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/Yibing-Project-2
Sebastien Lagarde 7 年前
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e6100bc1
共有 1 个文件被更改,包括 4 次插入2 次删除
  1. 6
      ScriptableRenderPipeline/HDRenderPipeline/Material/LightEvaluationShare1.hlsl

6
ScriptableRenderPipeline/HDRenderPipeline/Material/LightEvaluationShare1.hlsl


}
}
#endif
// Returns the modified albedo (diffuse color) for materials with subsurface scattering.
// Ref: Advanced Techniques for Realistic Real-Time Skin Rendering.
float3 ApplyDiffuseTexturingMode(BSDFData bsdfData)

#ifdef WANT_SSS_CODE
if (bsdfData.materialId == MATERIALID_LIT_SSS)
{
#if defined(SHADERPASS) && (SHADERPASS == SHADERPASS_SUBSURFACE_SCATTERING)

}
}
}
#endif
#endif
// For image based lighting, a part of the BSDF is pre-integrated.
// This is done both for specular and diffuse (in case of DisneyDiffuse)

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