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62 行
1.9 KiB

using Unity.Entities;
using UnityEngine;
using UnityEngine.Animations;
using UnityEngine.Playables;
[CreateAssetMenu(fileName = "AdditiveAnimation", menuName = "FPS Sample/Animation/AnimGraph/AdditiveAnimation")]
public class AnimGraph_AdditiveAnimation : AnimGraphAsset
{
public AnimationClip clip;
[Range(0f, 1f)]
public float weight;
public override IAnimGraphInstance Instatiate(EntityManager entityManager, Entity owner, PlayableGraph graph)
{
return new Instance(entityManager, owner, graph, this);
}
class Instance : IAnimGraphInstance
{
public Instance(EntityManager entityManager, Entity owner, PlayableGraph graph, AnimGraph_AdditiveAnimation settings)
{
m_Settings = settings;
m_graph = graph;
m_Mixer = AnimationLayerMixerPlayable.Create(m_graph, 2);
m_Mixer.SetInputWeight(0, 1f);
m_Mixer.SetInputWeight(1, 1f);
m_Mixer.SetLayerAdditive(1, true);
m_AdditiveClip = AnimationClipPlayable.Create(m_graph, m_Settings.clip);
m_AdditiveClip.SetApplyFootIK(false);
m_graph.Connect(m_AdditiveClip, 0, m_Mixer, 1);
}
public void Shutdown()
{
}
public void SetPlayableInput(int index, Playable playable, int playablePort)
{
m_graph.Connect(playable, playablePort, m_Mixer, 0);
}
public void GetPlayableOutput(int index, ref Playable playable, ref int playablePort)
{
playable = m_Mixer;
playablePort = 0;
}
public void ResetNetwork( float timeOffset)
{
}
public void ApplyPresentationState(GameTime time, float deltaTime)
{
}
AnimationLayerMixerPlayable m_Mixer;
AnimGraph_AdditiveAnimation m_Settings;
AnimationClipPlayable m_AdditiveClip;
PlayableGraph m_graph;
}
}