35 次代码提交 (main)

作者 SHA1 备注 提交日期
Yao Xiaoling ed866ff3 Renamed: Terrain -> TerrainLit. Added TerrainLitData.hlsl by duplicating LayeredLit.hlsl. 6 年前
Yao Xiaoling 479defc9 Remove other material features from terrain other than StandardLit. 6 年前
Yao Xiaoling 534a3864 Remove unused shader code. Compute terrain tangent in code. 6 年前
Yao Xiaoling 3abb8dfa Removed layer settings and material references. 6 年前
Yao Xiaoling 4f246aa2 Rename: _LayerMaskMap -> _Control because the terrain uses it. 6 年前
Yao Xiaoling 59ed7708 Remove detail related properties. 6 年前
Yao Xiaoling 5836d560 Remove subsurface related properties. 6 年前
Yao Xiaoling 1f8112c9 Fix terrain control map channels. 6 年前
Yao Xiaoling 3c65014c Pass terrain layer smoothness and metallic to terrainlit shader and stop using _BaseColor properties. 6 年前
Yao Xiaoling 9296804c Remove thickness maps. 6 年前
Yao Xiaoling 59296c5d Comment out planar/triplanar uvmapping mode. 6 年前
Yao Xiaoling 46f3df70 Added normal map support. Need engine changes so that _NORMALMAP0-_NORMALMAP3 keywords can be selected. 6 年前
Yao Xiaoling e7aff361 Remove bent normal maps. 6 年前
Yao Xiaoling 265fbfcb Remove influence stuff. 6 年前
Yao Xiaoling fe1e3424 Remove uvmapping for blend mask because terrain always uses uv0. 6 年前
Yao Xiaoling 47a99e08 Remove leftover influence properties. 6 年前
Yao Xiaoling d04063c7 Use terrain layer count keywords. Need engine change to enable the keywords. 6 年前
Yao Xiaoling 10c48c2c Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 6 年前
Yao Xiaoling e1a96e2e Fix lightmap UVs for instanced terrain. 6 年前
Yao Xiaoling 972939f5 Moved terrain shader to TerrainLit folder. 6 年前
Yao Xiaoling f304d36d Added basemap pass shader. 6 年前
Yao Xiaoling 9fd2778c Allow for 8 layers blending. 6 年前
Yao Xiaoling 93a66c4c Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader. 6 年前
Yao Xiaoling 5b75827c Added terrain height based blending. 6 年前
Yao Xiaoling 0208553d Added instanced per pixel normalmapping. 6 年前
Yao Xiaoling 27b8d556 Refactor: Moved all blending stuff into one single nice function TerrainSplatBlend that can be used by either splat shader and basemap shader. 6 年前
Yao Xiaoling afba3908 Fix LWRP terrain instancing. 6 年前
Yao Xiaoling 32c8a168 Reconfigured the mask texture channels. Added NormalScale. Removed DensityScale. AO doesn't seem to work... 6 年前
Yao Xiaoling da61fbbe Remove Double Sided mode. 6 年前
Yao Xiaoling f74fc88a Decal keywords change. 6 年前
Yao Xiaoling 15531c13 Fix review comments: 6 年前
Evgenii Golubev 62f2f73f Fix compilation errors 6 年前
Yao Xiaoling 665cb283 Fix merge. 6 年前
Yao Xiao Ling 4c66ca85 Fix ambient occlusion term for terrain. 6 年前
Yao Xiao Ling 6e836668 Implement mipmap debug mode for terrain. 6 年前