Peter Andreasen
6 年前
当前提交
80e50805
共有 123 个文件被更改,包括 2357 次插入 和 1678 次删除
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1001Assets/Animation/Characters/Robot/Clips/Stand--Poses.anim.fbx
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2Assets/Animation/Characters/Robot/Clips/Stand--Poses.anim.fbx.meta
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156Assets/Animation/Characters/Robot/Clips/Stand--Poses_Weapon.anim.fbx
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2Assets/Animation/Characters/Robot/Clips/Stand--Poses_Weapon.anim.fbx.meta
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993Assets/Animation/Characters/Terraformer/Clips/Stand--Poses.anim.fbx
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564Assets/Animation/Characters/Terraformer/Clips/Stand--Poses_Weapon.anim.fbx
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34Assets/BundledResources/Client/Characters.asset
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36Assets/BundledResources/Client/ProjectileRegistry.asset
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34Assets/BundledResources/Server/Characters.asset
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36Assets/BundledResources/Server/ProjectileRegistry.asset
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34Assets/BundledResources/Shared/HitscanEffectRegistry.asset
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42Assets/BundledResources/Shared/SpatialEffectRegistry.asset
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483Assets/Resources/Prefabs/ClientFrontend.prefab
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2Assets/Scripts/Audio/SoundBank.cs
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2Assets/Scripts/Audio/SoundDef.cs
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12Assets/Scripts/Build/Editor/ScenePostProcessor.cs
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2Assets/Scripts/Build/LevelInfo.cs
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55Assets/Scripts/Console/Console.cs
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9Assets/Scripts/Console/ConsoleGUI.cs
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7Assets/Scripts/Console/ConsoleTextWin.cs
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4Assets/Scripts/EditorTools/Editor/AnimationTools.cs
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39Assets/Scripts/EditorTools/Editor/BuildTools.cs
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2Assets/Scripts/EditorTools/Editor/BuildWindow.cs
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2Assets/Scripts/EditorTools/Editor/ClearAllReflectionProbesToBlack.cs
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2Assets/Scripts/EditorTools/Editor/EnableInstancingOnAllMaterials.cs
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2Assets/Scripts/EditorTools/Editor/GameViewTracker.cs
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16Assets/Scripts/EditorTools/Editor/HotKeys.cs
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2Assets/Scripts/EditorTools/Editor/LaunchWindow.cs
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2Assets/Scripts/EditorTools/Editor/NetworkProfilerWindow.cs
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2Assets/Scripts/EditorTools/Editor/RevertSelectedPrefabs.cs
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14Assets/Scripts/EditorTools/Editor/SaveLoadPoses.cs
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2Assets/Scripts/EditorTools/Editor/SceneCamFovFixer.cs
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2Assets/Scripts/EditorTools/Editor/TexturePostProcessor.cs
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2Assets/Scripts/Game/Core/LevelManager.cs
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8Assets/Scripts/Game/Frontend/MainMenu.cs
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2Assets/Scripts/Game/Main/PreviewGameLoop.cs
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36Assets/Scripts/Game/Main/ServerGameLoop.cs
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2Assets/Scripts/Game/Modules/Character/Animation/AnimGraph/AnimGraph_AdditiveAnimation.cs
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2Assets/Scripts/Game/Modules/Character/Animation/AnimGraph/AnimGraph_AimDrag.cs
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2Assets/Scripts/Game/Modules/Character/Animation/AnimGraph/AnimGraph_AnimatorController.cs
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2Assets/Scripts/Game/Modules/Character/Animation/AnimGraph/AnimGraph_Banking.cs
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2Assets/Scripts/Game/Modules/Character/Animation/AnimGraph/AnimGraph_CameraNoise.cs
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2Assets/Scripts/Game/Modules/Character/Animation/AnimGraph/AnimGraph_DamageReaction.cs
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2Assets/Scripts/Game/Modules/Character/Animation/AnimGraph/AnimGraph_Death.cs
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2Assets/Scripts/Game/Modules/Character/Animation/AnimGraph/AnimGraph_InAir.cs
