52 次代码提交 (0161a6be-8316-464b-9fba-e96f7b0e5b70)

作者 SHA1 备注 提交日期
sebastienlagarde 01cc98f1 Move light function to LightEvaluation.hlsl file 7 年前
GitHub 42721d40 Clean up LightEvaluation.hlsl 7 年前
Evgenii Golubev 33d14b62 Share the light loop code 7 年前
Evgenii Golubev ae685427 Add support for box lights (unoptimized, WIP) 7 年前
Evgenii Golubev 2c514fe2 Add volumetric attenuation to box lights 7 年前
Evgenii Golubev 389ea636 Move the volumetric lighting preset to ShaderConfig 7 年前
Evgenii Golubev 83cff96d Remove attenuation of box lights and massage the code a bit 7 年前
Evgenii Golubev 2680050a Optimize attenuation functions for ALU 7 年前
Evgenii Golubev 0d923468 Pass the light position to the shadow code 7 年前
Evgenii Golubev b8ee7c27 Handle the repeat mode using the sampler for proper filtering 7 年前
uygar c8556633 Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
GitHub 27e9fd00 Merge pull request #828 from EvgeniiG/master 7 年前
uygar 81cb95dc Merge branch 'master' into shadows-biasing 7 年前
Evgenii Golubev 1df1dda7 Rename: "_GlobalFog" -> "_Global", "HomogeneousFog" -> "HomogeneousMediumVolume" 7 年前
Evgenii Golubev 2bf107d2 Rename to follow convention 7 年前
sebastienlagarde 2c61701c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
uygar 275279fa Introduced new macros for flow control attributes. 7 年前
Sebastien Lagarde 52fb6cc5 Convert LightEvaluation 7 年前
Evgenii Golubev 202f48a8 Add comments 7 年前
Sebastien Lagarde 4a161d5a HDRenderPipeline: Sharing envlight code 7 年前
sebastienlagarde 9298afe1 Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates 7 年前
sebastienlagarde ce90ed04 Factor AmbientOcclusion code 7 年前
sebastienlagarde 54302a12 HDRenderPipeline: Update name of GetAmbientOcclusion / GetScreenSpaceAmbientOcclusion 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
sebastienlagarde bac63c51 Add ambient occlusion properties on Stacklit 7 年前
sebastienlagarde 807a7d14 Fix directional light and shadow mask transition 7 年前
sebastienlagarde 30443854 Add support of per light shadow mask control 7 年前
sebastienlagarde 8d684e8b Fix issue with shadow mask + small optim 7 年前
Sebastien Lagarde ba6fd164 Factor Lit and StackLit code 7 年前
Antoine Lelievre c86387b6 Contact shadows works with point light and spot lights (in addition to directional) 7 年前
Antoine Lelievre 7edc74d1 Refacto for better code integration 7 年前
Antoine Lelievre a69f06e6 Removed useless kernel 7 年前
Antoine Lelievre 013fb07a Better dominant light detection algorithm 7 年前
Antoine Lelievre f8468529 Removed contact shadows on light transmission 7 年前
Antoine Lelievre 38287b48 Fixed contact shadows with light transmission 7 年前
Antoine Lelievre 2d02821b Fix for contact shadows with volumetric lighting 7 年前
Antoine Lelievre c8a540d3 Fixed contact shadows on transparent objects 7 年前
sebastienlagarde aa5363e0 Refactor tranmission and lightEvaluation code to have more cleaner code 7 年前
sebastienlagarde 86dfa8ec Take into account feedback 7 年前
sebastienlagarde b3199d5d integrate PR feedback 7 年前
sebastienlagarde 8b67841a More feedback 7 年前
sebastienlagarde da6a9d7c Update comment 7 年前
sebastienlagarde 7f925a28 More comment 7 年前
Sebastien Lagarde e8e01be4 Fix apply Range Attenuation 7 年前
sebastienlagarde 870dbb61 Large refactor of transmission code to share it between material 7 年前
sebastienlagarde ed6aecc7 Update Changelog and integrate PR feedback 7 年前
Sebastien Lagarde 8146a8c1 Share punctual light vector calculation code (GetPunctualLightVectors) + cleanup 7 年前
Evgenii Golubev f7ce098c Add an option to the HDRP asset to increase the resolution of volumetric lighting 6 年前
sebastienlagarde 1555fbce HDRP: More renaming for camera relative rendering (rename lightDefinition) 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
Remy 34c39d24 Move lerp code to LightEvaluation.hlsl 6 年前
Evgenii Golubev 11b4e529 Remove dependence on the NdotL for thickness evaluation for translucency 6 年前