5047 次代码提交 (0acce99e-7d5e-4019-bb15-6de6d6be0cfe)

作者 SHA1 备注 提交日期
sebastienlagarde 4931ea6f Fix warning of LW and OnTileRender OnValidate call 7 年前
GitHub d73b4d26 Merge pull request #932 from Unity-Technologies/HDRP_GraphicTests 7 年前
Robert Srinivasiah 9c3ed431 Prelim usage of combined stereo VP for constant generation 7 年前
sebastienlagarde 8edea279 HDRenderPipeline: Fix various warning 7 年前
sebastienlagarde 81273007 HDRenderPipeline: Update dirty flags for GI on lightEditor 7 年前
Remy b6b37ddb Add possibility to have comment in tests listed in TestRunner 7 年前
sebastienlagarde da640b25 Update GI baking 7 年前
GitHub 8617a030 Merge pull request #931 from Unity-Technologies/Add-GI-delegate 7 年前
sebastienlagarde a52da444 Disable by default 7 年前
sebastienlagarde f0e0be49 Push first draft 7 年前
GitHub 09c7f394 Merge pull request #927 from Unity-Technologies/fix/NDCwithZ 7 年前
sebastienlagarde e21db91a HDRenderPipeline: remove matrix macro that shouldn't be use (Camera relative, instacing...) 7 年前
GitHub bafa5e7c Merge pull request #930 from Unity-Technologies/hdrp-xr-initial 7 年前
Robert Srinivasiah 50a1c71f Use helper function to turn stereo drawing on/off 7 年前
Robert Srinivasiah 167e7fed Cleanups 7 年前
Frédéric Vauchelles 6e9688c7 Fixed warning 7 年前
uygar 7528e3f3 Replaced the two clear shadow passes with one using the platform far plane define. 7 年前
uygar 34443229 Separated light and cascade data loading for directional lights. 7 年前
Remy fa8d58d8 Material upgrader working quite fine now :) 7 年前
Evgenii Golubev 1c1f07a0 Terminate the loop sooner 7 年前
Evgenii Golubev 7f5a785a Use bsdfData.materialFeatures to store the transmission mode 7 年前
Evgenii Golubev e6540dfa Implement clustering of density volumes 7 年前
Evgenii Golubev 88a993dd Store SSS flags inside bsdfData.materialFeatures 7 年前
Evgenii Golubev 621d0c61 Rename 7 年前
Evgenii Golubev 0c573a4a Rename "HomogeneousMediumVolume" to "HomogeneousDensityVolume" 7 年前
Paul Melamed 8668ed75 decals working on transparency 7 年前
GitHub 5ba70535 Merge pull request #264 from Unity-Technologies/node-bugfixes 7 年前
Matt Dean 1f3d0114 Minor node fixes 7 年前
GitHub c880667e Merge pull request #260 from Unity-Technologies/geometrychangedevent 7 年前
GitHub 5e8fdfe2 Merge pull request #259 from Unity-Technologies/node-bugfixes 7 年前
GitHub 0f41473d Merge pull request #248 from keijiro/shapes-aa 7 年前
Matt Dean fcd875c3 Split blend enum into two 7 年前
GitHub 40495e65 Merge pull request #261 from Unity-Technologies/fix-constant-node 7 年前
Martin Thorzen be031712 Added the new 9slice image that was provided. 7 年前
Jens Holm 5d32dbf0 Delete BoundInputVectorcontrolView which was a dumplicate of LabelSlotControlView 7 年前
Matt Dean de80e921 Add two sided support for shadow pass 7 年前
Matt Dean e11fa9b7 Add missing node fixes 7 年前
Martin Thorzen 3828d22c removed the label from nodesettings. 7 年前
Jens Holm 12543f9b Add vertex color input label to bound input type 7 年前
Matt Dean b73b2432 Add Transparent (premultiply alpha) blend mode 7 年前
Martin Thorzen c5f3e96c Removed unused parameter scaling 7 年前
Peter Bay Bastian a2bafb38 Fix float serialization in Constant Node to not be affected by system locale (was comma as decimal separator causing shader errors) 7 年前
Peter Bay Bastian 5d8933e2 Reflect rename in future Unity versions of class PostLayoutEvent to GeometryChangedEvent (with fallback import for 2018.1) 7 年前
Martin Thorzen 0c19b486 Added the 9_slice image to the settings view. Also added so that the icon looks clicked when clicked. 7 年前
Jens Holm 27242a3d Add slot type for bound types to be used in PBR Master node 7 年前
Matt Dean b3551b81 Master node improvements part 1 7 年前
Martin Thorzen 584d2bb4 [FIX] #251 Nodes are now selected again after pasted 7 年前
Martin Thorzen 0a72fe97 When saving a sub graph, we now go through all the shader graphs and updated them if they are using this sub graph. 7 年前
Peter Bay Bastian 714075ca Update WindowDraggable to work with the latest changes to PostLayoutEvent in Editor code 7 年前
GitHub 1c543e17 Merge pull request #255 from Unity-Technologies/build/automation 7 年前