38 次代码提交 (RenderPassXR_Sandbox)

作者 SHA1 备注 提交日期
Joachim Ante 7f741951 Initial ScriptableRenderLoop 9 年前
sebastienlagarde 2fae393e More work 8 年前
sebastienlagarde 0647d78b Add a test scene for HDRenderLoop 8 年前
Julien Ignace 19d5484e Updated LayeredLit shader with new code. 8 年前
sebastienlagarde ca83feb0 HDRenderLoop: Add support of directional split shadow 8 年前
joeante 84ff510c Material Upgrader support first pass 8 年前
Evgenii Golubev ba90a1e8 Add the initial implementation of AtmosphericParameters 8 年前
sebastienlagarde f15e0c7c HDREnderLoop: First draft of new layeredLit shader 8 年前
sebastienlagarde 898ec83d HDRenderLoop: Misc fix for making cluster FPTL work, still not working 8 年前
Evgenii Golubev 81eebc83 Update the project's editor version 8 年前
Evgenii Golubev 9ec4d867 Clean up 8 年前
sebastienlagarde d055406d HDRenderPipeline: Draft to work at home 8 年前
vlad-andreev 367260ce various changes to the HD renderloop to match the preview camera changes 8 年前
Sebastien Lagarde bbf9674c HDRenderPipeline: Move all are LTC data in one texture2DArray 8 年前
Felipe Lira 52030767 Fixed a shader compiler error due to glsl optimiser not understand interpolator arrays. Added shader keywords for cascades and vertex lighting. 8 年前
uygar 15b40544 Updated project version to new version formatting. 8 年前
Felipe Lira 50bea431 Reverted commited changes to projects settings by mystake. 8 年前
sebastienlagarde 20a72b30 HDRenderPipeline: Change from 16x16 to 32x32 tile size for clustered 8 年前
Arnaud Carre b38bced1 Merge branch 'master' into batch_rendering 8 年前
sebastienlagarde c878c834 HDRenderPipeline: Update ProjectVersion.txt file 8 年前
uygar cefe8b15 Merge branch 'master' into shadows 8 年前
Evgenii Golubev ced19359 Make the SSS texturing mode a profile-local property 8 年前
Arnaud Carre 66e32153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Evgenii Golubev f5b4c7e9 Implement orthographic projector lights (single pass loop only) 8 年前
Andre McGrail d4401299 Created initial test scenes for LDpipe. 8 年前
Arnaud Carre 24796c7d add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support 8 年前
sebastienlagarde 06d113d6 HDRenderPipeline: Update version 8 年前
Evgenii Golubev 273792fc Update material IDs of the HD test scene 8 年前
Evgenii Golubev 0c574d10 Update material IDs of the HD test scene 8 年前
sebastienlagarde de9e95b1 HDRenderPipeline: Fix issue with sky shader not having the correct path 8 年前
David Rogers 36baac01 Revert "Local merge" 8 年前
sebastienlagarde f11eea5a HDRenderPipeline: Update project settings + coment #pragma for shader debug to lower memory usage 8 年前
sebastienlagarde 4a657303 HDRenderPipeline: Update all asset and resources 8 年前
sebastienlagarde dffcbac5 HDRenderPipeline: Move some item to submenu + add comment on velocity for GBfuffer pass 8 年前
sebastienlagarde 801b76ed Remove utilities function SetMatrixCS, SetMatrixArrayCS, SetVectorArrayCS and replace by correct API call 8 年前
sebastienlagarde 4a85437d HDRenderPipeline: Update material classification combination + update files due to version changed 7 年前
sebastienlagarde 9bfa31a7 HDRenderPipeline;: Update graphic project for latest C++ 7 年前
sebastienlagarde 4bc93c9f Add support to disable range attenuation and control max smoothness on light to fake sphere light 7 年前