Evgenii Golubev
f2463daf
Revert to a single loop over all punctual lights
7 年前
GitHub
ed6efcd7
Merge pull request #608 from EvgeniiG/master
Refactor directional and punctual light code
7 年前
Evgenii Golubev
3367958a
Optimize EvaluateCookie_Punctual()
7 年前
GitHub
b529a548
Merge pull request #607 from Unity-Technologies/revert-606-revert-594-master
Revert "Revert " Reduce the number of dependent texture reads for SSS""
7 年前
Evgenii Golubev
c2749fb3
Clean up TilePassLoop
7 年前
GitHub
39cb603c
Revert "Revert " Reduce the number of dependent texture reads for SSS""
7 年前
Evgenii Golubev
fb4e09f9
Optimize punctual light evaluation by having an inlined function per light type
7 年前
GitHub
bcdbf637
Merge pull request #606 from Unity-Technologies/revert-594-master
Revert " Reduce the number of dependent texture reads for SSS"
7 年前
Evgenii Golubev
93a7de37
Remove EvaluateBSDF_Area()
BEFORE
; Disassembly for GCN (Pitcairn)
; -------- Statistics ---------------------
; SGPRs: 100 out of 104 used
; VGPRs: 156 out of 256 used
; LDS: 0 out of 32768 bytes used
; 0 bytes scratch space used
; Instructions: 2652 ALU, 178 Control Flow, 78 TFETCH
AFTER
; Disassembly for GCN (Pitcairn)
; -------- Statistics ---------------------
; SGPRs: 100 out of 104 used
; VGPRs: 156 out of 256 used
; LDS: 0 out of 32768 bytes used
; 0 bytes scratch space used
; Instructions: 2651 ALU, 160 Control Flow, 82 TFETCH
There are 2 extra texture fetches (at the end of one of the area light loops) rather than 4 - the statistics are being pessimistic. These are repeated texture fetches and are a 100% cache hit.
7 年前
GitHub
1ba061ab
Revert " Reduce the number of dependent texture reads for SSS"
7 年前
GitHub
1392a5c1
Fix a comment
7 年前
GitHub
d6a58e9c
Merge pull request #594 from EvgeniiG/master
Reduce the number of dependent texture reads for SSS
7 年前
Evgenii Golubev
594c4768
Multiple bugfixes for transmission
7 年前
GitHub
5ed9240c
Merge pull request #605 from Unity-Technologies/Fix-issue-with-ambient-occlusoin-and-transparent
HDRenderPipeline: Fix issue with ambient occlusoin and transparent
7 年前
Evgenii Golubev
c33e5451
Improve FastSign() and FastMulBySignOf()
7 年前
Peter Bay Bastian
67c78bcc
Update to latest post processing, bump package version and include some package files in the repo
7 年前
Evgenii Golubev
6e123ad4
Remove zero-initialization of PreLightData
7 年前
Felipe Lira
e62690b9
Merge branch 'LightweightPipeline'
7 年前
Evgenii Golubev
8ed2bde7
Refactor directional and punctual light code
7 年前
GitHub
e9e1ad86
Merge pull request #604 from Unity-Technologies/PostprocessRenderContext-per-camera
HDRenderPipeline: Move postprocessRenderContext per camera
7 年前
Evgenii Golubev
f62c83f5
Update FastSign() and implement FastMulBySignOf()
7 年前
sebastienlagarde
b110295c
HDRenderPipeline: Fix issue with ambient occlusoin and transparent
7 年前
Peter Bay Bastian
0bdd58c1
Remove ShadowAlgorithmsCustom
7 年前
Evgenii Golubev
74f8bb30
Update TagLightingForSSS()
7 年前
sebastienlagarde
61f5b7f5
HDRenderPipeline: Move postprocessRenderContext per camera
7 年前
Peter Bay Bastian
b7db3ef9
Merge branch 'shader-include-paths-2'
7 年前
Evgenii Golubev
87e85612
Refactor math constant defines
7 年前
GitHub
979cccc3
Merge pull request #603 from Unity-Technologies/Update-creation-of-RenderPipeline
HDRenderPipeline: Update creation of RenderPipeline asset and resources
7 年前
Evgenii Golubev
3aaf86e7
Add comments
7 年前
sebastienlagarde
55499af1
HDRenderPipeline: Update creation of RenderPipeline asset and resources
It is now easier to create an asset or a resources where we want.
7 年前
Evgenii Golubev
6f8ec8c3
Global rename: 'depthRaw' -> 'deviceDepth', 'depthVS -> linearDepth'
7 年前
sebastienlagarde
cbb4262b
HDRenderPipeline: Update camera settings of test scene
7 年前
Evgenii Golubev
7fe97101
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
7 年前
sebastienlagarde
eeef9775
HDRenderPipeline: Disable allowHDR on camera with HDAdditionalData
7 年前
Evgenii Golubev
6be2053b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
sebastienlagarde
9b7dcf8f
HDRenderPipeline: indent code correctly
7 年前
GitHub
3724d5b6
Merge pull request #602 from Unity-Technologies/fix-profiler-error
Fixed profiler errors
7 年前
sebastienlagarde
eea6961b
HDRenderPipeline: Fix issue with double sided and back face rendering + move transparent prepass to prepass
7 年前
sebastienlagarde
09427415
HDRenderPipeline: Remove comment
7 年前
sebastienlagarde
267328a0
Pushing auto-updated meta file
7 年前
GitHub
8e4cb10b
Merge pull request #600 from Unity-Technologies/feature/BC6HOnGPU
BC6H Compression on GPU
7 年前
Frédéric Vauchelles
6e5f9e7e
[BC6H] Renamed C# BC6H to EncodeBC6H
7 年前
Frédéric Vauchelles
2013f186
[BC6H] Renamed compute shader
7 年前
GitHub
aedd4444
Add a TODO
7 年前
Frédéric Vauchelles
47d56c30
[BC6H] Naming fixes
7 年前
Felipe Lira
7f9830c1
Added meta pass for StandardShader.
7 年前
Evgenii Golubev
e84fe4b6
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Frédéric Vauchelles
43437df5
[BC6H] Can encode into a Cubemap Array
7 年前
Felipe Lira
e7c2f725
Moved lightweight pipeline asset to tests folder.
7 年前
Thomas
f81cb735
Fixed profiler errors
7 年前