GitHub
|
9d856f65
|
Do not use division, prefer rcp()
|
7 年前 |
Evgenii Golubev
|
104a7bbc
|
Document exponential moving average and update the blend factor
|
7 年前 |
Evgenii Golubev
|
0bdfbf03
|
Add a centered ray direction to better support screen space stratification
|
7 年前 |
Evgenii Golubev
|
a013ecb1
|
Improve the reprojection quality
|
7 年前 |
Evgenii Golubev
|
aaf02499
|
Add a #define to control reprojection
|
7 年前 |
Evgenii Golubev
|
8df9f3db
|
Add some jittering
|
7 年前 |
Evgenii Golubev
|
2b8a0127
|
Reproject voxel lighting only
|
7 年前 |
Evgenii Golubev
|
9b7488e1
|
Factor out EvaluateVoxelLighting()
|
7 年前 |
Evgenii Golubev
|
016a51ff
|
Prepare the volumetric reprojection framework
|
7 年前 |
Evgenii Golubev
|
ed2c8061
|
Merge branch 'cam_rel_magic' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics
|
7 年前 |
Evgenii Golubev
|
2e30e761
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
|
7 年前 |
Evgenii Golubev
|
fc06d6c6
|
Move V-buffer sampling to AtmosphericScattering.hlsl
|
7 年前 |
Evgenii Golubev
|
78563feb
|
Merge branch 'master'
|
7 年前 |
Evgenii Golubev
|
2c514fe2
|
Add volumetric attenuation to box lights
|
7 年前 |
Evgenii Golubev
|
c9aec5fe
|
Load precomputed light.range
|
7 年前 |
Evgenii Golubev
|
7779e807
|
Merge branch 'master'
|
7 年前 |
Evgenii Golubev
|
674ea1ba
|
Optimize box lights
|
7 年前 |
Evgenii Golubev
|
ae685427
|
Add support for box lights (unoptimized, WIP)
|
7 年前 |
Evgenii Golubev
|
a4ca9f56
|
Start integration from the near plane to avoid artifacts
|
7 年前 |
Evgenii Golubev
|
11be6841
|
Fix the double transmittance bug
|
7 年前 |
Evgenii Golubev
|
2d09a867
|
Add support for pyramid lights
|
7 年前 |
Evgenii Golubev
|
33d14b62
|
Share the light loop code
|
7 年前 |
Evgenii Golubev
|
c16681df
|
Merge branch 'master'
|
7 年前 |
Evgenii Golubev
|
e070046d
|
WIP
|
7 年前 |
Evgenii Golubev
|
20b14f95
|
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics
|
7 年前 |
Evgenii Golubev
|
ec7af864
|
Clean up
|
7 年前 |
Evgenii Golubev
|
41170e86
|
Fix the priority of the volumetric lighting pass
|
7 年前 |
Evgenii Golubev
|
7106bb0a
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
|
7 年前 |
Evgenii Golubev
|
189e75df
|
Re-add sky support to volumetrics
|
7 年前 |
Evgenii Golubev
|
81d62eb8
|
Merge branch 'master'
|
7 年前 |
Evgenii Golubev
|
8ee2d44f
|
Merge 'master'
|
7 年前 |
GitHub
|
f87b3274
|
Save 1x VALU
|
7 年前 |
Evgenii Golubev
|
bb677806
|
Implement ray-cone intersection
|
7 年前 |
Evgenii Golubev
|
02f7f39d
|
Update the anti-unrolling hack
|
7 年前 |
Evgenii Golubev
|
7b797ff7
|
Merge branch 'master'
|
7 年前 |
GitHub
|
129985d3
|
Start integration at the origin of the ray
|
7 年前 |
Evgenii Golubev
|
fc439d60
|
Optimize ImportanceSamplePunctualLight() - more work is needed
|
7 年前 |
Evgenii Golubev
|
74cdc355
|
Clean up
|
7 年前 |
Evgenii Golubev
|
ad15a498
|
Scalarize
|
7 年前 |
Evgenii Golubev
|
9caf6678
|
Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT
|
7 年前 |
Evgenii Golubev
|
a3165a72
|
Merge branch 'master'
|
7 年前 |
Evgenii Golubev
|
d4501639
|
Clean up
|
7 年前 |
GitHub
|
45f497ea
|
Merge pull request #593 from Unity-Technologies/LightweightPipeline
Lightweight pipeline
|
7 年前 |
Evgenii Golubev
|
00f52eb2
|
Improve memory management of the VBuffer
|
7 年前 |
Evgenii Golubev
|
77f11acf
|
Update the test scene
|
7 年前 |
Evgenii Golubev
|
d1c74bcb
|
Merge branch 'master'
|
7 年前 |
Sebastien Lagarde
|
5a26f7cd
|
more updated - SSS
|
7 年前 |
Sebastien Lagarde
|
b9964434
|
remove deleted file in yibing project
|
7 年前 |
Sebastien Lagarde
|
e6100bc1
|
upate
|
7 年前 |
Sebastien Lagarde
|
c815cbdb
|
more update
|
7 年前 |