Robert Srinivasiah
0c9c55a9
Merge in master, with lots of fixups
Git hates merges + moves/renames.
Main problems have to do with FrameSettings management, and shifting of stuff into the more responsible SubsurfaceScatteringManager
7 年前
Evgenii Golubev
452affe6
Add comments
7 年前
Robert Srinivasiah
c3ded13e
Cleanup leftover comment
7 年前
Robert Srinivasiah
47d0cf6e
Move temp RT to CoreUtils
7 年前
Robert Srinivasiah
f6e2cf38
Use RenderTextureDescriptor as argument, not HDCamera
Instead of passing around HDCamera, and fetching the RenderTextureDescriptor, we'll just pass the 'base' RenderTextureDescriptor, along with the fields we want to override.
The reason we pass in the list of overrides, instead of just modifying the descriptor is to keep a consistent appearance with the original API calls (e.g. GetTemporaryRT). Additionally, we really want the base descriptor to contain the dimensions of the target, which will be consistent. The changing parameters, such as depth buffer bits and color format, which should vary between RT creations.
7 年前
Robert Srinivasiah
bb14bba1
Add size overrides to CreateTemporaryRT
7 年前
Robert Srinivasiah
17e5169e
Tracking ToDos for stereo re-work
7 年前
Robert Srinivasiah
4823e8b3
Cleanup some of the Gaussian pyramid gen code
7 年前
Robert Srinivasiah
8dcec595
Move all RenderTexture creation to RenderTextureDescriptor
7 年前
GitHub
93b286e2
Merge pull request #731 from Unity-Technologies/Fix-wrong-generated-atmospheric-scattering.cs.hlsl
HDRenderPipeline: Update correctly AtmosphericScattering.cs.hlsl
7 年前
sebastienlagarde
c690cbed
HDRenderPipeline: Update correctly AtmosphericScattering.cs.hlsl
7 年前
GitHub
b05e292a
Merge pull request #730 from Unity-Technologies/Add-GetHDAdditionalData-method
Add GetHDAdditionalLightData method
7 年前
sebastienlagarde
7dfbe4b8
Add GetHDAdditionalLightData method
7 年前
GitHub
1d141127
Merge pull request #729 from Unity-Technologies/Fix-issue-with-shadow-and-tessellation-
Fix issue with tessellation and shadow
7 年前
sebastienlagarde
f6f454a7
Fix issue with tessellation and shadow
7 年前
GitHub
276e8580
Merge pull request #728 from Unity-Technologies/feature/ReflectionProbeEditor
Feature/reflection probe editor
7 年前
GitHub
5426acfa
Merge pull request #727 from Unity-Technologies/Branch_SkyLightingOverride
List of available skies is now generated from reflection information.
7 年前
GitHub
01cf9986
Save 2x VALU
Optimize ComputeNormalizedDeviceCoordinates() and ComputeClipSpacePosition()
7 年前
GitHub
f1f4f471
Merge pull request #726 from Unity-Technologies/feature/ReflectionProbeEditor
[ReflectionProbeEditor] Proper culling setup for reflection probes
7 年前
GitHub
bc5e73a0
Merge pull request #725 from Unity-Technologies/Remove-vertex-and-pixel-displacement-on-tessellation
HDRenderPipeline: Remove vertex and pixel displacement on tessellation
7 年前
sebastienlagarde
a865a5ea
HDRenderPipeline: Remove vertex and pixel displacement on tessellation
7 年前
GitHub
e1a8285c
Merge pull request #724 from Unity-Technologies/Fix-issue-with-tessellation-and-reflection-probe
HDRenderPipeline: Fix reflection probe and tessellation (object was badly culled)
7 年前
sebastienlagarde
ed1d03fb
HDRenderPipeline: Fix reflection probe and tessellation (object was badly culled)
7 年前
Julien Ignace
4673aa9b
List of available skies is now generated from reflection information.
7 年前
GitHub
623fd386
Merge pull request #723 from Unity-Technologies/Branch_SkyLightingOverride
Tentative fix for additive scene loading breaking the "bake sky"
7 年前
Julien Ignace
52a9d332
Tentative fix for additive scene loading breaking the "bake sky"
7 年前
GitHub
9a375ba7
Merge pull request #722 from Unity-Technologies/Branch_SkyLightingOverride
Added Lighting Override through layer specific interpolation volumes
7 年前
Julien Ignace
99197c8d
More formatting issues...
7 年前
Julien Ignace
ad382e8e
Revert wrong commit and fix merge conflict indentation issues.
7 年前
GitHub
33e6b13b
Merge pull request #721 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor
7 年前
Julien Ignace
f6a78dc5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
GitHub
13c269f1
Merge pull request #720 from Unity-Technologies/Fix-issue-with-silhouette
HDRenderPipeline: Fix issue with silhouette selection
7 年前
sebastienlagarde
d024e832
HDRenderPipeline: Fix issue with silouette selection
7 年前
sebastienlagarde
20c2964d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
1f92867b
Merge pull request #715 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor improvement
7 年前
sebastienlagarde
787dee54
HDRenderPipeline: Clamp value of thicknessMultiplier to avoid negative one
7 年前
GitHub
36673186
Merge pull request #719 from Unity-Technologies/Fix-downsample-Depth
HDRenderPipeline: Fix downsample depth to work with reversed depth
7 年前
Sebastien Lagarde
4193035a
HDRenderPipeline: Fix downsample depth to work with reversed depth
7 年前
Sebastien Lagarde
c2606939
Fix refraction and distortion test
7 年前
Sebastien Lagarde
01f4f7ee
Update all material of the project
7 年前
GitHub
fa0eed63
Merge pull request #718 from Unity-Technologies/Homogeneous-naming-postpas-prepass
HDRenderPipeline: Homegenize name prepass postpass
7 年前
Sebastien Lagarde
0690038f
HDRenderPipeline: Homegenize name prepass postpass
7 年前
GitHub
1dff3972
Merge pull request #717 from Unity-Technologies/Remove-None-mode-of-double-sided
Remove none mode of double sided
7 年前
Frédéric Vauchelles
9bdc053e
Added Gather support for PS4, XboxOne and Vulkan
7 年前
Sebastien Lagarde
b1d9e7b9
Update Graphic test with only Mirror and None
7 年前
Frédéric Vauchelles
47818cbb
Removed useless comment
7 年前
Sebastien Lagarde
7330925f
Let Mirror at the same value as before, so less headhache with update material
7 年前
Frédéric Vauchelles
ccdb62ef
[ReflectionProbe] Use a default HDAdditionalReflectionData when one is missing on a probe
7 年前
Sebastien Lagarde
10c1d988
Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-None-mode-of-double-sided
7 年前
Frédéric Vauchelles
281fe5bf
Use macro for depth down sample and support when gather red is not available
7 年前