327 次代码提交 (104a7bbc-9b8e-49f2-a34f-3de4f1e99c6b)

作者 SHA1 备注 提交日期
sebastienlagarde 5b949fe6 HDRenderPipeline: Fix typo with parenthesis 7 年前
Sebastien Lagarde 555c387b HDRenderPipeline: Move CPU light gathering ahead to prepare for shadowmask 7 年前
sebastienlagarde 0551bd40 Fix issue with anisotropic highlight 7 年前
GitHub 28f9d0c5 Update the auto-generated header 7 年前
sebastienlagarde 02df8d6f HDRenderPipeline: Remove wron line in command menu for SSS upgrade 7 年前
Evgenii Golubev 4f319ce4 Fix the include order and clean up defines 7 年前
sebastienlagarde 960faf23 HDRenderPipeline: Change distortion map to be 0..1 (to support LDR format) 7 年前
Evgenii Golubev fb07d38f Optimize GetViewReflectedNormal() a bit 7 年前
GitHub 9e651ebf Merge pull request #558 from Unity-Technologies/Update-metapass 7 年前
Evgenii Golubev a6673bac Rename ComputeTransmittance() to ComputeTransmittanceDisney() 7 年前
Evgenii Golubev 703152bd Replace GetViewShiftedNormal() with GetViewReflectedNormal() 7 年前
sebastienlagarde bc549388 HDRenderPipeline: Update Metapass to do correct ifdef test 7 年前
GitHub 54c702fd Manually optimize exp() 7 年前
Evgenii Golubev d1dca323 Help the compiler save VGPR 7 年前
Evgenii Golubev d24c8437 Implement GetViewReflectedNormal() 7 年前
Evgenii Golubev c212b126 Clean up the volumetric lighting code 7 年前
GitHub 31ba4f5f Merge pull request #557 from EvgeniiG/Unity-2017.3 7 年前
Remy 3ca3520e Cleanup distortion test ressource 7 年前
Evgenii Golubev 885726ed Clean up the math of the Disney SSS 7 年前
Evgenii Golubev 15aa0927 Merge branch 'Unity-2017.3' into volumetrics 7 年前
GitHub b8d89dcb Merge pull request #554 from EvgeniiG/Unity-2017.3 7 年前
Remy b3864496 Add Distortion tests 7 年前
Evgenii Golubev 2be2153d Move the volumetric lighting code to another branch 7 年前
Evgenii Golubev a46c0009 Merge the old volumetrics code (WIP) 7 年前
sebastienlagarde d1ac36f2 HDRenderPipeline: Fix issue with transmittance being a float and not a float3 7 年前
Remy 0ba87b81 Add menu item to re-place all multi-materials in the oppened scene. 7 年前
uygar 20767512 Added programmatic control of depth clipping. Depth clipping is disabled for shadow cascades and enabled for everything else. 7 年前
GitHub e5d0cb44 Rename WriteResult() to StoreResult() 7 年前
GitHub 0df286e4 Merge pull request #550 from Unity-Technologies/Some-update-to-refraction 7 年前
Sebastien Lagarde 2448888d HDRenderPipeline: Minor improvement + code cleanup 7 年前
Sebastien Lagarde 24756a33 HDRenderPipeline: Remove unused code 7 年前
Sebastien Lagarde 69c9baac HDRenderPipeline: Fix test scene 7 年前
GitHub 4c86fdf6 Merge pull request #548 from Unity-Technologies/Add-transmissive-color 7 年前
sebastienlagarde 1400f35f HDRenderPipeline: Miss one file 7 年前
sebastienlagarde 3162b59f HDRenderPipeline: Add transmission color 7 年前
GitHub 3f66af34 Merge pull request #545 from EvgeniiG/Unity-2017.3 7 年前
GitHub 0bf4e0e7 Merge pull request #547 from Unity-Technologies/Update-Emissive-color-with-tile/scale 7 年前
sebastienlagarde 11388041 HDRenderPipeline: Add tile/scale uv control to emissive color map 7 年前
GitHub 232486c8 Merge pull request #544 from Unity-Technologies/Reorganize-HDRP-GraphicTests 7 年前
sebastienlagarde f9b907e8 HDRenderPipeline: Small fix for SSS script 7 年前
GitHub 84f1dbd1 Merge pull request #546 from Unity-Technologies/FixMetaPassUV 7 年前
GitHub 9b28fe59 Update Lit.shader 7 年前
Julien Ignace 7b0b6b5b Missing files 7 年前
Julien Ignace efb76d07 Missing files 7 年前
Julien Ignace aed9d43e - Fixed meta pass to use correctly UV 2 and 3 and world space position for planar (planar still does not work though because of possible C++ dependency in the meta pass) 7 年前
sebastienlagarde 50dcf327 HDRenderPipeline: Update SSS update script to work with source control 7 年前
sebastienlagarde a96cb426 HDRenderPipeline: Update SSS update script, affect all database 7 年前
sebastienlagarde ea9e073c HDRenderPipeline: Small fix to script to update SSS 7 年前
sebastienlagarde 5cd63d12 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
GitHub 65734261 Merge pull request #543 from Unity-Technologies/Branch_FixUnlitMaterialTests 7 年前