2644 次代码提交 (06f28ec2-1dd2-44c5-991d-ab8132388006)

作者 SHA1 备注 提交日期
GitHub 06f28ec2 Merge pull request #538 from Unity-Technologies/Unity-2017.3 7 年前
Tim Cooper 3af1cbbf fix up HD to work with latests graphics/srp 7 年前
GitHub 18d42f5f Merge pull request #524 from Unity-Technologies/vulkan 7 年前
Mikko Strandborg a2a3c47b Add vulkan to the list of only_renderers in all the shaders 7 年前
Mikko Strandborg 0d0cd3fe Add Vulkan shader support files 7 年前
Tim Cooper 72e82ce1 fix up graph validation. 7 年前
Tim Cooper ad1ac0ca Update the party preview. 7 年前
Tim Cooper 5a5f791f Working on improving texture node: 7 年前
Tim Cooper 497d1891 Fix merge issues. 7 年前
Matt Dean 516051d4 First pass Gradient Nodes 7 年前
Natalie Burke 791e8bd7 UV Node Updates - pass 01. Main changes made to CartesianToPolar, Twist, Rotator, adding Transform. Reorganized old UV nodes based on node validation notes 7 年前
Tim Cooper 3039671f Merge master 7 年前
Matt Dean 52b69b3c Merge branch 'master' into node-validation 7 年前
Peter Bay Bastian 4be8c24e Update preview toggle button to mostly match design 7 年前
Matt Dean a02b954a Input Part 3 7 年前
Peter Bay Bastian 418c94c0 Fix bug in Vector nodes 7 年前
Matt Dean abed850e Merge master 7 年前
Peter Bay Bastian d284676f Fix duplicate type parenthesis on sub-graph nodes 7 年前
Peter Bay Bastian 4391569c Use asset name for sub-graph nodes 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Peter Bay Bastian e4b6371d Add undo step for drag and dropping sub-graphs 7 年前
Peter Bay Bastian 81d2a867 Add drag and drop to graph for Texture2D and subgraphs 7 年前
Matt Dean 03923b0b Input Part 3 7 年前
Jens Holm 401ef689 Set error texture filtermode to point 7 年前
Matt Dean f3353a02 Input Part 2 7 年前
Peter Bay Bastian 3f1df674 PreviewSystem -> PreviewManager 7 年前
GitHub fcd97941 Merge pull request #75 from Unity-Technologies/master 7 年前
Peter Bay Bastian 0b1c506d Fix direction on some gradients 7 年前
Peter Bay Bastian dc8375d3 Gradient edges 7 年前
Peter Bay Bastian 347edc88 Colored edges! (also, unify node and edge view creation) 7 年前
Peter Bay Bastian 73c2bce4 Properly dispose of MaterialNodeViews 7 年前
Jens Holm 0f07c1c0 Add mesh selection for master node preveiw 7 年前
Peter Bay Bastian 17a5050c Fix hanging edges for collapsed nodes after undo/redo 7 年前
Peter Bay Bastian 867e4ea2 Replace OnGraphChange with polling-based change tracking system 7 年前
Tim Cooper 9ff93cdb Add specific material slot types and port code generation node to use them. 7 年前
Jens Holm 706ca05d Add null check for serialized object in MaterialGraphEditWindow 7 年前
Matt Dean a3c5d049 Input Part 1 7 年前
Jens Holm 2ecc2e08 Add copy to clipboard for selected node 7 年前
Matt Dean 6f70ee57 Added Hyperbolic Cos/Tan 7 年前
Peter Bay Bastian 52f7080a more party 7 年前
Matt Dean da4c61fd Maths Part 4 7 年前
Peter Bay Bastian ae4febc2 Use rendering settings from current scene 7 年前
Matt Dean d085dca3 Maths Part 3 7 年前
Peter Bay Bastian 8407756d Workaround sRGB issue in UIElements such that previews are now rendered correctly 7 年前
GitHub 21a946ef Merge pull request #73 from Unity-Technologies/master 7 年前
Tim Cooper 52f89bea Merge branch 'spacetranslation' into master2 7 年前
Peter Bay Bastian 9cbe42fb Fix bug causing collapsed nodes to not have slots visible that should be visible 7 年前
Peter Bay Bastian 2876e2d3 Small changes to checkerboard shader 7 年前
Peter Bay Bastian 1fda75af more party 7 年前
Peter Bay Bastian b6a4d98d Fix preview rendering bugs (causing re-use of previous texture and disapperance of checkerboard background) and persistence (remembers zoom etc. between assembly reloads, scene changes, even play mode!) 7 年前