// TODO: The calcul of texcoord could be perform with a single matrix multicplication calcualted on C++ side that will fold probeVolumeMin and probeVolumeSizeInv into it and handle the identity case, no reasons to do it in C++ (ask Ionut about it)
// It should also handle the camera relative path (if the render pipeline use it)
// TODO: We use GetAbsolutePositionWS(positionWS) to handle the camera relative case here but this should be part of the unity_ProbeVolumeWorldToObject matrix on C++ side (sadly we can't modify it for HDRenderPipeline...)