这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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Ciro Continisio 313f8a7f Code cleanup, refactored Anchors to be generic 3 年前
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UI Merge with main 3 年前
AudioCueEventChannelSO.cs Code cleanup, refactored Anchors to be generic 3 年前
AudioCueEventChannelSO.cs.meta Event system refactoring 4 年前
BoolEventChannelSO.cs Add all questlines and rework Dialogue structure and Dialogue/Quest System. Winning and losing outcome WIP 3 年前
BoolEventChannelSO.cs.meta Adding interaction UI + Events 4 年前
DialogueActorChannelSO.cs Rename Task to Step 4 年前
DialogueActorChannelSO.cs.meta Added dialogue event type 4 年前
DialogueDataChannelSO.cs Rename Task to Step 4 年前
DialogueDataChannelSO.cs.meta Fix Dialogue branching and add UI 4 年前
EventChannelBaseSO.cs Added description to EventChannels 4 年前
EventChannelBaseSO.cs.meta Relocated files 3 年前
FloatEventChannelSO.cs Settings System 3 年前
FloatEventChannelSO.cs.meta Settings System 3 年前
GameObjectEventChannelSO.cs interaction ui event 4 年前
GameObjectEventChannelSO.cs.meta Added Event that takes GameObject in parameter 4 年前
IntEventChannelSO.cs fix: add null check (#467) 3 年前
IntEventChannelSO.cs.meta Added Void, Int and Load Events SO and Listeners 4 年前
InteractionUIEventChannelSO.cs Adding interaction UI + Events 4 年前
InteractionUIEventChannelSO.cs.meta interaction ui event 4 年前
ItemEventChannelSO.cs Setting Questline + rename SO's files 3 年前
ItemEventChannelSO.cs.meta Added item event type 4 年前
ItemStackEventChannelSO.cs Adding missing items + missing questline to a finite quest. Fixing errors. 3 年前
ItemStackEventChannelSO.cs.meta Adding missing items + missing questline to a finite quest. Fixing errors. 3 年前
LoadEventChannelSO.cs Merge branch 'main' of https://github.com/Wiecio/open-project-1 into ciro 3 年前
LoadEventChannelSO.cs.meta Added Void, Int and Load Events SO and Listeners 4 年前
NPCMovementEventChannelSO.cs Added pathway NPC movement strategy 3 年前
NPCMovementEventChannelSO.cs.meta Added pathway NPC movement strategy 3 年前
TransformEventChannelSO.cs [Bot] Automated dotnet-format update 4 年前
TransformEventChannelSO.cs.meta Initial decoupling of CameraManager and SpawnSystem. Spawn system still needs reference to CameraManager, because it must provide it to Protagonist. 4 年前
UI.meta Add UI system, Inventory UI and update Inventory System 4 年前
VoidEventChannelSO.cs Added description to EventChannels 4 年前
VoidEventChannelSO.cs.meta Event system refactoring 4 年前