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26 行
711 B

using System;
using UnityEngine;
[CreateAssetMenu(fileName = "HeroType", menuName = "FPS Sample/Hero/HeroType")]
public class HeroTypeAsset : ScriptableObject
{
[Serializable]
public class ItemEntry
{
public ItemTypeDefinition itemType;
}
[Serializable]
public class SprintCameraSettings
{
public float FOVFactor = 0.93f;
public float FOVInceraetSpeed = 1.0f;
public float FOVDecreaseSpeed = 0.2f;
}
public float health = 100;
public SprintCameraSettings sprintCameraSettings = new SprintCameraSettings();
public CharacterTypeDefinition character;
public ItemEntry[] items;
public WeakAssetReference[] abilities;
}