Sebastien Lagarde
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2e3d9603
|
update comment
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7 年前 |
Felipe Lira
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824548ef
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Fixed spot light shadows.
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7 年前 |
Evgenii Golubev
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d60971bd
|
Add another version of ComputeCubemapTexelSolidAngle()
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7 年前 |
Sebastien Lagarde
|
c24ba107
|
Few adjustement
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7 年前 |
Tim Cooper
|
903590af
|
fix submodule version
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7 年前 |
Evgenii Golubev
|
f551dea4
|
Fix issues with viewID
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7 年前 |
sebastienlagarde
|
8d855c64
|
try to compile
|
7 年前 |
GitHub
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f565d43a
|
Merge pull request #888 from Unity-Technologies/LW-ScreenSpaceShadows-WPositionReconstruction
Lw screen space shadows w position reconstruction
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7 年前 |
Evgenii Golubev
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4ab61ec7
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Add basic light probe support to volumetric lighting
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7 年前 |
sebastienlagarde
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9afa4d41
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First draft
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7 年前 |
John
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42efbec7
|
Set ss shadowmap RT format back to R8 from debug visualize.
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7 年前 |
Evgenii Golubev
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7ce9f50d
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Fix issues with domain reload
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7 年前 |
sebastienlagarde
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59dc8140
|
HDRenderPipeline: Exclude undesired camera from debug menu
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7 年前 |
John
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2d7df006
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World space position reconstruction via unprojection
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7 年前 |
Evgenii Golubev
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58320a0e
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Add a way to disable contribution of punctual lights
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7 年前 |
sebastienlagarde
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97369805
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HDRenderPipeline: Exclude undesired camera from debug menu
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7 年前 |
John
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89a55fab
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Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows
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7 年前 |
Evgenii Golubev
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03f7d07a
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Add preliminary ambient probe support
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7 年前 |
sebastienlagarde
|
238158b1
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Fix enableShadows in framesettings nor working
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7 年前 |
Tim Cooper
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3fbc756d
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Fix reference to screenspace shadow shader so that it can be referenced in a build.
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7 年前 |
Evgenii Golubev
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df21d121
|
Fix NaNs arising from division by 0
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7 年前 |
GitHub
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7b5699cd
|
Merge pull request #883 from Unity-Technologies/Improve-normal-encoding-1212to888
Pack normal on 1212bit in 888
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7 年前 |
Tim Cooper
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803d7f40
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Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction
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7 年前 |
sebastienlagarde
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89cfaa68
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Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-encoding-1212to888
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7 年前 |
GitHub
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70db5d4a
|
Merge pull request #886 from Unity-Technologies/lw-vr-keywords
VR keywords are injected on build if the platform is needed. No need …
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7 年前 |
Tim Cooper
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8319254f
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VR keywords are injected on build if the platform is needed. No need to add a multi-compile.
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7 年前 |
Remy
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901f41aa
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Finish test result window. Accessible in "Internal / Graphic Tests / Test Result Window"
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7 年前 |
sebastienlagarde
|
7323bbbc
|
Correct rounding
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7 年前 |
sebastienlagarde
|
950eb920
|
Update naming based on feedback
|
7 年前 |
GitHub
|
f3a96513
|
Merge pull request #885 from Unity-Technologies/prototype/decals_gpu_optimization
Prototype/decals gpu optimization
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7 年前 |
Remy
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bba59d17
|
Working (still some errors to fix) test result window.
|
7 年前 |
Sebastien Lagarde
|
3cdc6c4e
|
Pack normal on 1212bit in 888
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7 年前 |
Sebastien Lagarde
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aadc4b09
|
Update menu item location and label
Based on discussion with Shawn MacClelland
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7 年前 |
Peter Bay Bastian
|
80df0805
|
Update package files
|
7 年前 |
Remy
|
2136ed15
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Sebastien Lagarde
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a28733e8
|
HDRenderPipeline: Update all materials
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7 年前 |
Paul Melamed
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3441b497
|
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
|
7 年前 |
GitHub
|
c0bd137f
|
Merge pull request #882 from Unity-Technologies/Updating-UI-for-material-feature-ID
Updating UI for clear coat and transmission
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7 年前 |
Sebastien Lagarde
|
a71a2bfd
|
Add script for update of this PR
|
7 年前 |
Sebastien Lagarde
|
c4aa55e3
|
Update assert
|
7 年前 |
Sebastien Lagarde
|
0697b83f
|
Fix another issue with coatmask not apply on fresnel0
|
7 年前 |
Sebastien Lagarde
|
1947a858
|
Fix clear coat coarse energy conservation
|
7 年前 |
Sebastien Lagarde
|
3c196d9b
|
Add missing subsurfaceMask > 0 test in case of transmission only
|
7 年前 |
Sebastien Lagarde
|
06cc94c3
|
Update comment
|
7 年前 |
uygar
|
a6b4b937
|
Set the default depth bias to 0.
|
7 年前 |
sebastienlagarde
|
98adeabc
|
Fix UI
|
7 年前 |
uygar
|
a8084c53
|
Silenced warning about loop iterations if optimize register usage is enabled.
|
7 年前 |
sebastienlagarde
|
a762caad
|
Remove transmission mode, now there is only two (and no none mode)
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7 年前 |
uygar
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74b782e2
|
Added new parameters to control the edge leak fixup.
Agreessiveness of the fixup can be controled, and the reference vector can either be set to the normal if available or the view vector.
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7 年前 |
sebastienlagarde
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abfe6dcf
|
Fix shader compilation
|
7 年前 |