GitHub
ee1e6968
Merge pull request #941 from Unity-Technologies/LW-ScreenSpaceShadows
Lw screen space shadows
7 年前
uygar
17e2992e
Inserted pragma to reduce register pressure.
7 年前
Paul Melamed
382f92e6
Some refactoring and cleanup of how decal draw data gets prepared
7 年前
Evgenii Golubev
2bf107d2
Rename to follow convention
7 年前
Julien Ignace
959a4078
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
uygar
f35513eb
Removed cascade clamping in shader again. Internally there's a hardcoded 10 texel guardband around a cascade which seems to be good enough for now.
7 年前
Paul Melamed
ab906785
intemediate commit
7 年前
Evgenii Golubev
d5cf2b48
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into fix_sss_radius_bug
7 年前
GitHub
fd6b2f42
Merge pull request #939 from Unity-Technologies/feature/MergeSSRefractionAndSSReflection
Merging SSRefraction and SSReflection functions
7 年前
sebastienlagarde
a450e83a
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
uygar
b3808fd1
Rewrote sample bias computation to reduce register pressure.
Added new guard to 5x5 filter computation, as in certain combinations it can increase register pressure.
7 年前
Paul Melamed
db42063a
clustered decal refactor
7 年前
Evgenii Golubev
070349c8
Merge branch 'master'
7 年前
Frédéric Vauchelles
3c9e76d4
Merging SSRefraction and SSReflection functions
7 年前
sebastienlagarde
faa305c5
HDRenderPipeline: Move code
7 年前
uygar
c9b42ea6
Added cam relative offset to inverse of shadow matrix.
7 年前
Paul Melamed
75b17fab
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
7 年前
GitHub
2d1ee48c
Merge pull request #938 from Unity-Technologies/Enable-correct-globalIllumination
HDRenderPipeline: Fix issue with global illumination (now it match mitsuba)
7 年前
uygar
775d3f32
Optimized cascade selection code to reduce register usage.
Added additional texture size parameter to tent filters to avoid rcp calculations using up registers.
Removed unused scale parameter from directional light payloads.
7 年前
sebastienlagarde
c218e424
HDRenderPipeline: Fix issue with global illumination (now it match mitsuba)
7 年前
Julien Ignace
b6d6a1da
Added a test scene to demonstrate baking sky component.
7 年前
sebastienlagarde
35560656
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
sebastienlagarde
5e5e46c8
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
uygar
7528e3f3
Replaced the two clear shadow passes with one using the platform far plane define.
7 年前
Evgenii Golubev
1c1f07a0
Terminate the loop sooner
7 年前
Evgenii Golubev
7f5a785a
Use bsdfData.materialFeatures to store the transmission mode
7 年前
Evgenii Golubev
e6540dfa
Implement clustering of density volumes
7 年前
Evgenii Golubev
88a993dd
Store SSS flags inside bsdfData.materialFeatures
7 年前
Evgenii Golubev
621d0c61
Rename
7 年前
Peter Bay Bastian
0e95358f
Update meta files
7 年前
GitHub
e818e796
Merge pull request #258 from Unity-Technologies/fix-postlayoutevent
Fixes for PostLayoutEvent changes
7 年前
Peter Bay Bastian
a029858d
Merge branch 'master' into fix-postlayoutevent
# Conflicts:
# com.unity.shadergraph/Editor/Drawing/Manipulators/WindowDraggable.cs
7 年前
GitHub
3de3ae25
Merge pull request #262 from Unity-Technologies/rebuild-all-dependant-shaders-from-subgraph
When saving a sub graph, we now go through all the shader graphs and …
7 年前
Peter Bay Bastian
010106aa
Make cancelling "delete property" cancel the entire operation
7 年前
Peter Bay Bastian
0b584564
Merge with master
7 年前
GitHub
16df8b10
Merge pull request #278 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
GitHub
96c8a0c7
Merge pull request #257 from Unity-Technologies/copy-paste-fix
[FIX] #251 Nodes are now selected again after pasted
7 年前
GitHub
998d8e22
Merge pull request #250 from Unity-Technologies/bound-type-defualt-slots
Bound type default slots
7 年前
GitHub
df788737
Merge pull request #275 from Unity-Technologies/integrate-sg-subshaders
Move lightweight sub-shaders and templates to SRP repository
7 年前
GitHub
bad5cbcd
Merge pull request #277 from Unity-Technologies/doc-links
Add documentation links for all nodes
7 年前
Matt Dean
b7a61817
Update Multiply node defaults
7 年前
GitHub
e7b2f640
Merge pull request #276 from Unity-Technologies/fix-subgraph-name-start-with-number
[FIX] #272 This will prefix the generated code with "sg_"
7 年前
Martin Thorzen
f9797583
Fixed the feedback from GIT
7 年前
Matt Dean
8cbbf3c2
Missing fix
7 年前
Matt Dean
a0875348
Fix Light Probe node
- Update function to latest SRP library
- Add missing function for preview rendering
7 年前
Martin Thorzen
edb12553
[FIX] #272 This will prefix the generated code with "sg_"
7 年前
Matt Dean
394320a1
Add documentation links for all nodes
7 年前
Matt Dean
262225e5
Fix fog node preview rendering
- Add Fog parameters and reversed Z calc to graph library
7 年前
Peter Bay Bastian
b3445484
Add wrapper for `Assembly.GetTypes()` which won't throw an exception
7 年前
GitHub
5ba70535
Merge pull request #264 from Unity-Technologies/node-bugfixes
Minor node fixes
7 年前