2644 次代码提交 (06f28ec2-1dd2-44c5-991d-ab8132388006)

作者 SHA1 备注 提交日期
Filip Iliescu 795d7fe8 add particle test scene 7 年前
sebastienlagarde 8a546726 HDRenderPipeline: Update some test material incorrectly flagged as SSS 7 年前
GitHub cf23ecf8 Merge pull request #390 from Unity-Technologies/fptl_async_compute 7 年前
sebastienlagarde 44423085 HDRenderPipeline: Update pathname that are use for resource creation after the directory have been reorganize 7 年前
sebastienlagarde 402645af HDRenderPipeline: Update a variable name in layered shader UI based on feedback 7 年前
Julien Ignace d4b9dd15 Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
sebastienlagarde 9ae2a6d0 HDRenderPipeline: Fix issue with tessellation shadow and camera relative code 7 年前
Julien Ignace e1c83556 Fixed ShadowsTest scene directional light parameters (was MSM instead of PCF) 7 年前
sebastienlagarde 8ff7a532 HDRenderPipeline: Fix issue with flickering black screen in scene view 7 年前
Julien Ignace c7cdfd34 Downsized all textures from Fern/Tree assets 7 年前
Julien Ignace 962dabd4 Update ShadowsTest scene (made geometry static and added a reflection probe). 7 年前
Julien Ignace 35694075 Fix shader compilation issue on PS4 7 年前
Sebastien Lagarde 1641bba9 HDRenderPipeline: Fix various warning in csharp and shader 7 年前
sebastienlagarde d7ae6457 HDRenderPipeline: Update minor comment on proxy volume 7 年前
sebastienlagarde 11e5ff03 HDRenderPipeline: Fix an issue with proxy volume. Was not working and broken with camera relative 7 年前
GitHub 465a57d0 Merge pull request #396 from Unity-Technologies/specular-occlusion 7 年前
sebastienlagarde dffeb424 Small fix for extreme value 7 年前
sebastienlagarde 05c7d851 Fix issue with last merge + make bent normal work 7 年前
sebastienlagarde 63ce8f11 Add missing meta 7 年前
sebastienlagarde 1ec4ca3b Merge remote-tracking branch 'refs/remotes/origin/master' into specular-occlusion 7 年前
GitHub f14653df Merge pull request #395 from Unity-Technologies/Add-multibounce-approximation-on-AO- 7 年前
sebastienlagarde ed1cd58c Add comment 7 年前
sebastienlagarde bf01ba3b Merge remote-tracking branch 'refs/remotes/origin/master' into Add-multibounce-approximation-on-AO- 7 年前
Evgenii Golubev 1bfec348 Add ShaderVariables.hlsl to the procedural sky shader 7 年前
Sebastien Lagarde 23bcdad7 add support of basic specular occlusion (intersection of cone) 7 年前
Julien Ignace 55bd39cb - Updated ShadowsTest scene with a setup of cameras. 7 年前
sebastienlagarde 93ab200c Merge remote-tracking branch 'refs/remotes/origin/master' into Add-multibounce-approximation-on-AO- 7 年前
GitHub 77fe7881 Merge pull request #394 from Unity-Technologies/bent-normal-and-specular-occlusion 7 年前
Sebastien Lagarde 22b1a958 Merge remote-tracking branch 'refs/remotes/origin/master' into bent-normal-and-specular-occlusion 7 年前
GitHub dd6ac2f3 Merge pull request #393 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Julien Ignace 008bb5f3 Layered shader: Moved Material reference UI at the bottom and added the possibility to synchronize everything but the UV related properties of all the layers. 7 年前
Sebastien Lagarde beedb90d Add support for bent normal on lit and layered shader 7 年前
Julien Ignace d2441929 Unlocked UV sets for Layer0 and BlendMask for layered shader. 7 年前
Sebastien Lagarde f8e4f5df Merge remote-tracking branch 'refs/remotes/origin/master' into bent-normal-and-specular-occlusion 7 年前
Evgenii Golubev bb1bc475 Fix camera-relative rendering of the procedural sky 7 年前
Julien Ignace 16b88581 Heightmap min/max are now in centimeters 7 年前
sebastienlagarde c635afcd Add multi bounce approximation on SSAO (Colored AO) 7 年前
Evgenii Golubev 5bcd2d03 Fix an issue with reconstruction of WS positions in the procedural sky code 7 年前
Julien Ignace d2e6ad3c Smoothness now has a min/max slider for remapping when a texture is provided (otherwise, the regular slider is still available). 7 年前
GitHub a7bad06d Merge pull request #392 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Julien Ignace 2d461ae1 Removed DetailMask and Emissive Mode. 7 年前
GitHub caa90067 Merge pull request #391 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Julien Ignace 2e93ea50 Removed the now useless "normal map sampling with bias" code. 7 年前
Julien Ignace ba7a39b0 Normal map influence now lerps to the tangent space vertex normal instead of lower mip of the normal map. Less artifacts and probably better performance. 7 年前
Julien Ignace 27e00b17 Fixed a bug where main layer influence would show up even if the main layer blend mask was zero. 7 年前
Julien Ignace 26608503 - "Opacity As Density" mode is now a checkbox 7 年前
Julien Ignace 9ddbd02b Heightmaps are now parametrized with Min/Max values instead of amplitude. 7 年前
sebastienlagarde c1c97c18 push draft 7 年前
GitHub 1df4fb35 Merge pull request #389 from Unity-Technologies/Branch_UpdateShadowScene 7 年前
Julien Ignace 09f867e5 Renamed CascadedShadowsTest to ShadowsTest 7 年前