Tim Cooper
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97674d1f
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Remap graph handling for textures.
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7 年前 |
Peter Bay Bastian
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ed12540d
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Make party preview more trippy
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7 年前 |
Tim Cooper
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c1f2dd69
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Unlit and lit nodes now working properly in and outside a subgraph :)
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7 年前 |
Peter Bay Bastian
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65e94a0c
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Add rate limiting for preview updates
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7 年前 |
Tim Cooper
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1229aaef
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Use slot defaults for master nodes.
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7 年前 |
Peter Bay Bastian
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6c9cb29a
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Refactor toolbar (no more presenters, acts a little more like buttons)
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7 年前 |
Tim Cooper
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97cfbe75
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Working remap node (wood wood) probably still needs a bunch of love. but something is working :)
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7 年前 |
Peter Bay Bastian
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dcc886b3
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Default preview to be expanded
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7 年前 |
Tim Cooper
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e5c78ee9
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Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure.
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7 年前 |
Peter Bay Bastian
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bf91b908
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Put in change notification for preview expanded state
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7 年前 |
Tim Cooper
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76430e32
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Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes.
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7 年前 |
Peter Bay Bastian
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d0f20689
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Add initial preview hiding (still being rendered behind the scenes)
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7 年前 |
Tim Cooper
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779d0288
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[MatGraph]Use generated names for properties so that they do not conflict and are formatted properly.
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7 年前 |
Peter Bay Bastian
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5b4c9be5
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Move things around in preview generator
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7 年前 |
Tim Cooper
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52d5558a
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do not throw errors on default sampler slots, nodes need to handle this case.
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7 年前 |
Peter Bay Bastian
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8e841bce
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Remove UpdateData from MaterialGraphPresenter
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7 年前 |
Tim Cooper
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8d5e6fd1
|
texture exposition working
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7 年前 |
Peter Bay Bastian
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609307fe
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MaterialGraphPresenter now relies on change notifications rather than diffing
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7 年前 |
Tim Cooper
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0b56c45b
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first pass.
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7 年前 |
Peter Bay Bastian
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75826752
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Add edge change notifications to IGraph
Move time-dependent preview tracking into PreviewSystem
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7 年前 |
Tim Cooper
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fb21bff8
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Working lightweight metallic master node.
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7 年前 |
Matt Dean
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53a1f582
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Abstract lighting from Lightweight PBR frag shader
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7 年前 |
Tim Cooper
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580b206b
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missed files
|
7 年前 |
Filip Iliescu
|
fc137b98
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regenerate lighting and modify tests to update to latest changes like new skybox for ambient lighting
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7 年前 |
Filip Iliescu
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3f9c0792
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fix regression in testbed ontile renderpipe introduced by shadow UI changes
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7 年前 |
GitHub
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6d29b3dd
|
Merge pull request #404 from Unity-Technologies/Branch_OptiMaterialFeatureFlag
Branch optimaterialfeatureflag
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7 年前 |
Julien Ignace
|
b497a9ed
|
Last missing bit... For real this time.
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7 年前 |
Julien Ignace
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bb02d156
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Removed HasMaterialFeatureFlag where it was not needed.
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7 年前 |
Julien Ignace
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3961b899
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Added missing usage of HasMaterialFeatureFlag
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7 年前 |
Julien Ignace
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c4234616
|
Material Feature flags are now also used to statically remove code that is not needed in case there are 2 or more different materials in the same tile (thus preventing us from statically knowing the materialID)
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7 年前 |
sebastienlagarde
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b9c4f6ce
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HDRenderPipeline: Update coat material in test scene not updated correctly with aniso change
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7 年前 |
GitHub
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294999a0
|
Merge pull request #401 from Unity-Technologies/Branch_MenuCreateSceneSetting
Created proper contextual menus to create new SceneSettings game objects and various scene settings assets.
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7 年前 |
GitHub
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557591f9
|
Merge pull request #403 from Unity-Technologies/Aniso-as-true-materialId
Aniso as true materialid - Update scene
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7 年前 |
sebastienlagarde
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6f6eb81c
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Merge remote-tracking branch 'refs/remotes/origin/master' into Aniso-as-true-materialId
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7 年前 |
sebastienlagarde
|
48b499da
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Update Scene Test after change of Anisotropy as MaterialId
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7 年前 |
GitHub
|
65ed1b07
|
Merge pull request #402 from Unity-Technologies/Aniso-as-true-materialId
Aniso as MaterialId
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7 年前 |
sebastienlagarde
|
9b64036d
|
Some code clean
|
7 年前 |
sebastienlagarde
|
de20a534
|
HDRenderPipeline: Morework
|
7 年前 |
sebastienlagarde
|
ea1d4cf6
|
First draft for aniso as materialId
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7 年前 |
Julien Ignace
|
b32f3f82
|
Created proper contextual menus to create new SceneSettings game objects and various scene settings assets.
|
7 年前 |
GitHub
|
02239cb4
|
Merge pull request #398 from Unity-Technologies/Branch_DeferredDirShadow
Branch deferreddirshadow
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7 年前 |
sebastienlagarde
|
ffc0c850
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HDRenderPipeline: LightEditor - fix issue with shadowmapCount
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7 年前 |
sebastienlagarde
|
d764ce84
|
HDRenderPipeline: Update tools tip text in light editor
|
7 年前 |
GitHub
|
180ce393
|
Merge pull request #400 from Unity-Technologies/new-light-editor
New light editor
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7 年前 |
sebastienlagarde
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264c1477
|
Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor
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7 年前 |
sebastienlagarde
|
1f0269ea
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Integrate feedback on light editor - some renaming and add correct name for lightmode
|
7 年前 |
GitHub
|
2e9e7be4
|
Merge pull request #399 from Unity-Technologies/new-light-editor
New light editor
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7 年前 |
sebastienlagarde
|
eb326aeb
|
Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor
|
7 年前 |
sebastienlagarde
|
dd1604a5
|
Add all GUIContent, fix issues with multiple selection and add warning
|
7 年前 |
sebastienlagarde
|
6f7f92f7
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Update Test scene
|
7 年前 |