sebastienlagarde
4931ea6f
Fix warning of LW and OnTileRender OnValidate call
7 年前
GitHub
d73b4d26
Merge pull request #932 from Unity-Technologies/HDRP_GraphicTests
Add possibility to have comment in tests listed in TestRunner
7 年前
Robert Srinivasiah
9c3ed431
Prelim usage of combined stereo VP for constant generation
Right now, I use the combined view/proj matrices generated from the engine for culling. I'd like to move the matrix generation up to script, where the HDRP explicitly controls the matrix gen.
As far as shader constants, this affects the usage of:
_ViewProjMatrix (not used the same as UNITY_MATRIX_VP in stereo/shadows)
_ViewParam
_FrustumPlanes
These three are used in GetTessellationFactors.
_InvProjParam (unused for now anyway)
7 年前
sebastienlagarde
8edea279
HDRenderPipeline: Fix various warning
7 年前
sebastienlagarde
81273007
HDRenderPipeline: Update dirty flags for GI on lightEditor
7 年前
Remy
b6b37ddb
Add possibility to have comment in tests listed in TestRunner
7 年前
sebastienlagarde
da640b25
Update GI baking
7 年前
GitHub
8617a030
Merge pull request #931 from Unity-Technologies/Add-GI-delegate
Add gi delegate
7 年前
sebastienlagarde
a52da444
Disable by default
7 年前
sebastienlagarde
f0e0be49
Push first draft
7 年前
GitHub
09c7f394
Merge pull request #927 from Unity-Technologies/fix/NDCwithZ
Added a library function to get NDC with the Z component
7 年前
sebastienlagarde
e21db91a
HDRenderPipeline: remove matrix macro that shouldn't be use (Camera relative, instacing...)
7 年前
GitHub
bafa5e7c
Merge pull request #930 from Unity-Technologies/hdrp-xr-initial
Initial stereo rendering support in HDRP
7 年前
Robert Srinivasiah
50a1c71f
Use helper function to turn stereo drawing on/off
7 年前
Robert Srinivasiah
167e7fed
Cleanups
7 年前
Frédéric Vauchelles
6e9688c7
Fixed warning
7 年前
uygar
7528e3f3
Replaced the two clear shadow passes with one using the platform far plane define.
7 年前
uygar
34443229
Separated light and cascade data loading for directional lights.
Introduced clear rect rendering to avoid clearing the entire shadowmap.
7 年前
Remy
fa8d58d8
Material upgrader working quite fine now :)
7 年前
Evgenii Golubev
1c1f07a0
Terminate the loop sooner
7 年前
Evgenii Golubev
7f5a785a
Use bsdfData.materialFeatures to store the transmission mode
7 年前
Evgenii Golubev
e6540dfa
Implement clustering of density volumes
7 年前
Evgenii Golubev
88a993dd
Store SSS flags inside bsdfData.materialFeatures
7 年前
Evgenii Golubev
621d0c61
Rename
7 年前
Evgenii Golubev
0c573a4a
Rename "HomogeneousMediumVolume" to "HomogeneousDensityVolume"
7 年前
Paul Melamed
8668ed75
decals working on transparency
7 年前
GitHub
5ba70535
Merge pull request #264 from Unity-Technologies/node-bugfixes
Minor node fixes
7 年前
Matt Dean
1f3d0114
Minor node fixes
- Update Dot Product to use Dynamic Vectors
- Change Branch evaluation to lerp
7 年前
GitHub
c880667e
Merge pull request #260 from Unity-Technologies/geometrychangedevent
PostLayoutEvent -> GeometryChangedEvent
7 年前
GitHub
5e8fdfe2
Merge pull request #259 from Unity-Technologies/node-bugfixes
Master node improvements
7 年前
GitHub
0f41473d
Merge pull request #248 from keijiro/shapes-aa
Antialiasing with procedural shapes.
7 年前
Matt Dean
fcd875c3
Split blend enum into two
7 年前
GitHub
40495e65
Merge pull request #261 from Unity-Technologies/fix-constant-node
Fix Constant Node code gen
7 年前
Martin Thorzen
be031712
Added the new 9slice image that was provided.
7 年前
Jens Holm
5d32dbf0
Delete BoundInputVectorcontrolView which was a dumplicate of LabelSlotControlView
7 年前
Matt Dean
de80e921
Add two sided support for shadow pass
7 年前
Matt Dean
e11fa9b7
Add missing node fixes
7 年前
Martin Thorzen
3828d22c
removed the label from nodesettings.
7 年前
Jens Holm
12543f9b
Add vertex color input label to bound input type
7 年前
Matt Dean
b73b2432
Add Transparent (premultiply alpha) blend mode
7 年前
Martin Thorzen
c5f3e96c
Removed unused parameter scaling
7 年前
Peter Bay Bastian
a2bafb38
Fix float serialization in Constant Node to not be affected by system locale (was comma as decimal separator causing shader errors)
7 年前
Peter Bay Bastian
5d8933e2
Reflect rename in future Unity versions of class PostLayoutEvent to GeometryChangedEvent (with fallback import for 2018.1)
7 年前
Martin Thorzen
0c19b486
Added the 9_slice image to the settings view. Also added so that the icon looks clicked when clicked.
7 年前
Jens Holm
27242a3d
Add slot type for bound types to be used in PBR Master node
7 年前
Matt Dean
b3551b81
Master node improvements part 1
- Add two sided option
- Add multiply blend mode
- Rename blend modes
- Add master node parameter labels
7 年前
Martin Thorzen
584d2bb4
[FIX] #251 Nodes are now selected again after pasted
7 年前
Martin Thorzen
0a72fe97
When saving a sub graph, we now go through all the shader graphs and updated them if they are using this sub graph.
Not allowed to have sub graph inside a sub graph
Removed sub graph from searh window when in subgraph
Prompting the user when removing slots and properties from the sub graph.
7 年前
Peter Bay Bastian
714075ca
Update WindowDraggable to work with the latest changes to PostLayoutEvent in Editor code
7 年前
GitHub
1c543e17
Merge pull request #255 from Unity-Technologies/build/automation
Get package validation tests green
7 年前