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292 行
9.0 KiB
292 行
9.0 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class MainMenu : MonoBehaviour
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{
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[System.Serializable]
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public struct UIBinding
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{
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public GameObject[] menus;
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public TMPro.TextMeshProUGUI buildId;
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// Player menu
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public InputField playername;
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// Join menu
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public ScrollRect servers;
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public Text selectedServer;
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public Button connectButton;
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public InputField serverAddress;
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// Create menu
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public InputField servername;
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public Dropdown gamemode;
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public Dropdown levelname;
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public Dropdown maxplayers;
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public Toggle decidatedServer;
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}
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public UIBinding uiBinding;
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// Currently active submenu, used by menu backdrop to track what is going on
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public int activeSubmenuNumber;
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CanvasGroup m_CanvasGroup;
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public void SetPanelActive(ClientFrontend.MenuShowing menuShowing)
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{
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var active = menuShowing != ClientFrontend.MenuShowing.None;
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gameObject.SetActive(active);
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if(active)
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{
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foreach(var a in GetComponentsInChildren<MenuButton>(true))
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{
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var enabled = a.ingameOption || menuShowing == ClientFrontend.MenuShowing.Main;
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a.gameObject.SetActive(enabled);
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}
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// Close any open menu
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ShowSubMenu(null);
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}
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}
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public bool GetPanelActive()
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{
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return gameObject.activeSelf;
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}
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public void Awake()
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{
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m_CanvasGroup = GetComponent<CanvasGroup>();
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m_ListItemTemplate = uiBinding.servers.content.GetChild(0).gameObject;
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uiBinding.gamemode.options.Clear();
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uiBinding.gamemode.options.Add(new Dropdown.OptionData("Assault"));
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uiBinding.gamemode.options.Add(new Dropdown.OptionData("Deathmatch"));
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uiBinding.gamemode.RefreshShownValue();
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uiBinding.levelname.options.Clear();
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uiBinding.levelname.options.Add(new Dropdown.OptionData("Level_01"));
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uiBinding.levelname.options.Add(new Dropdown.OptionData("Level_00"));
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uiBinding.levelname.RefreshShownValue();
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uiBinding.maxplayers.options.Clear();
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uiBinding.maxplayers.options.Add(new Dropdown.OptionData("2"));
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uiBinding.maxplayers.options.Add(new Dropdown.OptionData("4"));
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uiBinding.maxplayers.options.Add(new Dropdown.OptionData("8"));
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uiBinding.maxplayers.options.Add(new Dropdown.OptionData("16"));
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uiBinding.maxplayers.RefreshShownValue();
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uiBinding.buildId.text = Game.game.buildId;
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}
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internal void SetAlpha(float v)
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{
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m_CanvasGroup.alpha = v;
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}
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public void UpdateInfo(string playerName, IList<ServerInfo> serverInfos, string gameMessage)
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{
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if(!uiBinding.playername.isFocused)
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uiBinding.playername.text = ClientGameLoop.clientPlayerName.Value;
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}
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// Called from the Menu/Button_* UI.Buttons
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public void ShowSubMenu(GameObject ShowMenu)
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{
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activeSubmenuNumber = 0;
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for(int i = 0; i < uiBinding.menus.Length; i++)
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{
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var menu = uiBinding.menus[i];
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if (menu == ShowMenu)
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{
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menu.SetActive(true);
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activeSubmenuNumber = i;
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}
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else if (menu.activeSelf)
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menu.SetActive(false);
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}
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}
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public void OnNameChanged(UnityEngine.UI.InputField field)
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{
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Console.EnqueueCommand("client.playername \"" + field.text + '"');
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}
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public void OnQuitGame()
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{
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Console.EnqueueCommand("quit");
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}
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public void OnJoinGame()
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{
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Console.EnqueueCommand("connect " + uiBinding.serverAddress.text);
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}
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public void OnFindMatch()
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{
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Console.EnqueueCommand("matchmake");
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}
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public void OnCreateGame()
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{
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var servername = uiBinding.servername.text;
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// TODO : Fix console handling of whitespaces
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servername = servername.Replace(" ", "");
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var levelname = uiBinding.levelname.options[uiBinding.levelname.value].text;
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// TODO : Add commands to set these
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var gamemode = uiBinding.gamemode.options[uiBinding.gamemode.value].text.ToLower();
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var maxplayers = uiBinding.maxplayers.options[uiBinding.maxplayers.value].text;
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var dedicated = uiBinding.decidatedServer.isOn;
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if(dedicated)
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{
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var process = new System.Diagnostics.Process();
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if (Application.isEditor)
