Peter Bay Bastian
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7f024953
|
Implement dependency tracking for sub graphs
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7 年前 |
Remy
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c582e4c5
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Removed Editor only compilation condition that was not needed.
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7 年前 |
GitHub
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53aa984e
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Merge pull request #1434 from Unity-Technologies/build/fix-tests
Build/fix tests
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7 年前 |
Matt Dean
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4357fbd0
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Make work in vertex shader
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7 年前 |
Matt Dean
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aa2a3ad7
|
Update slot name
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7 年前 |
Paul Melamed
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ee12a498
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Mesh decals working
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7 年前 |
Peter Bay Bastian
|
fce56481
|
Add dependency interface and importer implementation
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7 年前 |
sebastienlagarde
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dd75291d
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HDRP: Update Changelog
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7 年前 |
Chris Tchou
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730563aa
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Fixes for Unlit, view direction and screen position.
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7 年前 |
Peter Bay Bastian
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6e2cae42
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Fixing frequency limiter to allow the lerp values to actually hit their endpoints. Also switching to a slightly cheaper calculation that gives nearly identical results.
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7 年前 |
Alex Lindman
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25f582e9
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updated changelog for texture2dlod node
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7 年前 |
Matt Dean
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a75adacc
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Fixes for PR
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7 年前 |
Matt Dean
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189bcd50
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Update changelog
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7 年前 |
Paul Melamed
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6459cbb2
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mesh decals somewhat working
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7 年前 |
Peter Bay Bastian
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e49ccdcc
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Inline GetShaderText
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7 年前 |
GitHub
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8abde9b6
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Merge pull request #1433 from Unity-Technologies/corerp/AssignRPAssetOnDoubleClick
Allow to assign any RenderPipelineAsset easily.
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7 年前 |
Chris Tchou
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f37d6cf2
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First pass HDRP lit vertex anim
Works, issues to fix:
screen position and view direction are not accesible in vertex shader
unlit shader needs update
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7 年前 |
Peter Bay Bastian
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88b60892
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Fixing AA of procedural checkerboard node
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7 年前 |
Remy
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a41421a3
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Allow to assign any RenderPipelineAsset when double clicking (or open action) on the asset file in the project view.
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7 年前 |
Martin Thorzen
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d9a306ac
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There were some issues on our nodes that needed to be fixed.
The expand arrow icon was showing al the time
The Enum control was a tad bit too wide.
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7 年前 |
Alex Lindman
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34778d4a
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added tex2d lod node
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7 年前 |
Matt Dean
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a988590e
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Update changelog for previous PRs
- Vertex position
- HDRP support
- Texture3D and Texture2D Array
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7 年前 |
Matt Dean
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ad13e4b0
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Add Face Sign functionality to LWRP, HDRP and preview subshaders
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7 年前 |
Paul Melamed
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34a0dcbf
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intermediate commit
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7 年前 |
GitHub
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8f9bff6a
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Merge pull request #1423 from Unity-Technologies/sg/fix-for-subgraphs-inside-main-graph
Fixes for Subgraph
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7 年前 |
GitHub
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2274ce9d
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Merge branch 'master' into sg/fix-for-subgraphs-inside-main-graph
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7 年前 |
GitHub
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c64e11b4
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Merge pull request #1426 from Unity-Technologies/corerp/scenerenderpipeline
Moved "SceneRenderPipeline.cs" out of editor folder
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7 年前 |
GitHub
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5a490473
|
Merge pull request #1427 from Unity-Technologies/Fix-issue-with-emissioncolor
Fix issue with emissionColor not reset to white in material reset
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7 年前 |
sebastienlagarde
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aed1c4eb
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Fix issue with emissionColor not reset to white in material reset
fogbuzz https://fogbugz.unity3d.com/f/cases/1038511/
|
7 年前 |
GitHub
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b3577726
|
Merge pull request #1424 from Unity-Technologies/sg/fix-create-node-using-spacebar
Fix for node creation on spacebar
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7 年前 |
GitHub
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9c824f2a
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Merge pull request #1425 from Unity-Technologies/Fix-issue-with-motion-vector
Fix issue with motion vector in scene view
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7 年前 |
Tim Cooper
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a2a33498
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Move LW Graphics Tests
|
7 年前 |
sebastienlagarde
|
44bfcd3c
|
Fix issue with motion vector in scene view
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7 年前 |
Martin Thorzen
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05d6a1be
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Removed old unneccessary code that prevented the spacebar to create node functionality to work as intended.
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7 年前 |
Remy
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8c6fd7ef
|
Moved "SceneRenderPipeline.cs" out of editor folder, and added proper compilation condition to avoid errors.
The component can now be attached back to gameobjects
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7 年前 |
Tim Cooper
|
feeefb50
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Add Play Mode Test to make katana happy.
|
7 年前 |
GitHub
|
41741f32
|
Merge pull request #1415 from Unity-Technologies/SG/language-review
Language review of changelog
|
7 年前 |
Martin Thorzen
|
5b53bdc8
|
Updated with PR feedback
|
7 年前 |
Tim Cooper
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416f1e20
|
Disable integration test for now.
|
7 年前 |
GitHub
|
c3570fcf
|
Merge pull request #1413 from Unity-Technologies/sg-update-shader-graph-md-file
Updated changelog with show generated code section
|
7 年前 |
Martin Thorzen
|
d5c6fffc
|
Added changelog to my PR
|
7 年前 |
Peter Bay Bastian
|
ae31052b
|
Add PostProcessing package to build list
|
7 年前 |
GitHub
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cb150c06
|
Merge pull request #1414 from Unity-Technologies/sg/fix-hd-lightmap
Fix HD subshader lightmap support
|
7 年前 |
Martin Thorzen
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11cbbe0d
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Removed the ObjectControl and added ( sub) to the name of the sub graph node
|
7 年前 |
sebastienlagarde
|
e2294860
|
Move PostProcessing submodule to com.unity.postprocessing
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7 年前 |
Martin Thorzen
|
048a40af
|
Removed Legacy Code
|
7 年前 |
GitHub
|
24a25058
|
Merge pull request #1422 from Unity-Technologies/sg/update-test-project
Update Shader Graph test project
|
7 年前 |
Peter Bay Bastian
|
8c23ec53
|
Update package manifest to point to local packages
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7 年前 |
Martin Thorzen
|
7c397424
|
Addded cache for subgraph. Before it was deserializing on every frame.
|
7 年前 |
GitHub
|
b0322fa0
|
Merge pull request #1421 from Unity-Technologies/sg/texture-array-control-trunk-compat
Fix trunk compatibility for TextureArrayControl
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7 年前 |