GitHub
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5d627ccc
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Merge pull request #996 from Unity-Technologies/Branch_MoveShadowEditor
Moved HDShadowSettings and ContactShadowsEditor to the right folders.
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7 年前 |
Julien Ignace
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e649b50f
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Moved HDShadowSettings and ContactShadowsEditor to the right folders.
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7 年前 |
GitHub
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ea2b54ca
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Merge pull request #995 from Unity-Technologies/decal-system-fix2
NPE fix
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7 年前 |
Thomas
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e85e2c70
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NPE fix
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7 年前 |
GitHub
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b36d720f
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Merge pull request #994 from Unity-Technologies/destroy-immediate-fix
Stop using DestroyImmediate
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7 年前 |
Thomas
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41b5a4ff
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Stop using DestroyImmediate
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7 年前 |
GitHub
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b3c966b0
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Merge pull request #993 from Unity-Technologies/leak-fix
Fixed a leak in the decal system
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7 年前 |
Remy
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229f2e88
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Merge branch 'master' into HDRP_GraphicTests
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7 年前 |
Thomas
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b74496d0
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Fixed a leak in the decal system
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7 年前 |
GitHub
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3e5a3c18
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Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersCompute
Added #pragma_only_renderers to compute shaders.
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7 年前 |
Remy
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50737730
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Converted all tga textures in graphic tests to png : saves a lot of disk space !
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7 年前 |
GitHub
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31254b86
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Merge pull request #991 from Unity-Technologies/input-register-fix
Fixed input registering and the "ghost inspector" issue
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7 年前 |
Remy
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91705de1
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Meta updates
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7 年前 |
Thomas
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278e0671
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Fixed input registering and the "ghost inspector" issue
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7 年前 |
Remy
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bbc4a0ea
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Remove reference to normal map OS in normal map slot of a material (avoid normal map conversion popup)
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7 年前 |
GitHub
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31ace163
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Merge pull request #989 from Unity-Technologies/debug-menu-fix-jit
Fixed JIT compilation on PS4/Mono
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7 年前 |
Thomas
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d07d061c
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Fixed JIT compilation on PS4/Mono
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7 年前 |
Julien Ignace
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d4548639
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Added #pragma_only_renderers to compute shaders.
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7 年前 |
Remy
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865163bd
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Update animated cookie scene (cube cookie supported)
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7 年前 |
GitHub
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f92576c5
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Merge pull request #988 from Unity-Technologies/SRPData_readme_fix
Fix up the readme to help users find the SRPData
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7 年前 |
Robert Srinivasiah
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005863cd
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Fix up the readme to help users find the SRPData
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7 年前 |
GitHub
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64522b9e
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Merge pull request #986 from Unity-Technologies/decals/api_change
add exact number of decals to bound and light volume arrays
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7 年前 |
Sebastien Lagarde
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2808c61a
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Update package version to 0.1.33
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7 年前 |
Sebastien Lagarde
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7d44c87e
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Re-enable taaFrameIndex fix now that Postprocess package is updated
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7 年前 |
GitHub
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29fc3c6e
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Merge pull request #987 from Unity-Technologies/Add-physical-Light-unit-2
Add physical light unit
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7 年前 |
Sebastien Lagarde
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0acce99e
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Update script
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7 年前 |
Sebastien Lagarde
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160a7b78
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Add update script
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7 年前 |
Sebastien Lagarde
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e415b3ee
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Add ref
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7 年前 |
Sebastien Lagarde
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4a882275
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Fix intensity for line light
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7 年前 |
Sebastien Lagarde
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861924c1
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Sebastien Lagarde
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8f8ecb9d
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Sebastien Lagarde
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f4ef7018
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Fix UI issue with gizmo of area light
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7 年前 |
Sebastien Lagarde
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2cd297ed
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Remove bad merge
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7 年前 |
Paul Melamed
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3add52d5
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add exact number of decals to bound and light volume arrays
don't add more decals than the length of decal data buffer
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7 年前 |
Sebastien Lagarde
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3446aaee
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HDRenderPipeline: Remove obsolete editor test
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7 年前 |
Sebastien Lagarde
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0d688467
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
GitHub
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f7f81ac1
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Merge pull request #982 from Unity-Technologies/MaterialUpgrader_Upgrade
Material upgrader upgrade
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7 年前 |
GitHub
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771cccee
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Merge pull request #978 from Unity-Technologies/hdrp-xr-lighting
Stereo-ized HDRP Lighting Update (WIP)
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7 年前 |
GitHub
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7ef20321
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Merge pull request #985 from Unity-Technologies/Fix-out-of-memory-at-launnch
Temp disabling code so we don't go out of memory at launch
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7 年前 |
GitHub
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61c481e1
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Merge pull request #979 from Unity-Technologies/lw-particle-light-fix
Fixed particle lights
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7 年前 |
sebastienlagarde
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fd14a7e5
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More update
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7 年前 |
Peter Bay Bastian
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10d7c92b
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Update ShaderGraph submodule
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7 年前 |
GitHub
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41657818
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Merge pull request #981 from Unity-Technologies/Branch_FixSkyRotation
Reversed rotation of HDRI sky to match legacy and removed it from pro…
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7 年前 |
sebastienlagarde
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7529a4bc
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Andre McGrail
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bd2373cc
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Fixed Typo
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7 年前 |
Peter Bay Bastian
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a26a62fe
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Update ShaderGraph submodule
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7 年前 |
GitHub
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841f635b
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Merge pull request #980 from Unity-Technologies/Branch_ShadowsInVolume
Moved Cascade and Contact shadows settings to the volume system.
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7 年前 |
sebastienlagarde
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baa79a02
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Andre McGrail
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fe219a04
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Added fix for Particle Spotlights in the light loop
Fixed default particle shader to be correct Unilit/Fade
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7 年前 |
Peter Bay Bastian
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762ac4bc
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Fix calls to `Path.Combine` that didn't work on Legacy scripting backend
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7 年前 |