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2Assets/Scripts/Game/Modules/Character/Animation/AnimGraph/AnimGraph_Jump.cs
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2Assets/Scripts/Game/Modules/Character/Animation/AnimGraph/AnimGraph_Move8Dir.cs
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2Assets/Scripts/Game/Modules/Character/Animation/AnimGraph/AnimGraph_Simple.cs
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2Assets/Scripts/Game/Modules/Character/Animation/AnimGraph/AnimGraph_Sprint.cs
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2Assets/Scripts/Game/Modules/Character/Animation/AnimGraph/AnimGraph_SprintBlend.cs
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2Assets/Scripts/Game/Modules/Character/Animation/AnimGraph/AnimGraph_Squash.cs
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2Assets/Scripts/Game/Modules/Character/Animation/AnimGraph/AnimGraph_Stack.cs
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2Assets/Scripts/Game/Modules/Character/Animation/AnimGraph/AnimGraph_Stand.cs
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2Assets/Scripts/Game/Modules/Character/Animation/AnimGraph/AnimGraph_StateSelector.cs
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2Assets/Scripts/Game/Modules/Character/Animation/AnimGraph/AnimGraph_TwoBoneIk.cs
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2Assets/Scripts/Game/Modules/Character/Animation/SkeletonDefinition.cs
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2Assets/Scripts/Game/Modules/Character/CharacterTypeDefinition.cs
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2Assets/Scripts/Game/Modules/Character/CharacterTypeRegistry.cs
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2Assets/Scripts/Game/Modules/Character/Editor/CharacterDebugWindow.cs
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2Assets/Scripts/Game/Modules/Character/HeroTypeAsset.cs
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2Assets/Scripts/Game/Modules/Character/HeroTypeRegistry.cs
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2Assets/Scripts/Game/Modules/Effect/HitscanEffect/HitscanEffectRegistry.cs
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2Assets/Scripts/Game/Modules/Effect/HitscanEffect/HitscanEffectTypeDefinition.cs
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2Assets/Scripts/Game/Modules/Effect/SpatialEffect/SpatialEffectRegistry.cs
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2Assets/Scripts/Game/Modules/Effect/SpatialEffect/SpatialEffectTypeDefinition.cs
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2Assets/Scripts/Game/Modules/Item/ItemRegistry.cs
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2Assets/Scripts/Game/Modules/Item/ItemTypeDefinition.cs
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2Assets/Scripts/Game/Modules/Player/PlayerModuleSettings.cs
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2Assets/Scripts/Game/Modules/Projectile/ProjectileEntityFactory.cs
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2Assets/Scripts/Game/Modules/Projectile/ProjectileModuleSettings.cs
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2Assets/Scripts/Game/Modules/Projectile/ProjectileRegistry.cs
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2Assets/Scripts/Game/Modules/Projectile/ProjectileTypeDefinition.cs
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2Assets/Scripts/Game/Modules/ReplicatedEntity/ReplicatedEntityRegistry.cs
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2Assets/Scripts/Game/Modules/SpectatorCam/SpectatorCamSettings.cs
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2Assets/Scripts/Game/Systems/Chat/ChatSystemServer.cs
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2Assets/Scripts/Game/Systems/GameMode/GameModeSystemClient.cs
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2Assets/Scripts/Game/Systems/GameMode/GameModeSystemSettings.cs
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2Assets/Scripts/Game/Systems/GameMode/Modes/GameModeDeathmatch.cs
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4Assets/Scripts/Game/Systems/ServerCamera/ServerCameraSystem.cs
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3Assets/Scripts/Networking/DeltaReader.cs
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7Assets/Scripts/Networking/DeltaWriter.cs
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2Assets/Scripts/Networking/NetworkClient.cs
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6Assets/Scripts/Networking/NetworkConnection.cs
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2Assets/Scripts/Networking/NetworkObjectPool.cs
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2Assets/Scripts/Networking/NetworkReader.cs
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4Assets/Scripts/Networking/NetworkServer.cs
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7Assets/Scripts/Networking/NetworkUtils.cs
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4Assets/Scripts/Networking/SequenceBuffer.cs
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6Assets/Scripts/Networking/UNet/UNETServerBroadcast.cs
