3047 次代码提交 (15b64fff-a0f3-4dd9-a30e-563d3decdeba)

作者 SHA1 备注 提交日期
GitHub a2f65464 Merge pull request #601 from Unity-Technologies/Branch_ShadowAndSkyBugfix 7 年前
GitHub cea08097 Update SkyManager.cs 7 年前
Frédéric Vauchelles 7acb1559 [BC6H] Fix missing last mips 7 年前
Felipe Lira cbdfbba2 Added fallback to error shader when pipeline fails to find suitbale pass. 7 年前
Remy cd0989fe Add Pixel/Vertex displacement specific graphic tests 7 年前
GitHub 7dc833d0 Optimize GetLocalFrame() with FastSign() 7 年前
Julien Ignace a474f9d0 Fixed sky default light probe when no SkySetting is set. 7 年前
Frédéric Vauchelles 8ad5930b [BC6H] Added test scene 7 年前
Felipe Lira bad32f17 fixed issue that package manager was not being able to load lightweight pipeline resources properly. 7 年前
GitHub 13a468ea Merge pull request #599 from Unity-Technologies/HDRP-GraphicTests 7 年前
Remy 3099539f Add displacement graphic test. 7 年前
Julien Ignace 536372e5 Fixed shadow map creation code in the shadow framework. 7 年前
Frédéric Vauchelles 5a04f3fb [BC6H] Added BC6H compression 7 年前
Felipe Lira 4ec47f43 Merge branch 'LightweightPipeline' 7 年前
GitHub fa729f24 Merge pull request #597 from Unity-Technologies/Implement-depth-post-pass 7 年前
Felipe Lira 721479c6 Bumped version of srp package. 7 年前
Sebastien Lagarde 407e1d7d Merge remote-tracking branch 'refs/remotes/origin/master' into Implement-depth-post-pass 7 年前
GitHub 3dfc1b66 Merge pull request #598 from Unity-Technologies/Add-ColorMask-0-to-depth-and-shadow-pass 7 年前
Sebastien Lagarde fd96ccd7 HDRenderPipeline: Add ColorMask0 to depth and shadow pass 7 年前
GitHub 8e4b370d Merge pull request #596 from Unity-Technologies/metal 7 年前
Felipe Lira eb04f46b updated srp packed version. 7 年前
Antti Tapaninen fddd397a pass placeholder _SkyTexture in proper texture format 7 年前
Felipe Lira 0069001b Added fix to subtractive mode. 7 年前
Antti Tapaninen f53de9f7 unify only_renderers list, fix typos 7 年前
Sebastien Lagarde f98dfd68 HDRenderPipeline: Fix debug pass for now backface rendering pass and forward only 7 年前
Felipe Lira b3ebc0d2 Removed some variants to reduce build time. 7 年前
Antti Tapaninen 355ac358 enable tess shaders for metal 7 年前
Sebastien Lagarde 61e38068 HDRenderPipeline: Add support for depth postpass and backface/frontface rendering 7 年前
Felipe Lira 6c725111 LightweightPipeline asset is initialized from resource file. Moved pipeline asset to outside lightweight package. 7 年前
Felipe Lira 048d72e1 Propertly Initializing asset resources when a new Lightweight pipeline is created. 7 年前
Felipe Lira 1496a464 Fixed shader error when in color space gamma. 7 年前
Jens Holm e5a6f66e Serialize preview mesh in graph asset instead of through GraphInspectorView persistent data 7 年前
Jens Holm d52d83b7 Add SerializableMesh 7 年前
Tim Cooper 1eba56e9 run reformat tool 7 年前
Tim Cooper ff93dfe2 update package version 7 年前
Tim Cooper 2731487c Merge branch 'master' into node-input-scene 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Tim Cooper 54ac74c0 Merge branch 'master' into node-input-scene 7 年前
Tim Cooper 0e092ee5 remove files that should not be there. 7 年前
Tim Cooper 4eb8bc6a Misc usability fixes for shadergraph: 7 年前
Tim Cooper b62f77e6 npmignore file 7 年前
Tim Cooper 03becbc9 Add shadergraph package 7 年前
Tim Cooper ec95c348 Add template path export. 7 年前
Tim Cooper 50b35144 First pass move file / folders. 7 年前
Tim Cooper 2460b1dc remove not needed files 7 年前
GitHub 5d9b28af Merge pull request #90 from Unity-Technologies/node-input-texture 7 年前
GitHub 35129ab8 Merge pull request #91 from Unity-Technologies/node-bugfixes 7 年前
GitHub d8578f92 Merge pull request #82 from Unity-Technologies/node-artistic-adjustment 7 年前
GitHub 9ddf9039 Merge pull request #85 from Unity-Technologies/node-channel 7 年前
Peter Bay Bastian 09c61d96 Fix bug causing ShaderGraph files to open in IDE rather than ShaderGraph editor (the issue was the plug-in that is bundled with Rider) 7 年前