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53 行
1.8 KiB

using Unity.Entities;
using UnityEngine;
using UnityEngine.Playables;
[CreateAssetMenu(fileName = "AnimatorController", menuName = "FPS Sample/Animation/AnimGraph/AnimatorController")]
public class AnimGraph_AnimatorController : AnimGraphAsset
{
public RuntimeAnimatorController animatorController;
public override IAnimGraphInstance Instatiate(EntityManager entityManager, Entity owner, PlayableGraph graph)
{
var animState = new Instance(entityManager, owner, graph, this);
return animState;
}
class Instance : IAnimGraphInstance
{
public Instance(EntityManager entityManager, Entity owner, PlayableGraph graph, AnimGraph_AnimatorController settings)
{
m_settings = settings;
m_EntityManager = entityManager;
m_Owner = owner;
m_characterAnimatorController = new CharacterAnimatorController(graph, m_settings.animatorController);
m_characterAnimatorController.Start();
}
public void Shutdown()
{
}
public void SetPlayableInput(int index, Playable playable, int playablePort)
{
}
public void GetPlayableOutput(int index, ref Playable playable, ref int playablePort)
{
playable = m_characterAnimatorController.GetRootPlayable();
playablePort = 0;
}
public void ApplyPresentationState(GameTime time, float deltaTime)
{
var animState = m_EntityManager.GetComponentData<CharAnimState>(m_Owner);
m_characterAnimatorController.Update(ref animState);
}
AnimGraph_AnimatorController m_settings;
EntityManager m_EntityManager;
Entity m_Owner;
CharacterAnimatorController m_characterAnimatorController;
}
}