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74 行
2.2 KiB

using Unity.Entities;
using UnityEngine;
using UnityEngine.Animations;
using UnityEngine.Playables;
[CreateAssetMenu(fileName = "Death", menuName = "FPS Sample/Animation/AnimGraph/Death")]
public class AnimGraph_Death : AnimGraphAsset
{
public AnimationClip[] anims;
public override IAnimGraphInstance Instatiate(EntityManager entityManager, Entity owner, PlayableGraph graph)
{
return new Instance(graph, this);
}
class Instance : IAnimGraphInstance
{
public Instance(PlayableGraph graph, AnimGraph_Death settings)
{
m_settings = settings;
m_Mixer = AnimationMixerPlayable.Create(graph);
m_NumAnims = 0;
foreach (var animClip in m_settings.anims)
{
if (animClip != null)
{
var clipPlayable = AnimationClipPlayable.Create(graph, animClip);
clipPlayable.SetDuration(animClip.length);
clipPlayable.SetApplyFootIK(false);
clipPlayable.Pause();
var port = m_Mixer.AddInput(clipPlayable, 0);
m_Mixer.SetInputWeight(port, 0f);
m_NumAnims++;
}
}
}
public void Shutdown()
{
}
public void SetPlayableInput(int index, Playable playable, int playablePort)
{
}
public void GetPlayableOutput(int index, ref Playable playable, ref int playablePort)
{
playable = m_Mixer;
playablePort = 0;
}
public void ApplyPresentationState(GameTime time, float deltaTime)
{
if (!m_Started)
{
m_Started = true;
var oldState = Random.state;
Random.InitState((int)Time.time);
var currentAnim = Random.Range(0, m_NumAnims);
Random.state = oldState;
m_Mixer.SetInputWeight(currentAnim, 1f);
m_Mixer.GetInput(currentAnim).Play();
}
}
AnimationMixerPlayable m_Mixer;
AnimGraph_Death m_settings;
int m_NumAnims;
bool m_Started;
}
}