Sebastien Lagarde
f62941c5
Merge branch 'Unity-2017.3' into Add-Per-Pixel-scale
7 年前
sebastienlagarde
0e87ca3f
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Distortion-cleanup-and-transparent-depth-pass
7 年前
GitHub
720185a2
Merge pull request #451 from Unity-Technologies/refactor-episode-3
Refactoring: Episode 3 - The GC Apocalypse
7 年前
Thomas
c9e65e8b
PR review fixes
7 年前
Thomas
9582c28d
Moved back GetRenderPipelineMaterialList to HDUtils as it's HDRP specific
7 年前
Thomas
a2cc5740
GC fix on runtime3.5 (40B)
7 年前
Thomas
1763810c
Removed a few annoying warnings
7 年前
Thomas
aaf5d608
Removed useless usings
7 年前
Thomas
be45204b
GC fix (112B)
7 年前
Thomas
86abc5cc
Use BuiltinRenderTextureType.None instead of a null RenderTargetIdentifier
7 年前
Thomas
30219850
GC fix (160B)
7 年前
Thomas
18ef6174
GC fix (120B)
7 年前
Thomas
4378595d
GC fix (24B)
7 年前
Thomas
4549b888
GC fix (120B)
7 年前
Thomas
0b10abd1
Reverted a change that introduced some garbage
7 年前
Thomas
4a7306d9
GC fix (36B)
7 年前
Thomas
d31bb3b1
GC fix (36B)
7 年前
Thomas
adfcd879
GC fix (5.1KB)
7 年前
Thomas
e932b818
GC fix (96B)
7 年前
Thomas
3ce4af7e
GC fix (224B)
7 年前
Thomas
2ad6c8a0
Cleanup / conventions
7 年前
Thomas
dd931f16
More cleanup / formatting / conventions; removed a few warnings
7 年前
Thomas
639c3a54
Code conventions
7 年前
sebastienlagarde
a40f87a0
Clean/update for distortion + add a transparent depth prepass
- Rename All ForwardDisplayDebug to ForwardDebugDisplay
- Clean/factor code for distortion and SetEnablePass
- Add support for a RenderTransparentDepthPrepass (can be use for hair)
- Distortion pass is now consider as always a separate pass (no MRT
during particles rendering)
7 年前
Evgenii Golubev
56145e02
Optimize triplanar POM with branches and abs()
7 年前
sebastienlagarde
71713559
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
7 年前
Evgenii Golubev
f79dae99
Reduce the number of iterations of the secant method
7 年前
GitHub
89072748
Merge pull request #449 from Unity-Technologies/refactor-episode-2
Refactoring: Episode 2 - The Editor Strikes Back
7 年前
Evgenii Golubev
9fe5367d
Support depth offset with the triplanar POM
7 年前
Thomas
8b9f2087
Fixed merge conflicts
7 年前
Evgenii Golubev
090ef5ee
Fix triplanar POM (without the depth offset)
7 年前
Thomas
5ccae08c
Merge branch 'Unity-2017.3' into refactor-episode-2
7 年前
Evgenii Golubev
e54f754a
Implement FastACosPos()
7 年前
Thomas
9fc4d697
Merge branch 'Unity-2017.3' into refactor-episode-2
7 年前
Evgenii Golubev
6610eebb
Precompute '_InvPrimScale' and '_InvTilingScale'
7 年前
Thomas
0854d3d2
SSS editor refactor; fixed a mem leak; fixed broken profile previews
7 年前
Evgenii Golubev
9ad7a06f
Optimize ApplyPerPixelDisplacement()
7 年前
Thomas
49f9160e
Moved LightEditor to the editor namespace (d'oh)
7 年前
Evgenii Golubev
cfb66a7d
Remove 'ppdEnable'
7 年前
Thomas
c3e1921d
Made string constants public
7 年前
sebastienlagarde
fff30334
HDRenderPipeline: Add missing copyChannelCS on HDrenderPipelineResourcesTest.Asset
7 年前
Evgenii Golubev
a38309ba
Factor out GetInverseTilingScale()
7 年前
Thomas
bdea54df
HDCamera cleanup
7 年前
GitHub
b31ae62e
Merge pull request #448 from EvgeniiG/Unity-2017.3
Remove the code made redundant by exposing the texture hash
7 年前
Evgenii Golubev
adaaa4fa
Factor out GetInverseObjectScale()
7 年前
Thomas
43e595f8
Missed a spot
7 年前
GitHub
a1e127a4
Merge pull request #447 from Unity-Technologies/feature/transparency
Feature/transparency
7 年前
Evgenii Golubev
ce71162a
Update the HD test scene
7 年前
Thomas
94953ff8
Enables `RenderForwardError` in editor and development builds
7 年前
Evgenii Golubev
607da948
Remove the code made redundant by exposing the texture hash
7 年前