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unity-tech-cn
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open-project-1
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这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
unity3d
unity
unity-tech
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open-source
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C#
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目录树:
be536522
/main
/devlogs-1-toon-shading
/release
/devlogs-2-scriptable-objects
/devlogs-3-input
/UI
/devlogs-4-addressable-assets
0.6-alpha
dl1
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0.8-alpha
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open-project-1
/
UOP1_Project
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Assets
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Scripts
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Characters
/
StateMachine
/
Conditions
文件历史
Amel
e5e6a42e
Townsfolk state machine V1
4 年前
..
AlwaysFalseConditionSO.cs
Tweaks
4 年前
AlwaysFalseConditionSO.cs.meta
Tweaks
4 年前
HasHitHeadConditionSO.cs
Reworked all Actions and Conditions to take advantage of the refactor
4 年前
HasHitHeadConditionSO.cs.meta
Merge branch 'DeivSky/state-machine' into main
4 年前
HasReachedWaypointSO.cs
Fixed issue with reaching the waypoint
4 年前
HasReachedWaypointSO.cs.meta
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
4 年前
HasReceivedEventSO.cs
Initial Plant Critter behaviour - Idle - Alert - Attack
4 年前
HasReceivedEventSO.cs.meta
Initial Plant Critter behaviour - Idle - Alert - Attack
4 年前
IsActuallyMovingConditionSO.cs
State Machine - Proposed fix for Issue 228 (#227)
4 年前
IsActuallyMovingConditionSO.cs.meta
State Machine - Proposed fix for Issue 228 (#227)
4 年前
IsAttackReloadedConditionSO.cs
Attack system overhaul
4 年前
IsAttackReloadedConditionSO.cs.meta
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
4 年前
IsCharacterControllerGroundedConditionSO.cs
Reworked all Actions and Conditions to take advantage of the refactor
4 年前
IsCharacterControllerGroundedConditionSO.cs.meta
Character state machine
4 年前
IsDeadConditionSO.cs
Attack system overhaul
4 年前
IsDeadConditionSO.cs.meta
Initial Plant Critter combat system - Get Hit - Killed
4 年前
IsDialogueActiveConditionSO.cs
[Bugfix] New condition prevents Critter from attacking when dialogue on (#420)
4 年前
IsDialogueActiveConditionSO.cs.meta
[Bugfix] New condition prevents Critter from attacking when dialogue on (#420)
4 年前
IsEntityGettingHitSO.cs
Attack system overhaul
4 年前
IsEntityGettingHitSO.cs.meta
Initial Plant Critter combat system - Get Hit - Killed
4 年前
IsHoldingAttackActionConditionSO.cs
Added Player Cane Hit variant and enabling attack based on animation events
4 年前
IsHoldingAttackActionConditionSO.cs.meta
Initial Plant Critter combat system - Get Hit - Killed
4 年前
IsHoldingExtraActionConditionSO.cs
Attack system overhaul
4 年前
IsHoldingExtraActionConditionSO.cs.meta
Added the ability to talk
4 年前
IsHoldingJumpConditionSO.cs
Reworked all Actions and Conditions to take advantage of the refactor
4 年前
IsHoldingJumpConditionSO.cs.meta
Character state machine
4 年前
IsMovingConditionSO.cs
Update PigChef TransitionTable, Jumping and Sliding mechanics (#310)
4 年前
IsMovingConditionSO.cs.meta
Character state machine
4 年前
IsNPCIdleSO.cs
Renamed all files to fit general NPC use instead of townsfolk
4 年前
IsNPCIdleSO.cs.meta
Now townsfolk possible to idle, walk, talk and choose behavior from MB
4 年前
IsNPCInDialogueSO.cs
Renamed all files to fit general NPC use instead of townsfolk
4 年前
IsNPCInDialogueSO.cs.meta
Added IsInDialogue to step controller
4 年前
IsNPCSayingTheLineSO.cs
Townsfolk state machine V1
4 年前
IsNPCSayingTheLineSO.cs.meta
Added is NPC saying line condition
4 年前
IsNPCTalkingSO.cs
Renamed all files to fit general NPC use instead of townsfolk
4 年前
IsNPCTalkingSO.cs.meta
WIP talking condition for townsfolks
4 年前
IsNPCWalkingSO.cs
Renamed all files to fit general NPC use instead of townsfolk
4 年前
IsNPCWalkingSO.cs.meta
Added townsfolk walking condition
4 年前
IsPickingUpSO.cs
Merge branch 'main' of https://github.com/AlexandreGheraibia/open-project-1 into main
4 年前
IsPickingUpSO.cs.meta
Added isPickingUp SO condition to state machine
4 年前
IsSlidingConditionSO.cs
Renamed variable in all Conditions and Actions
4 年前
IsSlidingConditionSO.cs.meta
Character state machine
4 年前
IsTargetDeadConditionSO.cs
[Bot] Automated dotnet-format update
4 年前
IsTargetDeadConditionSO.cs.meta
Attack system overhaul
4 年前
NPCMovementStopConditionSO.cs
Added pathway NPC movement strategy
4 年前
NPCMovementStopConditionSO.cs.meta
Added pathway NPC movement strategy
4 年前
PlayerIsInZoneSO.cs
[Bot] Automated dotnet-format update
4 年前
PlayerIsInZoneSO.cs.meta
Initial Plant Critter behaviour - Idle - Alert - Attack
4 年前
TimeElapsedConditionSO.cs
Reworked all Actions and Conditions to take advantage of the refactor
4 年前
TimeElapsedConditionSO.cs.meta
Character state machine
4 年前