Evgenii Golubev
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03f7d07a
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Add preliminary ambient probe support
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7 年前 |
sebastienlagarde
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238158b1
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Fix enableShadows in framesettings nor working
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7 年前 |
Tim Cooper
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3fbc756d
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Fix reference to screenspace shadow shader so that it can be referenced in a build.
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7 年前 |
Evgenii Golubev
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df21d121
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Fix NaNs arising from division by 0
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7 年前 |
GitHub
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7b5699cd
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Merge pull request #883 from Unity-Technologies/Improve-normal-encoding-1212to888
Pack normal on 1212bit in 888
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7 年前 |
Tim Cooper
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803d7f40
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Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction
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7 年前 |
sebastienlagarde
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89cfaa68
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Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-encoding-1212to888
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7 年前 |
GitHub
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70db5d4a
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Merge pull request #886 from Unity-Technologies/lw-vr-keywords
VR keywords are injected on build if the platform is needed. No need …
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7 年前 |
Tim Cooper
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8319254f
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VR keywords are injected on build if the platform is needed. No need to add a multi-compile.
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7 年前 |
sebastienlagarde
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7323bbbc
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Correct rounding
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7 年前 |
GitHub
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f3a96513
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Merge pull request #885 from Unity-Technologies/prototype/decals_gpu_optimization
Prototype/decals gpu optimization
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7 年前 |
Sebastien Lagarde
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3cdc6c4e
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Pack normal on 1212bit in 888
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7 年前 |
Sebastien Lagarde
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aadc4b09
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Update menu item location and label
Based on discussion with Shawn MacClelland
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7 年前 |
Peter Bay Bastian
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80df0805
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Update package files
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7 年前 |
Remy
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2136ed15
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
Sebastien Lagarde
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a28733e8
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HDRenderPipeline: Update all materials
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7 年前 |
Paul Melamed
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3441b497
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Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
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7 年前 |
GitHub
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c0bd137f
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Merge pull request #882 from Unity-Technologies/Updating-UI-for-material-feature-ID
Updating UI for clear coat and transmission
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7 年前 |
Sebastien Lagarde
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a71a2bfd
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Add script for update of this PR
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7 年前 |
Sebastien Lagarde
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c4aa55e3
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Update assert
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7 年前 |
Sebastien Lagarde
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0697b83f
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Fix another issue with coatmask not apply on fresnel0
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7 年前 |
Sebastien Lagarde
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1947a858
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Fix clear coat coarse energy conservation
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7 年前 |
Sebastien Lagarde
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3c196d9b
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Add missing subsurfaceMask > 0 test in case of transmission only
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7 年前 |
Sebastien Lagarde
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06cc94c3
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Update comment
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7 年前 |
sebastienlagarde
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98adeabc
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Fix UI
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7 年前 |
sebastienlagarde
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a762caad
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Remove transmission mode, now there is only two (and no none mode)
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7 年前 |
sebastienlagarde
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abfe6dcf
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Fix shader compilation
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7 年前 |
sebastienlagarde
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5d53f892
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fix end of line issue
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7 年前 |
sebastienlagarde
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ff116711
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Merge branch 'shadows-biasing' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into shadows-biasing
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7 年前 |
sebastienlagarde
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8f73bb93
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Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
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7 年前 |
GitHub
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655420d5
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Merge pull request #881 from EvgeniiG/master
Use an improved (generalized) depth distribution
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7 年前 |
sebastienlagarde
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a4930170
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Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
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7 年前 |
sebastienlagarde
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69ae5cb4
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Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
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7 年前 |
GitHub
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9f95e73a
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Merge pull request #880 from Unity-Technologies/feature/ReflectionRefraction
Fixed test for planar probes
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7 年前 |
uygar
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c278421b
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Added new helper function to calculate a guard angle for spot and point lights that gets added to the given fov so that biasing and filtering cannot access the shadowmap outside the valid range.
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7 年前 |
sebastienlagarde
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e74963fd
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push fix
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7 年前 |
sebastienlagarde
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48efe04c
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Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
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7 年前 |
sebastienlagarde
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a2c27894
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Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
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7 年前 |
GitHub
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68eebf2f
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Merge pull request #879 from Unity-Technologies/feature/PlanarReflection2
Planar Reflection
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7 年前 |
GitHub
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2654231e
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Merge pull request #872 from Unity-Technologies/hdrp-msaa
HDRP + MSAA: Initial infrastructure
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7 年前 |
sebastienlagarde
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c3198024
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Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
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7 年前 |
Frédéric Vauchelles
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e2c6eb6e
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[ReflectionProbe] Added sphere offset in UI
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7 年前 |
Remy
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56120f1c
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Add context menu item to allow to show test results more quickly... Hope so.
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7 年前 |
GitHub
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60d0a1a7
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Merge pull request #877 from Unity-Technologies/HDRP_GraphicTests
Fix cornel box materials
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7 年前 |
Frédéric Vauchelles
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ed247f18
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[PlanarReflection] Added probe tests
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7 年前 |
Remy
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eafa077e
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Fix cornel box materials
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7 年前 |
Paul Melamed
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afb8df01
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Cleanup PR, add decal HTile mask defines
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7 年前 |
sebastienlagarde
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22b5d138
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Add support of clearcoat mask map and change coat mask as material feature
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7 年前 |
Frédéric Vauchelles
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9db916f8
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Merge branch 'master' into feature/PlanarReflection2
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7 年前 |
GitHub
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65fe370a
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Merge pull request #868 from Unity-Technologies/lw-srgb-ldr_fix
In LW the color target should be created in SRGB
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7 年前 |