebastien Lagarde
|
8eeef7b8
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
|
8 年前 |
Sebastien Lagarde
|
58f36f39
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
|
8 年前 |
uygar
|
7f34a973
|
Added ifdef guards around Editor code to fix script compile errors when building a player.
|
8 年前 |
uygar
|
acf9a7fb
|
Fixed compile error on PS4.
|
8 年前 |
uygar
|
c0b6dcd6
|
Removed the old shadow system.
Removed the temporary namespace ShadowExp.
|
8 年前 |
uygar
|
e76929f5
|
Fixed tent filter enum names.
|
8 年前 |
uygar
|
d82162c7
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
|
8 年前 |
Filip Iliescu
|
a44e4c7c
|
spot and point lights now render their geometry with front face culling and greater ztest if near clip is intersected, rather than fullscreen quad.
|
8 年前 |
Filip Iliescu
|
3b85d428
|
some commented out debug code in case its needed again
|
8 年前 |