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16 行
397 B
16 行
397 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName="FPS Sample/Animation/SkeletonDefinition", fileName="SkeletonDefinition")]
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public class SkeletonDefinition : ScriptableObject
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{
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public Avatar avatar;
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public AvatarMask animationMask;
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public TextAsset tPose;
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public TextAsset bindPose;
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public GameObject colliders;
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}
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