Filip Iliescu
|
fec938bb
|
dont use static for ComputeBuffers
|
8 年前 |
Filip Iliescu
|
24a740f9
|
lighting tweaks
|
8 年前 |
Filip Iliescu
|
4c9b068b
|
rework demo a bit. tweak lighting settings, shadows and regenerate lighting
|
8 年前 |
Filip Iliescu
|
aa51dadc
|
fix up a couple test scenes
|
8 年前 |
Filip Iliescu
|
a981054d
|
rework controls for test scene
|
8 年前 |
Filip Iliescu
|
bdca8876
|
rework the reflection test by using a debug cubemap to make sure its sampling in correct location
|
8 年前 |
Filip Iliescu
|
9f641209
|
WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still.
|
8 年前 |
Filip Iliescu
|
74b604f6
|
fixup refelction probes and get lighting lighting generated correctly
|
8 年前 |
Filip Iliescu
|
e16bcdcf
|
clean up demo scene by adding more space to allow camera to move around and show various objects.
|
8 年前 |
Filip Iliescu
|
b25e3217
|
update materials and test scenes with text counter
|
8 年前 |
Filip Iliescu
|
7e17d6c0
|
add a script to put text on screen using canvas and Text components. Also create a text prefab that will live throughout scene cycling and move other common files for text scenes into common folder
|
8 年前 |
Filip Iliescu
|
93be9994
|
remove extraneous debug log and initialize light buffer to null
|
8 年前 |
Filip Iliescu
|
555bd19f
|
regenerate lighting data and reflection probes for test scenes
|
8 年前 |
Filip Iliescu
|
43450c47
|
fix black texture editor bug in pano TextureCache
|
8 年前 |
Filip Iliescu
|
fc60ffad
|
add touch script for scene control on iOS and set non legacy mode as default
|
8 年前 |
Filip Iliescu
|
4d5f4b18
|
comprehensive demo of all tests
|
8 年前 |
Filip Iliescu
|
57b33e99
|
increase number of MAX lights to 100 for demo and remove unused shadow constants
|
8 年前 |
Filip Iliescu
|
4ff73d09
|
update texture settings and tests to match
|
8 年前 |
Filip Iliescu
|
495e902b
|
add controls for test script to toggle settings
|
8 年前 |
Filip Iliescu
|
f6c63f2c
|
enable windows editor
|
8 年前 |
Filip Iliescu
|
7b6589ed
|
cleanup commented code and unused variables and rename renderloop more appropriatly
|
8 年前 |
Filip Iliescu
|
0f75abcd
|
add keyboard control for in editor scene changes from test manager
|
8 年前 |
Filip Iliescu
|
91376559
|
update to using CommandBufferPool and add depth bind pass for scene view
|
8 年前 |
Filip Iliescu
|
14f49160
|
update script for List API Change from Length to Size
|
8 年前 |
Filip Iliescu
|
b23dba1a
|
Fixup tests to use new Additional Shadow Data scripts for lights with shadows
|
8 年前 |
Filip Iliescu
|
cd024be6
|
Merge branch 'master' into OnTileDeferred
|
8 年前 |
Filip Iliescu
|
26b804dc
|
update tests skybox material to use the OnTile version
|
8 年前 |
Filip Iliescu
|
f0994eb7
|
create an iOS SceneManager script and prefab for looping through scenes
|
8 年前 |
Filip Iliescu
|
61c47199
|
Move check for framebuffer fetch available to main standard shader file since cross compiler appears to be hacked to only enable the macro if its in the main shader file.
|
8 年前 |
Filip Iliescu
|
12136e13
|
add support to forward shader for rendering to emission buffer on iOS and implement specular version of forward shader and add soem tests
|
8 年前 |
Filip Iliescu
|
a585c4f2
|
rename local copy of ShaderBase to avoid build errors on iOS
|
8 年前 |
Filip Iliescu
|
811e0b22
|
remove HLSLSupport so we track changes in trunk, some cleanup and a bunch of test fixes.
|
8 年前 |
Filip Iliescu
|
46604c16
|
update local HLSL support file to match changes in Unity's copy. Metal was added to list of APIs that supported attenuateing using the red channel so this broke attenuation across the board
|
8 年前 |
Filip Iliescu
|
314d042f
|
Fix ordering or transparent objects do they match builtin
|
8 年前 |
Filip Iliescu
|
a820aee0
|
add a test for 2 directional lights and shadows on both opaque and transparent objects
|
8 年前 |
Filip Iliescu
|
24868a33
|
fix indexing shadow bug for point and directional lights as well and add a test for them.
|
8 年前 |
Filip Iliescu
|
c9679ca9
|
Fix a bad indexing shadow bug on transparencies where only 1 shadow was showing up and causing flickering due to a bad lookup. Also add a test for it
|
8 年前 |
Filip Iliescu
|
9ef61a43
|
Merge branch 'master' into OnTileDeferred
|
8 年前 |
Filip Iliescu
|
3d735b9e
|
update for latest shadow code changes
|
8 年前 |
Filip Iliescu
|
74f56073
|
create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere
|
8 年前 |
Filip Iliescu
|
54f04ea9
|
Add a global option for turning off shadows on transparencies to match what builtin deferred does.
|
8 年前 |
Filip Iliescu
|
7d11a4d2
|
fix up directional cookie test
|
8 年前 |
Filip Iliescu
|
748bcdd2
|
implement point and directional cookies for forward path
|
8 年前 |
Filip Iliescu
|
cfc98f56
|
add more tests
|
8 年前 |
Filip Iliescu
|
1dff4c8e
|
Add support for legacy grayscale cookies as a checkbox in the asset. Turning this on makes default spot attenutation mirror builtin
|
8 年前 |
Filip Iliescu
|
ef684f38
|
add a bunch of test scenes
|
8 年前 |
Filip Iliescu
|
a26f254d
|
revert back to using unity_WorldToLight since Unity complains about using _LightMatrix0 directly. realistically should probably stop using builtins.
|
8 年前 |
Filip Iliescu
|
0a02be3a
|
use the correct matrix for looking up textures
|
8 年前 |
Filip Iliescu
|
d920f17e
|
add a bunch of small test scenes
|
8 年前 |
Filip Iliescu
|
6ab217be
|
fix indexing issue into cookie array causing some textures to not get loaded
|
8 年前 |