using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName="FPS Sample/Animation/SkeletonDefinition", fileName="SkeletonDefinition")] public class SkeletonDefinition : ScriptableObject { public Avatar avatar; public AvatarMask animationMask; public TextAsset tPose; public TextAsset bindPose; public GameObject colliders; }