61 次代码提交 (LW-BakedIndirect)

作者 SHA1 备注 提交日期
sebastienlagarde f946b09a HDRenderPipeline.: Create RenderPipelineResources 8 年前
sebastienlagarde b088bb9a HDRenderPipeline: Moive all shaders/compute into resources asset 8 年前
sebastienlagarde de9e95b1 HDRenderPipeline: Fix issue with sky shader not having the correct path 8 年前
Julien Ignace 278154db Added FullScreenDebug modes and implemented it for SSAO. 8 年前
Rune Stubbe 4e715f16 Moved material classification to separate pass 8 年前
sebastienlagarde 0e6f3478 HDRenderPipeline: update shader generator and code to match C# static naming convention 8 年前
sebastienlagarde f67f629a SSAO: Stop using "Resources" directory 8 年前
Thomas Hourdel ee023447 Updated HDPipeline resources 8 年前
Evgenii Golubev f3d8504d Add the SSS profiling scene 7 年前
sebastienlagarde eb67ed8f HDRenderPipeline: A bit more cleanup and minor fix 7 年前
Evgenii Golubev a04a82ab Merge branch 'master' 7 年前
Evgenii Golubev 824c6f37 Add a null VolumetricLighting shader 7 年前
Julien Ignace d4b9dd15 Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
Frédéric Vauchelles 90b2eb1e Added refraction, roughness refraction and transparency absorption 7 年前
Frédéric Vauchelles ec4b0369 Added a utility to copy channels in a compute shader 7 年前
Frédéric Vauchelles 275d1f0a Added utility to copy channels from textures with compute buffer (generate C# and compute shader) 7 年前
Julien Ignace 6f585179 Implemented base of "Atmospheric Scattering" framework. 7 年前
Frédéric Vauchelles 448737fc Prototype for distorstion 7 年前
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
Frédéric Vauchelles b3297fb6 [Cubemap] Added BC6H support for ReflectionProbeCache 7 年前
Evgenii Golubev 189e75df Re-add sky support to volumetrics 7 年前
Sebastien Lagarde 5844867b Various fix: shader path update + recreate RenderPipelineResources 7 年前
Evgenii Golubev 7779e807 Merge branch 'master' 7 年前
sebastienlagarde f784a196 HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
Thomas e05f7f24 Fixed gaussian pyramid first blit (point -> bilinear filtering) 7 年前
Sebastien Lagarde 7cc9b940 Add debugFont to resources 7 年前
sebastienlagarde 6c8462a0 Refactor all the code of colorpicking to make a more general version 7 年前
Julien Ignace 9b8805cb - Fixed Depth/Color size mismatch for scene view by copying our depth buffer into the right depth target 7 年前
sebastienlagarde 02e0282c Add default decal material + add support dbuffer on lit material 7 年前
sebastienlagarde 3623b5e1 add mipindex for blit + add a separate sahder resources 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Julien Ignace 4568be12 Post merge fixes 7 年前
Frédéric Vauchelles 2fd72ffd Full screen color pyramid 7 年前
Julien Ignace 85039c4d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Sebastien Lagarde 0c54bec9 Move resources outside of resource folder 7 年前
Sebastien Lagarde 4d0b3071 add shadow resource to renderpipeline resource 7 年前
sebastienlagarde b71add14 HDRenderPipeline: Rename Gaussian Pyramid Color pyramid in resource 7 年前
sebastienlagarde c810e7d7 Fix issue with shader resource of sky 7 年前
Evgenii Golubev 98ba5ff6 Prepare the volume voxelization stub 7 年前
Evgenii Golubev f8b3df68 Implement soft semi-conservative voxelization 7 年前
Frédéric Vauchelles cac44820 Fixed depth pyramid buffer 7 年前
Yao Xiaoling ebf0af82 Add default terrain material. 7 年前
sebastienlagarde f797131f Add preIntegratedFGD to asset resources 7 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 7 年前
sebastienlagarde e118502b Misc various improvement 7 年前
Antoine Lelievre 7831dfd9 Changing flie DeferredDirectionalShadow to ScreenSpaceShadow 7 年前
Sebastien Lagarde d69fdafe HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number 7 年前
Antoine Lelievre 5cc49b0c Changing flie DeferredDirectionalShadow to ScreenSpaceShadow 7 年前
Yao Xiaoling 38856112 Fix merge. 6 年前
Julien Ignace be5922ef Refactor of constant buffers in HDRP 6 年前
Antoine Lelievre 7ba755b2 Add lux unit for HDRI sky 6 年前
Yao Xiaoling 4d7a5d51 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Antoine Lelievre 0f1f60cb Add Gradient Sky from Laurent 6 年前
GitHub 6a81a760 Merge pull request #1777 from Unity-Technologies/GradientSky 6 年前
Yao Xiaoling a11976bf Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Anis Benyoub 38d93fc3 Fixing a missing resource (introduced by renaming cloth to fabric) 6 年前
Anis Benyoub 4cd20da6 Upgrading the renderpipeline resource version 6 年前
Anis Benyoub e30715d6 Implement an option to display the light volumes of Point, Spot, Line, Rectangular Lights and Reflection probes 6 年前
Yao Xiao Ling cfd45cf1 Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
Julien Ignace a9b03372 - Fixed stencil for decal normal pass (stencil test does not apply before UAV updates by default) 6 年前