7801 次代码提交 (164bf7a6-ff12-47dd-836e-7a9fc1913880)

作者 SHA1 备注 提交日期
GitHub 2ed78d94 Merge pull request #1500 from Unity-Technologies/Update-generator 7 年前
sebastienlagarde 16cef1a8 Update include generator to use space instead of tabs 7 年前
GitHub c42a1a4a Merge pull request #1499 from Unity-Technologies/lw/terrain-shader-fixes 7 年前
sebastienlagarde 1ad9fa52 Upload a issue_template.md file 7 年前
GitHub 99adf0cd Update filename of CONTRIBUTING 7 年前
sebastienlagarde 95665200 Upload a CONTRIBUTING file 7 年前
Antoine Lelievre d5a50aa1 Added visualize all shadow masks into changelog 7 年前
GitHub 961e2a42 Merge pull request #1497 from Unity-Technologies/FalseColorMode 7 年前
sebastienlagarde 516294a5 Remove unused file 7 年前
Antoine Lelievre edaa6a3d Added VisualizeShadowMasks mode in Lighting debug 7 年前
sebastienlagarde 6c870111 Merge branch 'master' into FalseColorMode 7 年前
Andre McGrail 2add303c Small terrain shader fixes 7 年前
sebastienlagarde fdcaac3f udate hdrp changelog 7 年前
GitHub c64e5f3f Merge pull request #1496 from Unity-Technologies/lw/shadergraph-instancing-fix 7 年前
Andre McGrail 30801fdf Revert file to before branch off. 7 年前
Paul Melamed a95094c7 Address PR comments 7 年前
Andre McGrail ecc51271 Reverted the additional instancing ID in the vertex input. 7 年前
Paul Melamed a6093606 updated changelog 7 年前
Andre McGrail d0452097 GPU Instancing work on LWRP shadergraph shaders 7 年前
Paul Melamed aa31195d change names of decal #defines to reflect functionality of dbuffer passes 7 年前
GitHub d6616003 Merge pull request #1495 from Unity-Technologies/misc-ui-improvement 7 年前
Paul Melamed 60919909 reverted accidental change to default HD material 7 年前
Felipe Lira 7ec954ba Updated changelog 7 年前
sebastienlagarde aae354e3 Update changeLog 7 年前
Paul Melamed e9d31288 updated changelog 7 年前
Oliver Schnabel d5f645ee Merge remote-tracking branch 'remotes/origin/master' into StackLit2 7 年前
Felipe Lira 31f42512 Added unrelease tag on release notes 7 年前
sebastienlagarde 6be2ccdb Update Changelog 7 年前
Paul Melamed dcfe380d Added affects transparency flag to decal projectors 7 年前
Stephane Laroche 1c07ab20 Note a pleasant hack for iridescence in the case of TIR. 7 年前
Remy 6e21959a Remove Unecessary File 7 年前
Felipe Lira 1d3ab553 Added 2.0.x release notes and updated changelog to [keep a changelog] format 7 年前
GitHub 35b35c54 Merge pull request #1494 from Unity-Technologies/fix/Refraction 7 年前
Paul Melamed f961e596 Albedo contribution flag works on transparency 7 年前
Stephane Laroche 2b1bbc9b Bugfix: Orthogonalize tangent basis, this fixes some cases of anisotropy not working correctly (would only show with normal maps on one extreme of anisotropy) 7 年前
Remy 107c8c26 no message 7 年前
Felipe Lira ec95c96d Exposed render scale and shadow distance to be set by script. 7 年前
Sebastien Lagarde 96a16f75 Fix various compilation error 7 年前
Frédéric Vauchelles b440bb18 Fixed refraction issues 7 年前
Paul Melamed 5265aacd cleanup shader #ifdef code 7 年前
Stephane Laroche a80e7501 Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2 7 年前
Remy aa7b7925 Remove VS files 7 年前
Felipe Lira ec6f0e8f Fixed GLES 2.0 shader compiler error in Integration Test suite. 7 年前
sebastienlagarde 5fd64011 Prepare NormalBuffer support in forward 7 年前
GitHub 49de6602 Merge pull request #1490 from Unity-Technologies/lwrp/xr/spi/shadows-fix 7 年前
Paul Melamed 797daf79 Merge branch 'master' into decals/ss3_channel_mask 7 年前
Stephane Laroche 7933fd8d Merge branch 'master' into StackLit2 7 年前
Remy 7bf53f3c Merge branch 'master' into HDRP-Tests 7 年前
Felipe Lira 7a610fcd Fixed issue that was causing a copyDepth pass to be called even when a depth from prepass is available. 7 年前
GitHub 422525b7 Merge pull request #1487 from Unity-Technologies/Fix-hdrpversoin-trouble 7 年前