这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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Amel e5e6a42e Townsfolk state machine V1 4 年前
..
AlwaysFalseConditionSO.cs Tweaks 4 年前
AlwaysFalseConditionSO.cs.meta Tweaks 4 年前
HasHitHeadConditionSO.cs Reworked all Actions and Conditions to take advantage of the refactor 4 年前
HasHitHeadConditionSO.cs.meta Merge branch 'DeivSky/state-machine' into main 4 年前
HasReachedWaypointSO.cs Fixed issue with reaching the waypoint 4 年前
HasReachedWaypointSO.cs.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
HasReceivedEventSO.cs Initial Plant Critter behaviour - Idle - Alert - Attack 4 年前
HasReceivedEventSO.cs.meta Initial Plant Critter behaviour - Idle - Alert - Attack 4 年前
IsActuallyMovingConditionSO.cs State Machine - Proposed fix for Issue 228 (#227) 4 年前
IsActuallyMovingConditionSO.cs.meta State Machine - Proposed fix for Issue 228 (#227) 4 年前
IsAttackReloadedConditionSO.cs Attack system overhaul 4 年前
IsAttackReloadedConditionSO.cs.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
IsCharacterControllerGroundedConditionSO.cs Reworked all Actions and Conditions to take advantage of the refactor 4 年前
IsCharacterControllerGroundedConditionSO.cs.meta Character state machine 4 年前
IsDeadConditionSO.cs Attack system overhaul 4 年前
IsDeadConditionSO.cs.meta Initial Plant Critter combat system - Get Hit - Killed 4 年前
IsDialogueActiveConditionSO.cs [Bugfix] New condition prevents Critter from attacking when dialogue on (#420) 4 年前
IsDialogueActiveConditionSO.cs.meta [Bugfix] New condition prevents Critter from attacking when dialogue on (#420) 4 年前
IsEntityGettingHitSO.cs Attack system overhaul 4 年前
IsEntityGettingHitSO.cs.meta Initial Plant Critter combat system - Get Hit - Killed 4 年前
IsHoldingAttackActionConditionSO.cs Added Player Cane Hit variant and enabling attack based on animation events 4 年前
IsHoldingAttackActionConditionSO.cs.meta Initial Plant Critter combat system - Get Hit - Killed 4 年前
IsHoldingExtraActionConditionSO.cs Attack system overhaul 4 年前
IsHoldingExtraActionConditionSO.cs.meta Added the ability to talk 4 年前
IsHoldingJumpConditionSO.cs Reworked all Actions and Conditions to take advantage of the refactor 4 年前
IsHoldingJumpConditionSO.cs.meta Character state machine 4 年前
IsMovingConditionSO.cs Update PigChef TransitionTable, Jumping and Sliding mechanics (#310) 4 年前
IsMovingConditionSO.cs.meta Character state machine 4 年前
IsNPCIdleSO.cs Renamed all files to fit general NPC use instead of townsfolk 4 年前
IsNPCIdleSO.cs.meta Now townsfolk possible to idle, walk, talk and choose behavior from MB 4 年前
IsNPCInDialogueSO.cs Renamed all files to fit general NPC use instead of townsfolk 4 年前
IsNPCInDialogueSO.cs.meta Added IsInDialogue to step controller 4 年前
IsNPCSayingTheLineSO.cs Townsfolk state machine V1 4 年前
IsNPCSayingTheLineSO.cs.meta Added is NPC saying line condition 4 年前
IsNPCTalkingSO.cs Renamed all files to fit general NPC use instead of townsfolk 4 年前
IsNPCTalkingSO.cs.meta WIP talking condition for townsfolks 4 年前
IsNPCWalkingSO.cs Renamed all files to fit general NPC use instead of townsfolk 4 年前
IsNPCWalkingSO.cs.meta Added townsfolk walking condition 4 年前
IsPickingUpSO.cs Merge branch 'main' of https://github.com/AlexandreGheraibia/open-project-1 into main 4 年前
IsPickingUpSO.cs.meta Added isPickingUp SO condition to state machine 4 年前
IsSlidingConditionSO.cs Renamed variable in all Conditions and Actions 4 年前
IsSlidingConditionSO.cs.meta Character state machine 4 年前
IsTargetDeadConditionSO.cs [Bot] Automated dotnet-format update 4 年前
IsTargetDeadConditionSO.cs.meta Attack system overhaul 4 年前
NPCMovementStopConditionSO.cs Added pathway NPC movement strategy 4 年前
NPCMovementStopConditionSO.cs.meta Added pathway NPC movement strategy 4 年前
PlayerIsInZoneSO.cs [Bot] Automated dotnet-format update 4 年前
PlayerIsInZoneSO.cs.meta Initial Plant Critter behaviour - Idle - Alert - Attack 4 年前
TimeElapsedConditionSO.cs Reworked all Actions and Conditions to take advantage of the refactor 4 年前
TimeElapsedConditionSO.cs.meta Character state machine 4 年前