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{
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process.StartInfo.FileName = k_AutoBuildPath + "/" + k_AutoBuildExe;
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process.StartInfo.WorkingDirectory = k_AutoBuildPath;
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}
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else
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{
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// TODO : We should look to make this more robust but for now we just
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// kill other processes to avoid running multiple servers locally
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var thisProcess = System.Diagnostics.Process.GetCurrentProcess();
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var processes = System.Diagnostics.Process.GetProcesses();
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foreach (var p in processes)
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{
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if (p.Id != thisProcess.Id && p.ProcessName == thisProcess.ProcessName)
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{
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try
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{
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p.Kill();
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}
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catch (System.Exception)
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{
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}
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}
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}
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process.StartInfo.FileName = thisProcess.MainModule.FileName;
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process.StartInfo.WorkingDirectory = thisProcess.StartInfo.WorkingDirectory;
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GameDebug.Log(string.Format("filename='{0}', dir='{1}'", process.StartInfo.FileName, process.StartInfo.WorkingDirectory));
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}
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process.StartInfo.UseShellExecute = false;
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process.StartInfo.Arguments = " -batchmode -nographics -consolerestorefocus" +
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" +serve " + levelname + " +game.modename " + gamemode.ToLower() +
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" +servername " + servername;
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if (process.Start())
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{
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Console.EnqueueCommand("connect localhost");
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}
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}
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else
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{
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Console.EnqueueCommand("serve " + levelname);
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Console.EnqueueCommand("servername " + servername);
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}
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}
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public void OnServerItemPointerClick(BaseEventData e)
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{
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var item = ((PointerEventData)e).pointerPress;
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for (int i = 0; i < m_Options.Count; ++i)
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{
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if (m_Options[i].listItem == item)
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{
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SetSelectedOption(m_Options[i]);
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return;
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}
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}
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}
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OptionData FindOption(ServerInfo info)
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{
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for(int i = 0; i < m_Options.Count; ++i)
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{
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if (m_Options[i].info == info)
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return m_Options[i];
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}
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return null;
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}
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void SetSelectedOption(OptionData option)
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{
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if (m_SelectedOption == null || m_SelectedOption != option)
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{
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if(m_SelectedOption != null)
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SetListItemColor(m_SelectedOption, Color.white);
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m_SelectedOption = option;
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if (m_SelectedOption != null)
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{
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uiBinding.selectedServer.text = m_SelectedOption.info.Address;
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SetListItemColor(m_SelectedOption, new Color(0, 255, 202));
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}
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else
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{
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uiBinding.selectedServer.text = "";
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}
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}
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}
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void SetListItemColor(OptionData data, Color color)
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{
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data.serverNameField.color = color;
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data.serverModeField.color = color;
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data.serverPlayersField.color = color;
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data.serverPingField.color = color;
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}
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void UpdateData(OptionData data)
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{
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if (data.info.LastSeenTime > data.lastUpdated)
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{
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data.serverNameField.text = data.info.Name;
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data.serverModeField.text = data.info.GameMode;
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data.serverPlayersField.text = data.info.Players + "/" + data.info.MaxPlayers;
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data.serverPingField.text = "-";
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data.lastUpdated = data.info.LastSeenTime;
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}
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}
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void PositionItem(GameObject item, int index)
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{
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var trans = (RectTransform)item.transform;
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trans.localPosition = new Vector3(0.0f, -128.0f * index, 0.0f);
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var image = item.GetComponent<Image>();
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var color = image.color;
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color.a = index % 2 == 0 ? 1/16 : 1/8;
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image.color = color;
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}
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class OptionData
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{
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public ServerInfo info;
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public GameObject listItem;
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public float lastUpdated;
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public Text serverNameField;
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public Text serverModeField;
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public Text serverPlayersField;
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public Text serverPingField;
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}
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static readonly string k_AutoBuildPath = "AutoBuild";
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static readonly string k_AutoBuildExe = "AutoBuild.exe";
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GameObject m_ListItemTemplate;
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OptionData m_SelectedOption;
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List<OptionData> m_Options = new List<OptionData>();
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}
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