7801 次代码提交 (164bf7a6-ff12-47dd-836e-7a9fc1913880)

作者 SHA1 备注 提交日期
sebastienlagarde 6353d466 Fix ConvertSurfaceDataToBSDFData argument since change of PR #1505 7 年前
Julien Ignace 0e6fbcd6 - Fixed useless code causing exception in LightLoop UI 7 年前
Martin Thorzen f8fc4b16 Added functionality for updating the title of the shader graph window 7 年前
Oliver Schnabel 2ad99218 Merge remote-tracking branch 'remotes/origin/master' into StackLit2 7 年前
Remy 98989fb6 Merge branch 'master' into HDRP-Tests 7 年前
RSlysz aa299b28 Introducting new gizmos 6 年前
GitHub 1f72f875 Merge pull request #1508 from Unity-Technologies/decals/color_swatch 7 年前
RSlysz 511b8e89 Adding colors to DrawVector3 6 年前
Paul Melamed a2438b0e updated changelog 7 年前
Nerites fc7a988b Updated comment and adjusted else formatting 7 年前
Oliver Schnabel ecdbdcab Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2 7 年前
RSlysz 15a92a9f Add toolbar quick reminder inside InfluenceVolume area 7 年前
Paul Melamed 8b873a1e added color swatch to decal material 7 年前
Nerites dcbdc53b Naive hookup for cameraData.renderScale <-> 7 年前
Stephane Laroche 7842bbf8 Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
RSlysz 5772a9b4 Rework the InfluenceVolume display 7 年前
sebastienlagarde e941419d Update changelog 7 年前
RSlysz e3df0fc8 Add DrawVector6 feature to CoreEditorUtils 7 年前
GitHub 84c9e15c Merge pull request #1505 from Unity-Technologies/normal-buffer-support 7 年前
sebastienlagarde 03a88ecd change perceptualSmoothness - perceptualRoughness 7 年前
RSlysz 1b725961 Renamed ArtisticSettings 7 年前
sebastienlagarde c8546dad Fix preprocessor 7 年前
RSlysz abd3660f Add ProxyVolume collapsable area 7 年前
sebastienlagarde e06338d1 Add some comment 7 年前
RSlysz 8569acf3 Move toolbar to top 7 年前
sebastienlagarde 0e0c9931 Merge branch 'master' into normal-buffer-support 7 年前
Antoine Lelievre 70db7a25 Updated Changelog 7 年前
RSlysz 148e717f Remove ProjectionVolumeSettings 7 年前
Sebastien Lagarde d40d4830 Fix deferred and clear coat 7 年前
Antoine Lelievre 7aa394fc Finished simple compression algorithm 7 年前
sebastienlagarde 5afa37a8 HDRP: Visualize shadow map minor ident 7 年前
Sebastien Lagarde e5417732 More fix 7 年前
Felipe Lira 0d778bae Fixed some cascade issues 7 年前
Antoine Lelievre b3d835fa Begin to fix the color picker intensity for luxmeter (not enough precision right now) 7 年前
sebastienlagarde 97c94087 Update HDRP asset + add Cull none on debug shader 7 年前
Sebastien Lagarde 23c3f077 various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor 7 年前
Felipe Lira 312a5259 Screenspace shadow resolve is only done in case of cascade shadows. 7 年前
GitHub bf69fe62 Merge pull request #1503 from Unity-Technologies/VisualizeShadowMasks 7 年前
Sebastien Lagarde f22b94b1 Fix depth prepass for full deferred 7 年前
GitHub f82aef0c Merge branch 'master' into VisualizeShadowMasks 7 年前
Felipe Lira 82b1711d Added unrelease tag on release notes 7 年前
Sebastien Lagarde 0ec73e5c Merge branch 'master' into normal-buffer-support 7 年前
Felipe Lira 4e500109 Added 2.0.x release notes and updated changelog to [keep a changelog] format 7 年前
Sebastien Lagarde 4d25d4a1 Add normal buffer to directional shadow and forwar 7 年前
GitHub 07f42589 Merge pull request #1501 from Unity-Technologies/decals/ss3_channel_mask 7 年前
Paul Melamed 80bb1b28 updated changelog 7 年前
Sebastien Lagarde c7c66abc Add normalBufferManagement 7 年前
Paul Melamed 29ce571e Merge branch 'master' into decals/ss3_channel_mask 7 年前
Sebastien Lagarde c95b7c47 Merge branch 'master' into normal-buffer-support 7 年前
sebastienlagarde d44577c9 Re-add Contributions 7 年前