Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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Mike Geig bfa7c9eb -Fixed execution order of AI DOTS Controller 5 年前
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Components -Added new system of syncing transforms. Currently debugging a crash due to incorrect data access 5 年前
Prefabs -Added new system of syncing transforms. Currently debugging a crash due to incorrect data access 5 年前
Systems -Fixed execution order of AI DOTS Controller 5 年前
AIController_DOTS.cs -optimizaed AI System further and removed all DOTS AI system 5 年前
AIController_DOTS.cs.meta -Fixed execution order of AI DOTS Controller 5 年前
BoatBodyComponent.cs -Added new system of syncing transforms. Currently debugging a crash due to incorrect data access 5 年前
BoatBodyComponent.cs.meta Initial push with boat falling due to Unity Physics 5 年前
BuoyancyVisualizer.cs Clean up arrays to stop leaks and stack overflows 5 年前
BuoyancyVisualizer.cs.meta -Added buoyancy visualization 5 年前
BuoyantObject_DOTS.cs -Added new system of syncing transforms. Currently debugging a crash due to incorrect data access 5 年前
BuoyantObject_DOTS.cs.meta created systems 5 年前
Components.meta Beginning project code cleanup for physics 5 年前
DOTSTransformManager.cs -Added new system of syncing transforms. Currently debugging a crash due to incorrect data access 5 年前
DOTSTransformManager.cs.meta -Added new system of syncing transforms. Currently debugging a crash due to incorrect data access 5 年前
GridSpawner.cs -Added new system of syncing transforms. Currently debugging a crash due to incorrect data access 5 年前
GridSpawner.cs.meta Demo work merge (#64) 5 年前
Junk.unity -Added floating for non-physical objects 5 年前
Junk.unity.meta -Working on diagnosing wave physics 5 年前
Physics Scene.unity -Fixed typo that was causing the crashes. Boats now work with buoys, but jitter very heavily 5 年前
Physics Scene.unity.meta Initial push with boat falling due to Unity Physics 5 年前
Prefabs.meta Beginning project code cleanup for physics 5 年前
Systems.meta Beginning project code cleanup for physics 5 年前