Felipe Lira
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f545fbe7
|
Fixed a null reference when particle component lights were used.
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7 年前 |
Sebastien Lagarde
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bc97a04c
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recreate SSS settings assets
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7 年前 |
Felipe Lira
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c62e8861
|
Refactored upgraders. Added Terrain and Particles upgraders.
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7 年前 |
Sebastien Lagarde
|
d1ee0342
|
minor adjustement
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7 年前 |
Felipe Lira
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75898953
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Minor UI changes to reflect docs.
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7 年前 |
Robert Srinivasiah
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55125293
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FIx up after merge
Had to port changes because of rename from 'TIlePass' to 'LightLoop'
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7 年前 |
Sebastien Lagarde
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9d76a937
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Fix issue with sss profile decoding
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7 年前 |
Felipe Lira
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e45df6b6
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Merge branch 'master' into LightweightPipeline
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7 年前 |
Robert Srinivasiah
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ea2646a5
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Merge remote-tracking branch 'origin/master' into xr-hdrp_options
Merge conflicts had to do with moved RenderingDebugSettings and TilePass->LightLoop rename
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7 年前 |
Sebastien Lagarde
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414e5846
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Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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7 年前 |
GitHub
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a724dcef
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Merge pull request #640 from EvgeniiG/master
Fix the bug which caused overwriting the base color and F0
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7 年前 |
GitHub
|
eb877135
|
Merge pull request #639 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
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7 年前 |
GitHub
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7a242318
|
Merge pull request #637 from EvgeniiG/master
Add shadowing to the regular ("thick object") transmission mode
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7 年前 |
sebastienlagarde
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fa7475f2
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Bind correctly the buffer in forward
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7 年前 |
GitHub
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059cada5
|
Merge pull request #638 from Unity-Technologies/Branch_RenameTileSettings
Renamed m_TileSettings to m_LightLoopSettings to conform to new class name
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7 年前 |
sebastienlagarde
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b2780d61
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Add a subsurface scattering manager to allocate RT
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7 年前 |
Julien Ignace
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b1eae675
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Renamed m_TileSettings to m_LightLoopSettings to conform to new class name.
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7 年前 |
sebastienlagarde
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e89a930f
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Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
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7 年前 |
GitHub
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d29d01a7
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Merge pull request #636 from Unity-Technologies/Branch_FixCreateHDResources
Fixed various shader paths in the Create HD Resource method.
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7 年前 |
GitHub
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906b39a7
|
Merge pull request #634 from Unity-Technologies/light-editor-cleanup
Light editor cleanup
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7 年前 |
Evgenii Golubev
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1909de0c
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Avoid a sqrt()
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7 年前 |
Thomas
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20a76cd3
|
Removed commented code
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7 年前 |
Thomas
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103c9301
|
Typo
|
7 年前 |
Evgenii Golubev
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b1d23f43
|
Fix the bug which caused overwriting the base color and F0
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7 年前 |
Remy
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82ffcc9f
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Add settings for building playmode graphic tests
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7 年前 |
Sebastien Lagarde
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13cec969
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Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working
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7 年前 |
Thomas
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03d85dba
|
More tweaks and added missing properties
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7 年前 |
Thomas
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46fcb147
|
Added nicer debug output in VS watch panel
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7 年前 |
GitHub
|
56dbf3ce
|
Merge pull request #614 from Unity-Technologies/feature/realtimeCubemapBC6H
BC6H Support for ReflectionProbeCache
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7 年前 |
Evgenii Golubev
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651c0d2c
|
Add shadowing to the regular ("thick object") transmission mode
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7 年前 |
Remy
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a9b5ae63
|
First working version of plyamode graphic test
|
7 年前 |
Sebastien Lagarde
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240bc3d1
|
first compiling version
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7 年前 |
GitHub
|
09db442a
|
Update HDAssetFactory.cs
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7 年前 |
Thomas
|
b0298639
|
Simplified HDLightEditor code and added color temperature gradient
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7 年前 |
Thomas
|
5884c5ed
|
Removed useless Assert; GC pressure--
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7 年前 |
runes
|
da8acc5e
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
Evgenii Golubev
|
20d1b1c5
|
Replace 'useThinObjectMode' with 'useThickObjectMode'
|
7 年前 |
Remy
|
5b6ad5e8
|
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
|
7 年前 |
sebastienlagarde
|
b0813df9
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
|
7 年前 |
Julien Ignace
|
563d7322
|
Fixed various shader paths in the Create HD Resource method.
|
7 年前 |
GitHub
|
5dd60cfa
|
Merge pull request #629 from EvgeniiG/master
Optimize HDRP shaders (WIP)
|
7 年前 |
Evgenii Golubev
|
05dd6085
|
Revert the change to feature variants
|
7 年前 |
GitHub
|
d8ba0411
|
Merge pull request #631 from Unity-Technologies/volume-framework
Generic volume framework
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7 年前 |
Evgenii Golubev
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18cc40b5
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Thomas
|
823650a0
|
Added missing todo
|
7 年前 |
Evgenii Golubev
|
0d034a4a
|
Re-enable clear coat
|
7 年前 |
Thomas
|
23d71a90
|
Added basic volume previz in the scene view
|
7 年前 |
GitHub
|
bff0df0c
|
Merge pull request #632 from Unity-Technologies/Branch_RemoveBlackSmithSky
Branch remove black smith sky
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7 年前 |
Evgenii Golubev
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a79cfd1d
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Remove 'bsdfData.roughness'
|
7 年前 |
Julien Ignace
|
9ef29bfb
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RemoveBlackSmithSky
|
7 年前 |