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2Assets/Scripts/Utils/BundledResource/AssetRegistryRoot.cs
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4Assets/Scripts/Utils/BundledResource/Editor/BundledResourceBuilder.cs
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2Assets/Scripts/Utils/DebugPrimitive/DebugPrimitiveSystemSettings.cs
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2Assets/Scripts/Utils/EditorHistory/Editor/EditorHistoryWindow.cs
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4Assets/Scripts/Utils/GridSnapTool/Editor/GridSnapTool.cs
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2Assets/Scripts/Utils/LodSelector/Editor/LodSelector.cs
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2Assets/Scripts/Utils/StateHistory/Editor/StateHistorySampler.cs
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2Assets/Scripts/Utils/StateHistory/Editor/StateHistoryWindow.cs
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92Assets/Sprites/UI/MainMenu/UI_MainMenu_UnityLogo.png
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6Assets/Sprites/UI/MainMenu/UI_MainMenu_UnityLogo.png.meta
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143Documentation/Animation.md
1001
Assets/Animation/Characters/Robot/Clips/Stand--Poses.anim.fbx
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156
Assets/Animation/Characters/Robot/Clips/Stand--Poses_Weapon.anim.fbx
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993
Assets/Animation/Characters/Terraformer/Clips/Stand--Poses.anim.fbx
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564
Assets/Animation/Characters/Terraformer/Clips/Stand--Poses_Weapon.anim.fbx
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using UnityEngine; |
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[CreateAssetMenu(menuName = "SampleGame/Effect/HitscanEffectRegistry", fileName = "HitscanEffectRegistry")] |
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[CreateAssetMenu(menuName = "FPS Sample/Effect/HitscanEffectRegistry", fileName = "HitscanEffectRegistry")] |
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public class HitscanEffectRegistry : Registry<HitscanEffectTypeDefinition> |
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{ |
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} |
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using UnityEngine; |
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[CreateAssetMenu(fileName = "PlayerModuleSettings", menuName = "SampleGame/Player/PlayerSystemSettings")] |
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[CreateAssetMenu(fileName = "PlayerModuleSettings", menuName = "FPS Sample/Player/PlayerSystemSettings")] |
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public class PlayerModuleSettings : ScriptableObject |
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{ |
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public WeakAssetReference playerStatePrefab; |
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using UnityEngine; |
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[CreateAssetMenu(fileName = "ProjectileModuleSettings", menuName = "SampleGame/Projectile/ProjectileSystemSettings")] |
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[CreateAssetMenu(fileName = "ProjectileModuleSettings", menuName = "FPS Sample/Projectile/ProjectileSystemSettings")] |
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public class ProjectileModuleSettings : ScriptableObject |
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{ |
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// public WeakAssetReference projectilePrefab;
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using UnityEngine; |
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[CreateAssetMenu(fileName = "GameModeSystemSettings", menuName = "SampleGame/GameMode/GameModeSystemSettings")] |
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[CreateAssetMenu(fileName = "GameModeSystemSettings", menuName = "FPS Sample/GameMode/GameModeSystemSettings")] |
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public class GameModeSystemSettings : ScriptableObject |
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{ |
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public WeakAssetReference gameModePrefab; |
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using UnityEngine; |
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[CreateAssetMenu(fileName = "AssetRegistryRoot", menuName = "SampleGame/Resource/AssetRegistryRoot", order = 10000)] |
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[CreateAssetMenu(fileName = "AssetRegistryRoot", menuName = "FPS Sample/Resource/AssetRegistryRoot", order = 10000)] |
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public class AssetRegistryRoot : ScriptableObject |
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{ |
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public bool serverBuild; |
92
Assets/Sprites/UI/MainMenu/UI_MainMenu_UnityLogo.png
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