Matt Dean
dc41a21f
Add Matrix Split node
7 年前
Matt Dean
394859b7
Remove old matrix multiply nodes
7 年前
Matt Dean
8348d52e
Refactor matrix validation functions
- Move multi use helpers to slot value helper
- Make abstractnode validation functions public virtual to reduce code duplication when doing custom validation
-
7 年前
Matt Dean
e5591143
Add declaration overrides for matrix shader properties
7 年前
Matt Dean
06549ef3
Add Matrix Determinant node
7 年前
Matt Dean
3ad21797
Fix Matrix Transpose node
- Cleanup and fixes in matrix slots and props
7 年前
Matt Dean
e5bdf43e
Add preview serialization for matrices
7 年前
Matt Dean
22c13f89
Cleanup and fixes (part 1)
- Fix not updating edges when validation changes
- Generate correct function headers
- Calculate whether matrix slot connections are error'd
- Fix validation in subgraphs
- Various cleanup
7 年前
Matt Dean
41740d78
First pass dynamic Multiply node
- Temp adding of test graph
7 年前
sebastienlagarde
a1481492
HDRenderPipeline: Fix naming issue
7 年前
GitHub
22cb3935
Merge pull request #884 from Unity-Technologies/Update-Menu-location-and-label
Update menu item location and label
7 年前
sebastienlagarde
18cd3660
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-Menu-location-and-label
7 年前
Remy
fe85f0a8
Secure data in test result window
7 年前
GitHub
671c5dac
Merge pull request #897 from Unity-Technologies/HDRP_GraphicTests
Templates updates (fixed bugs)
7 年前
Remy
a5884c7a
A nimated cookie texture
Deferred / forward comparison
7 年前
GitHub
6157d668
Merge pull request #896 from Unity-Technologies/decals/distance_culling
Decals/distance culling
7 年前
Remy
aa273d7e
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
GitHub
a3f9fb6c
Merge pull request #895 from Unity-Technologies/Fix-framesettings-and-preview
Fix framesettings and preview
7 年前
sebastienlagarde
b5aa10da
Fix framesettings and preview
Fix issue with preview render many undesired stuff
fix issue with debug camera menu
7 年前
sebastienlagarde
5498f33f
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
7d777161
Merge pull request #894 from Unity-Technologies/Fix-display-of-depth-pyramid
HDRenderPipeline: Fix display of debug pyramid
7 年前
sebastienlagarde
aea87dab
HDRenderPipeline: Fix display of debug pyramid
7 年前
sebastienlagarde
62649623
Update template for refraction/distortion after change in pyramid
7 年前
GitHub
9f5cddad
Merge pull request #892 from Unity-Technologies/feature/ReflectionRefraction
Use fullscreen depth/color pyramids
7 年前
GitHub
6b6f5bee
Merge pull request #893 from Unity-Technologies/Fix-camera-relative-mode
Fix camera relative issue
7 年前
sebastienlagarde
71d0b5b0
Fix camera relative issue
7 年前
Remy
7cebde26
Planar reflections tests.
7 年前
sebastienlagarde
bca8be27
HDRenderPipeline: NaN correction - missing file
7 年前
Remy
e305488e
Add Load Scene button in the test result window
7 年前
sebastienlagarde
4a7e93dd
HDRenderPipeline: Small NaN correction (naming and test)
7 年前
Remy
9ca1f654
Update 9001 decals template. Bug was corrected.
7 年前
sebastienlagarde
ae7b43f7
HDRenderPipeline: Re-add #ifeditor to compile standalone player
7 年前
Remy
ed433ef9
Prevent trying to destroy base black texture from test result window
7 年前
Sebastien Lagarde
2b305b91
HDRenderPipeline: Remove unused code
7 年前
Julien Ignace
c1097c06
Fixed clear color parameter in some SetRenderTarget overloads
7 年前
Remy
1210c14d
Update 3001 with zbuffer debug view
7 年前
GitHub
e3f10134
Merge pull request #891 from Unity-Technologies/Fix-issue-with-depth-offset-and-velocity-pass
Fix issue with depth offset and velocity pass
7 年前
Julien Ignace
15e143c1
Temporary Fix for Post Processes
7 年前
sebastienlagarde
52efe7dd
Fix issue with depth offset and velocity pass
7 年前
Remy
22d1cf5d
Update 2201 template, priority seems corrected
7 年前
sebastienlagarde
83b753ad
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Julien Ignace
fa58b33b
Fixed some of the remaining problematic full screen passes (shadow and debug)
7 年前
GitHub
4c36ac1b
Merge pull request #890 from Unity-Technologies/Disable-Unused-camera-draw-mode
HDRenderPipeline: Disable Unused camera draw mode
7 年前
Julien Ignace
d57bd221
Fixed viewport for post HDRP rendering in the editor.
7 年前
sebastienlagarde
0a639940
Split files
7 年前
Julien Ignace
bac44977
Post merge fixes
7 年前
Evgenii Golubev
58c2d521
Mark functions as static
7 年前
sebastienlagarde
6b5a7931
Apply on array
7 年前
Paul Melamed
8989d3ef
decal culling by distance with fade scale
7 年前
Alex Lian
fd8cb61d
Build automation with automation-tools
Extracted some basics from subpackage.py to build.py for utilization by more common automation-tools
7 年前