28 次代码提交 (main)

作者 SHA1 备注 提交日期
uygar 2f7e24ac Initial commit for the new shadow system. 8 年前
uygar a9dc4866 Modified ShadowmapBase by adding a new enum bitmask designating the supported shadow types by this shadowmap. 7 年前
uygar 94d9ef0a Added support for choosing shadow algorithms. Each algorithm can have up to 8 variants. 7 年前
uygar cefe8b15 Merge branch 'master' into shadows 7 年前
uygar 1fca69f6 Modified the ShadowContext declaration macro. Only code for slots that are not zero will be generated. 7 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 7 年前
uygar 617efefd Defaulted to the hardcoded path in preparation for merging into master. 7 年前
uygar 303965c0 Fixed normal bias leading to light leaking with point shadows. 7 年前
uygar 876f9979 Added dithering to cascade transitions. There are now two functions to choose from, to either blend between cascades doing two fetches, or dither doing just one fetch. 7 年前
Julien Ignace 5be133ab Changed default PCF for HDRP for directional to Tent_5x5 and punctual lights to 9Tap 7 年前
uygar 9b9762a3 Optimized register usage for cascade dithering. 7 年前
uygar 86d02855 Disabled separate sampling algorithms per cascade again. 7 年前
uygar b90724d4 Added MSAA support to moment based shadowmaps. Also made some optimizations to the blur compute shader. 7 年前
Peter Bay Bastian 0d71d873 Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself. 7 年前
Peter Bay Bastian c6cf3d9f Remove includes that shouldn't be there 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
Julien Ignace 5a107310 Renamed TilePass to LightLoop 7 年前
Evgenii Golubev 0d923468 Pass the light position to the shadow code 7 年前
uygar c8556633 Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
uygar 1c570293 Added macro to control usage of clip space depth biasing. 6 年前
uygar 275279fa Introduced new macros for flow control attributes. 6 年前
sebastienlagarde fffecc61 HDRenderPipeline: Disable Shadow sample biasing due to its cost 6 年前
sebastienlagarde 3d515f02 HDRenderPipeline: Update shadow to be Tent3 by default 6 年前
sebastienlagarde a12382a2 - Removed useless shadow atlases from HDRP 6 年前
uygar dacd5144 Fixed shadow related errors caused by changeing atlas creation code. 6 年前
Evgenii Golubev 720c8a19 Merge branch 'master' 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前
Antoine Lelievre 447b05b3 Raw PCSS import from DREAM-2018.2 project 6 年前